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View Full Version : Here there be dragon statblocks.



Eurus
2011-07-20, 04:22 AM
Dragons are really quite fun, as D&D monsters go. They're smart, they're versatile, they're powerful, and they're iconic. But they can be a royal pain to stat up. Between the skills, feats, spells, and tactics, which can draw on the many options specific to dragons or the countless options available to any creature, it's a lot of work. And since WotC is pretty bad at building NPCs you're mostly on your own.

Well, this thread can hopefully be a depository for stats -- dragon stats. Now, worth noting is that not all dragons have to be ancient powerhouses who think like paranoid wizards; some can be, of course, and it's a fun way to use a dragon, but it's not the only way. So submit anything you got.

Here's a lower-level dragon NPC of mine.

Cezant, Young Red Dragon
Abandoned at a young age and finding his fellow dragons either insufferably arrogant or paranoid, Cezant quickly tired of hiding and scavenging, the only real niches for a young dragon without allies. Taking a more proactive role, he decided to expand his hoard through banditry, and it's worked quite well for him so far. He simply picks a suitable area with high traffic and low defenses, and forces the local ne'er-do-wells into a single group through the power sheer intimidation. With a dragon on their side, the gang reaps massive hauls for a while, but Cezant is smart enough not to stay in one place for long -- after a few weeks he departs with his generous cut, leaving the hapless bandits to soon succumb to infighting or adventurers.

Tactics: Cezant believes in striking hard and fast, and sifting the loot from the ashes. His prized item, and the only magical tool he deigns to use personally, is a lesser ring of invisibility; it only functions three times per day, but this is often more than enough to allow the dragon to dispose of an unprepared force. Most would-be victims find themselves ambushed by a handful of bandits and ordered to surrender, as the dragon slips behind them. If they do not immediately comply, he unleashes his breath weapon and casts Shock and Awe to all but assure that his group wins initiative. Depending on the condition of the enemies thereafter, he either full attacks or simply snaps at one foe and takes to the air, using True Strike>Power Attack combined with Flyby Attack to harass brutally while his 10-foot reach makes it difficult to counterattack with melee weapons. The safety of his bandit lackeys is an afterthought; the less survivors, the less people to split the haul.

If faced with a threat that he does not believe he can handle after his initial surprise assault, the dragon will grudgingly retreat for easier targets, willing to lose the profits of one venture with the knowledge that his main hoard is hidden far away.

Large Dragon (Fire)
Hit Dice: 13d12+39 (123 hp)
Initiative: +0
Speed: 40 ft., fly 150 ft. (poor)
Armor Class: 21 (–1 size, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple: +13/+24
Attack: Bite +19 (2d6+7)
Full Attack: Bite +19 (2d6+7) and two claws +17 (1d8+3) and two wings +17 (1d6+3) and tail slap (1d8+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon (40 foot cone of fire, 6d10, DC 21)
Special Qualities: Darkvision 60 ft., spell resistance 17
Saves: Fort +11, Ref +8, Will +9
Abilities: Str 25, Dex 10, Con 17, Int 12, Wis 11, Cha 15
Skills: Bluff +18, Intimidate +18, Listen +16, Spot +16, Search +9, Use Magic Device +18, Move Silently +8, Appraise +9
Feats: Multiattack, Ability Focus (breath), Flyby Attack, Power Attack
Items: Lesser Ring of Invisibility (see description)
Organization: Solo plus 2d4 bandits

Spells Known:
0th) Ghost Sound, Message, Cure Minor Wounds, Guidance
1st) True Strike, Shock and Awe (Spell Compendium, if unavailable use Mage Armor)


One interesting thing I'd like to see, if anyone has one, is a scholarly dragon who dabbles in Pact Magic, possibly through the Bind Vestige feat. Mid-range CR, ideally; 10-15 is easier to use than 20+.

Runestar
2011-07-20, 06:01 AM
Draconomicon actually has stats for the metallic and chromatic dragons of all age categories.

I think this thread might be more fun for templated/customised dragons, which are normally harder to stat up.

Eurus
2011-07-20, 08:16 AM
Draconomicon actually has stats for the metallic and chromatic dragons of all age categories.

I think this thread might be more fun for templated/customised dragons, which are normally harder to stat up.

If you've got some ideas, put 'em up! Dragons of all sorts, from Pseudonatural to dracoliches. We don't discriminate here.

Andorax
2011-07-20, 01:12 PM
I'll give it a go:

The Shattered One
Adult Green Dragon Bone Creature* Swarm Shifter**

All too often, and tragically, evil simply will not rest. For nearly two hundred years, Theralandarix the green dragon terrorized a borderland region, preying upon both the encroaching "civilized" human nations and the sylvan beings that dwelled within the depths of the wood. His death, at the hand of a group of adventurers, provied to be the catalyst for a vast new push to occupy these lands, and many forest-dwelling folk were slain in the decades to follow...including a mighty battle fought in the very same pine glade where Theralandarix was slain. An unseele fey called down a curse that day, as the soldiers stood victorious...a curse that gave the fell dragon new "life".

The Shattered One is not an instrument of vengeance for the natural world...it despises the forest folk just as much as the humans, and knows that they were responsible for its new 'unlife'. However, the logging camps and encroaching farmlands present just too vulnerabile of a target to pass up.

Tactics: Given warning, The Shattered One will often assume its swarm form...that of thousands of splintered bone fragments (treat as per Swarm of Undead Sand). Where possible, it will do so in areas where that will blend into the surroundings (a wrecked mauseleum) or the terrain (tall summer-dried grass). In the absence of a breath attack, The Shattered One usually resorts to direct physical combat to shread its foes, but remains just as intelligent as ever. It saves its suggestion and spell abilities as a surprise for foes who think they're facing an unintelligent undead creature, catching them off guard.

The Shattered One
Huge Undead (Augmented Dragon, Air)
Hit Dice: 20d12+20 (150 hp) Half-damage from piercing and slashing weapons (Immune to Weapon Damage in swarm form)
Initiative: +2 (+8 in swarm form)
Speed: 40 ft., fly 150 ft. (poor) (fly 60 ft. (perfect) in swarm form)
Armor Class: 14 (–2 size, +2 Dex, +4 natural), touch 10, flat-footed 12 (20 in swarm form)
Base Attack/Grapple: +20/+36
Attack: Bite +26 (2d8+8/19+) (Swarm 6d6 damage)
Full Attack: Bite +26 (2d8+8/19+) and two claws +24 (2d6+4) and two wings +24 (1d8+4) and tail slap +24 (2d6+12) OR Crush +241 (2d8+12) (Swarm 6d6 damage)
Space/Reach: 15 ft./10 ft. (15' with bite) (10 ft./0 ft. in swarm form)
Special Attacks: Suggestion 3/day (DC 16)
Special Qualities: Darkvision 120 ft., Blindsense 60', spell resistance 21, Undead Traits, DR 5/magic, Cold Immune, Swarm Form, Frightful Presence (DC 23) (Immune to Weapon Damage, Distraction DC 20 in swarm form)
Saves: Fort +12, Ref +14, Will +15
Abilities: Str 27, Dex 14, Con -, Int 16, Wis 17, Cha 16 (Str 1, Dex 26 in swarm form)
Skills: Bluff +25, Concentration +16, Listen +23, Spot +23, Intimidate +27, Knowledge (Arcana) +18, Sense Motive +18, Hide +17 (+23), Move Silent +17 (+23)
Feats: Power Attack, Improved Toughness, Improved Critical (Bite), Persuasive, Large and In Charge^, Multiattack, Improved Natural Attack (Swarm)

Spells (CL 5, 6/7/5, DC 13+SL)
0: Resistance, Detect Magic, Ghost Sound, Mage Hand, Message, Prestidigitation
1: Alarm, Mage Armor, Shield, Reduce Person
2: Invisibility, Summon Undead II**

CR: 14. This CR is, perhaps, questionable. A Bone Creature Adult Green Dragon loses both a lot of natural armor and its primary attack (a breath weapon), but is the same CR as the base creature. Consider reducing this to CR 12 or granting The Shattered One a replacement breath weapon (a cone of piercing bone fragments, 50' range, 12d6 damage, DC 20).

*Book of Vile Darkness
^ Draconomicon
**Libris Mortis