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Adamaro
2011-07-18, 02:02 AM
This question is for all those, well familiar with Sigil and LoP:
How would LoP and other creatures, residing in Sigil react to a major arcane conflict in Sigil? Like if a wizard teleported (traveled there by mundane means) himself there to evade his followers and all of a sudden locate-city-bombs and similar nasties would begin to pop in this place?

Would LoP intervene? Or someone else?

Kittenwolf
2011-07-18, 02:42 AM
Well, other parts of Sigil reacting to such a thing would depend on where in Sigil's timeline you're referring to.
The Lady of Pain however, it would go something like this:
1) Wizard flees into Sigil
2) Wizard's enemies arrive in Sigil
3) Wizard's enemies decide to use magic X to destroy the Wizard and really **** up Sigil
4) Wizard's enemies suddenly find themselves either dead, stranded near the Pillar where all their magic is negated, or trapped in an endless maze from which there is no escape

Anything that would be a large scale threat to Sigil like that the Lady of Pain just says No to :)
And remember, doesn't matter how the Wizard's enemies complain, LoP trumps every other being in the D&D multiverse as long as it's within the bounds of Sigil.

Adamaro
2011-07-18, 02:48 AM
So Sigil would be actually a great place to hide from extremely high level casters? Or, I guess, would the whole thing turn into Hitman guild getting an immense amount of power and they would just be using daggers and poisons not to upset LoP?

satorian
2011-07-18, 02:49 AM
Depends how big the arcane conflict is.

If it is a small battle between wizards, nothing would happen, or maybe the Harmonium would just arrest them.

If some denizens of Sigil were hurt or killed, and the peace was visibly disturbed, and if it went beyond the Hive, the Harmonium would certainly get involved. If it got bigger and important/lots of people were hurt, the Factols would lay the smackdown.

If Sigil itself were challenged, then and only then would the Lady of Pain enter the fray. By enter the fray, she would immediately remove the troublemaker, probably with the whole lots-of-knives approach. The wizard who was running might get punished or get off fine. The Lady keeps her own council.

Locate City would not work on Sigil, or so I'd rule, as the city isn't really anywhere. All power of all sorts is asymptotically nullified as you approach the center of the outlands, where Sigil is presumed to be, so no spell and no divine ability can harm it from the outside.

deuxhero
2011-07-18, 04:15 AM
Locate City bomb however, will just get you flayed (hmm, can the lady do anything to PREVENT a suicidal mage from doing that to sigil, or can she just react?)

Cog
2011-07-18, 05:20 AM
(hmm, can the lady do anything to PREVENT a suicidal mage from doing that to sigil, or can she just react?)
She already reacted - and, horrible metagamer that she is, she did it by going back in time and rewriting the rule books to make the Locate City Bomb not work.

Asheram
2011-07-18, 06:02 AM
locate-city-bombs

Locate city bomb shouldn't work. The pillar is cited as infinitely high, and magic doesn't work in the vicinity of the pillar, except inside the town.

The spell would flizzle, and if it was cast inside the city, it... well... perhaps an explosion large as a marble?

panaikhan
2011-07-18, 07:57 AM
The way I see it, you try to do something large-scale against Sigil, and no-one ever hears from you again.
You can only get in and out of Sigil through a portal, so my guess is to cast a spell 'on' Sigil you would have to aim it though a portal - and the LoP controls all of the portals.
You cast a City Bomb? Whoops - the portal suddenly turned into a spell mirror and becomes Ground Zero. Hope you were not in the spell's radius...

NichG
2011-07-18, 12:35 PM
I'd say the Lady would get there in advance of whatever you were going to do that was destructive. Think deities with their week-in-advance sense of threat to their portfolio. Of course, given the nature of the Lady as a setting element, that ability doesn't actually need to be explained.