Strormer
2011-07-18, 09:29 PM
Right, so I mentioned in my PC races post that I use a consolidated skills system. I wanted to put that system up here as well for interest and review.
The new skills are consolidated and function via a trained/untrained system rather than the traditional skills system. Classes have a number of class skills which can be trained at creation and with a feat. The number of trained skills at creation is equal to the number of skill points/level in the old system. (Example: A wizard with 16 INT has 5 trained skills, 2 class + 3 INT) Trained skills are treated as having a number of ranks equal to the player's class level + 3 (old system maximum).
The new skills (and the old skills which feed into them) are:
Business (Int) – Appraise, Profession
Acrobatics (Dex) – Balance, Escape Artist, Jump, Tumble
Persuasion (Cha) – Bluff, Diplomacy, Disguise, Forgery, Gather Information, Intimidate
Athletics (Str) – Climb, Swim
Concentration (Con) – Concentration
Craft (Int) – Craft
Mechanics (Int) – Disable Device, Open Lock, Knowledge (Architecture and Engineering)
Survival (Wis) – Handle Animal, Ride, Survival, Use Rope
Heal (Wis) – Heal
Stealth (Dex) – Hide, Move Silently, Sleight of Hand
Arcana (Int) – Knowledge (Arcana), Knowledge (The Planes), Spellcraft, Use Magic Device
Nature (Int) – Knowledge (Nature), Knowledge (Dungeoneering)
Religion (Int) – Knowledge (Religion)
Perception (Wis) – Search, Sense Motive
Awareness (Wis) - Listen, Spot
Perform (Cha) – Perform
Psionics (Int) – Knowledge (Psionics), Psicraft, Autohypnosis, Use Psionic Device
Geography (Int) – Knowledge (Geography), Knowledge (Nobility and Royalty)
History (Int) - Knowledge (Local), Knowledge (History)
I've also created two new feats for use with this system!
NEW FEATS!
Skill Training [General]
Prerequisites: Class level above 1st, Int 11+
Benefit: Train a number of class skills equal to your Int modifier (minimum 1) or one non-class skill.
Skill Versatility [General]
Prerequisites: Class level above 8th, Int 15+, Trained in at least 8 skills
Benefit: All untrained class skills are treated as if they had half as many ranks (rounded down) as if they were trained. (If a trained skill at 8th level has 11 ranks, an untrained class skill with this feat would have 5 ranks instead of 0.)
Normal: Without this feat, all untrained skills have 0 ranks.
Unique Training [General]
Prerequisites: Class level above 5th, Int 17+
Benefit: Select a number of non-class skills equal to half your Int modifier (rounded down, minimum 1). Those skills are considered class skills for you.
What do you think? I like to think it saves a lot of counting time when leveling and sometimes my players level in the middle of a session.
I would also love any additional feat suggestions.
Thanks all!
The new skills are consolidated and function via a trained/untrained system rather than the traditional skills system. Classes have a number of class skills which can be trained at creation and with a feat. The number of trained skills at creation is equal to the number of skill points/level in the old system. (Example: A wizard with 16 INT has 5 trained skills, 2 class + 3 INT) Trained skills are treated as having a number of ranks equal to the player's class level + 3 (old system maximum).
The new skills (and the old skills which feed into them) are:
Business (Int) – Appraise, Profession
Acrobatics (Dex) – Balance, Escape Artist, Jump, Tumble
Persuasion (Cha) – Bluff, Diplomacy, Disguise, Forgery, Gather Information, Intimidate
Athletics (Str) – Climb, Swim
Concentration (Con) – Concentration
Craft (Int) – Craft
Mechanics (Int) – Disable Device, Open Lock, Knowledge (Architecture and Engineering)
Survival (Wis) – Handle Animal, Ride, Survival, Use Rope
Heal (Wis) – Heal
Stealth (Dex) – Hide, Move Silently, Sleight of Hand
Arcana (Int) – Knowledge (Arcana), Knowledge (The Planes), Spellcraft, Use Magic Device
Nature (Int) – Knowledge (Nature), Knowledge (Dungeoneering)
Religion (Int) – Knowledge (Religion)
Perception (Wis) – Search, Sense Motive
Awareness (Wis) - Listen, Spot
Perform (Cha) – Perform
Psionics (Int) – Knowledge (Psionics), Psicraft, Autohypnosis, Use Psionic Device
Geography (Int) – Knowledge (Geography), Knowledge (Nobility and Royalty)
History (Int) - Knowledge (Local), Knowledge (History)
I've also created two new feats for use with this system!
NEW FEATS!
Skill Training [General]
Prerequisites: Class level above 1st, Int 11+
Benefit: Train a number of class skills equal to your Int modifier (minimum 1) or one non-class skill.
Skill Versatility [General]
Prerequisites: Class level above 8th, Int 15+, Trained in at least 8 skills
Benefit: All untrained class skills are treated as if they had half as many ranks (rounded down) as if they were trained. (If a trained skill at 8th level has 11 ranks, an untrained class skill with this feat would have 5 ranks instead of 0.)
Normal: Without this feat, all untrained skills have 0 ranks.
Unique Training [General]
Prerequisites: Class level above 5th, Int 17+
Benefit: Select a number of non-class skills equal to half your Int modifier (rounded down, minimum 1). Those skills are considered class skills for you.
What do you think? I like to think it saves a lot of counting time when leveling and sometimes my players level in the middle of a session.
I would also love any additional feat suggestions.
Thanks all!