NineThePuma
2011-07-19, 07:02 PM
These figures are overarching individuals, and I'm wanting to have them appear early, but not be rendered completely obsolete before the 'Final Battle' when the players will hopefully be able to handle them.
The Big Bad (A Dark Vampire (http://www.giantitp.com/forums/showthread.php?t=58213) Binder/Ur-Priest; known in 'verse as The Shadow King) starts the story dead, and is basically the Big Bad and counterpart to the Big Good. He shows up as a final boss if certain conditions aren't met. I don't expect those conditions to be met.
The Dragon (An Aasimar Elf Blackguard (http://www.giantitp.com/forums/showpost.php?p=10722359&postcount=4) with an ACF I'm brewing up for some ToB-ness) is fluffed as a Fallen Paladin with a Tragic Backstory. I want him to be fought once in a Pseudo-curb stomp and a second time at the end, when he'll be taken down properly.
The Evil Genius (a Lich Illithid Archivist/Wizard/Mystic Theurge (http://www.giantitp.com/forums/showthread.php?t=133933)) is an ancient Lore Seeker for his race, a keeper of knowledge both dark and forgotten. He needs to be encountered at least three times, though if he gets his ass kicked enough then he'll actually never come back.
The Brute (a Max HD Sahuagin Mutant with levels in a variant Ranger that emphasizes Crit Fishing with Aptitude Kukri and Lightning Maces on top of Blood in the Water Stance) is the most out of place in the story, but the basis is that he was here first and the Dragon subjugated him rather well in single combat, and he swore allegiance. Barring the Undead/Lycans, the Sahuagin are actually the most common troops that the group has. As the first member of the Five Bad Band who will be encountered in an actual battle that doesn't have any ability to just plain come back, he's gotta be survivable (he is) and he's gonna be a Flunky Boss of sorts, with plenty of minions assisting him.
The Dark Chick (a WereHellcat Human Ninja) is involved because she owes it to the Big Bad, but doesn't exactly like the Dragon and his minions; ESPECIALLY not the Dragon, as before he Fell the Dragon was responsible for killing her lover. Evil though she might be, she doesn't have the power to kill him outright. I have one for sure encounter that is actually more of a puzzle than a straight up beat down. (When it's light out, she's invisible. What do you do? Turn out the lights. After a few rounds, she'll go all "D=" and flee, unless they take her down, at which point she might prove an ally..)
Barring any redemption or "I keep you from respawning!" things, there should be a Bonus Boss Fight with all five of them up against the PCs. =3
There's a potential Sixth Ranger, a Half-Fiend Solar with Krimm's Fallen template. But he's a Bonus Boss in the Bonus Dungeon. So I'm not considering him yet.
EDIT: oh. Yeah. How should I have them pop up? Should they be talked about before? or what? I don't want to have them all appear at the beginning, taunt the heroes, and vanish, since that strains my suspension of disbelief but I do want them to be more than just "random bosses" to the party.
The Big Bad (A Dark Vampire (http://www.giantitp.com/forums/showthread.php?t=58213) Binder/Ur-Priest; known in 'verse as The Shadow King) starts the story dead, and is basically the Big Bad and counterpart to the Big Good. He shows up as a final boss if certain conditions aren't met. I don't expect those conditions to be met.
The Dragon (An Aasimar Elf Blackguard (http://www.giantitp.com/forums/showpost.php?p=10722359&postcount=4) with an ACF I'm brewing up for some ToB-ness) is fluffed as a Fallen Paladin with a Tragic Backstory. I want him to be fought once in a Pseudo-curb stomp and a second time at the end, when he'll be taken down properly.
The Evil Genius (a Lich Illithid Archivist/Wizard/Mystic Theurge (http://www.giantitp.com/forums/showthread.php?t=133933)) is an ancient Lore Seeker for his race, a keeper of knowledge both dark and forgotten. He needs to be encountered at least three times, though if he gets his ass kicked enough then he'll actually never come back.
The Brute (a Max HD Sahuagin Mutant with levels in a variant Ranger that emphasizes Crit Fishing with Aptitude Kukri and Lightning Maces on top of Blood in the Water Stance) is the most out of place in the story, but the basis is that he was here first and the Dragon subjugated him rather well in single combat, and he swore allegiance. Barring the Undead/Lycans, the Sahuagin are actually the most common troops that the group has. As the first member of the Five Bad Band who will be encountered in an actual battle that doesn't have any ability to just plain come back, he's gotta be survivable (he is) and he's gonna be a Flunky Boss of sorts, with plenty of minions assisting him.
The Dark Chick (a WereHellcat Human Ninja) is involved because she owes it to the Big Bad, but doesn't exactly like the Dragon and his minions; ESPECIALLY not the Dragon, as before he Fell the Dragon was responsible for killing her lover. Evil though she might be, she doesn't have the power to kill him outright. I have one for sure encounter that is actually more of a puzzle than a straight up beat down. (When it's light out, she's invisible. What do you do? Turn out the lights. After a few rounds, she'll go all "D=" and flee, unless they take her down, at which point she might prove an ally..)
Barring any redemption or "I keep you from respawning!" things, there should be a Bonus Boss Fight with all five of them up against the PCs. =3
There's a potential Sixth Ranger, a Half-Fiend Solar with Krimm's Fallen template. But he's a Bonus Boss in the Bonus Dungeon. So I'm not considering him yet.
EDIT: oh. Yeah. How should I have them pop up? Should they be talked about before? or what? I don't want to have them all appear at the beginning, taunt the heroes, and vanish, since that strains my suspension of disbelief but I do want them to be more than just "random bosses" to the party.