Volfogg
2011-07-20, 09:34 AM
Hi All,
In an upcoming campaign I am aiming to play a shadowbane inquisitor. To my chagrin the class itself seems a little ... meh. So, I thought that I would tweak it a bit to see if I can make it a bit more appealing to play. Please see below for revised prestige class. Any and all comments are greatly appreciated.
Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Absolute Conviction, Pierce Shadows, Sacred Inquisitor
2nd +2 +3 +0 +3 Smite Evil 1/day, Sacred Stealth (no armour check), Inquisitors Strike
3rd +3 +3 +1 +3 Sneak Attack +1d6
4th +4 +4 +1 +4 Improved Sunder
5th +5 +4 +1 +4 Sneak Attack +2d6
6th +6 +5 +2 +5 Smite Evil 2/day, Sacred Stealth (lighten armour)
7th +7 +5 +2 +5 Sneak Attack +3d6
8th +8 +6 +2 +6 Righteous Fervor
9th +9 +6 +3 +6 Sneak Attack +4d6
10th +10 +7 +3 +7 Smite Evil 3/day, Sacred Stealth (improved shadowed)
Hit Die: d10.
REQUIREMENTS
To qualify to become a shadowbane inquisitor, a character must fulfill all the following criteria.
Alignment: Lawful good.
Base Attack: +5.
Skills: Gather Information 4 ranks, Knowledge (religion) 2 ranks, Sense Motive 8 ranks.
Feats: Power Attack, Devoted Inquisitor
Special: Detect evil class feature or ability to cast detect evil as a divine spell.
Special: Turn undead class feature.
Special: Sneak attack class feature.
CLASS SKILLS
The shadowbane inquisitor’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Heal (Wis), Jump (Str), Knowledge (religion) (Int), Perception
(Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Stealth (Dex) and Swim (Str).
Skill Points at Each Level: 4 + Int modifier.
CLASS FEATURES
All of the following are class features of the shadowbane inquisitor prestige class. Weapon and Armor Proficiency: Shadowbane inquisitors are proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).
Absolute Conviction (Ex): Should a shadowbane inquisitor’s alignment ever change from lawful good for any reason, he may not take additional levels in this prestige class, but he does not lose any class abilities from levels already attained.
Pierce Shadows (Su): A shadowbane inquisitor can spend one of his daily uses of his turn undead ability to shed a holy radiance. This light brightly illuminates an area in a radius of 20 feet plus 5 feet per class level of the inquisitor. The light is centered on the inquisitor and sheds no shadowy illumination beyond its border. This radiance lasts for 10 minutes per inquisitor class level and is considered the equavalent of a daylight spell.
Sacred Inquisitor (Ex): The shadowbane inquisitor is trained to perfectly combine the qualities of subtlety and a religously devoted martial devotee. This allows her to add her rogue and paladin levels to determine her smite evil damage bonus as well as the number of times per day the character can smite evil. A shadowbane inquisitor can also expend a turn undead attempt in order to gain an additional daily use of her smite evil ability.
Sacred Stealth (Su): Starting at 2nd level, a shadowbane inquisitor can channel some of his divine power to increase his stealth and nueverability in armour which lasts for 1 hour per inquisitor class level.To do this, he must expend a daily use of his turn undead ability. At 2nd level this ability removes the armour check penalty associated with armour worn. At 6th level the armour is considered one category lighter for determining speed as well as all other factors which are associated with what type of armour is worn (light, medium, heavy). At 10th level the armour is blessed with an obfuscating aura which aids the character in moving stealthily. This functions as the improved shadowed armour special ability. Using this ability is a swift action that does not provoke attacks of opportunity.
Smite Evil (Su): A shadowbane inquisitor of 2nd level or higher can attempt to smite evil as per the paladin special ability. If the shadowbane inquisitor has paladin levels as well, add the daily uses from her paladin levels to the daily uses from her inquisitor levels. Her damage bonus equals her shadowbane inquisitor class level plus her paladin class level.
Inquisitors Strike (Su): A shadowbane inquisitor can use smite evil against any creature that he judges to be corrupt. Unlike with a paladin’s regular smite evil ability, an inquisitor relies only on his own judgment when determining what creatures to use this ability against. How an inquisitor uses this ability exemplifies his outlook on the world. The more suspicious and uncompromising an inquisitor is, the more likely he is to feel that a creature should be struck down. Lastly, this ability is treated as smite evil for feats and other abilities which require smite evil.
Improved Sunder: At 3rd level, a shadowbane becomes accomplished at shattering the weapons of his foes and tainted magic items. He gains the Improved Sunder feat as a bonus feat.
Sneak Attack (Ex): Beginning at 3rd level, a shadowbane inquisitor deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 5th level, 3d6 points at 7th level and 4d6 points at 9th level. If a shadowbane inquisitor gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.
Righteous Fervor (Su): When an inquisitor of 8th level or higher designates a creature as corrupt, he gains a +1 sacred bonus on attack and damage rolls against that creature for the rest of the encounter. The inquisitor designates a creature as corrupt by using his smite ability (see above) as part of a melee attack against the creature. This bonus does not apply to the smite attempt itself, only to subsequent attacks against the same creature made in that encounter.
Multiclassing Note: A paladin can multiclass as a shadowbane inquisitor without losing his ability to take additional levels of paladin. In addition, he can multiclass freely between the paladin and rogue classes and may even gain additional rogue levels. He must still remain lawful good in order to retain his paladin abilities and take paladin levels.
Any suggestions/help is greatly appreciated.
Cheers
Volf
In an upcoming campaign I am aiming to play a shadowbane inquisitor. To my chagrin the class itself seems a little ... meh. So, I thought that I would tweak it a bit to see if I can make it a bit more appealing to play. Please see below for revised prestige class. Any and all comments are greatly appreciated.
Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 Absolute Conviction, Pierce Shadows, Sacred Inquisitor
2nd +2 +3 +0 +3 Smite Evil 1/day, Sacred Stealth (no armour check), Inquisitors Strike
3rd +3 +3 +1 +3 Sneak Attack +1d6
4th +4 +4 +1 +4 Improved Sunder
5th +5 +4 +1 +4 Sneak Attack +2d6
6th +6 +5 +2 +5 Smite Evil 2/day, Sacred Stealth (lighten armour)
7th +7 +5 +2 +5 Sneak Attack +3d6
8th +8 +6 +2 +6 Righteous Fervor
9th +9 +6 +3 +6 Sneak Attack +4d6
10th +10 +7 +3 +7 Smite Evil 3/day, Sacred Stealth (improved shadowed)
Hit Die: d10.
REQUIREMENTS
To qualify to become a shadowbane inquisitor, a character must fulfill all the following criteria.
Alignment: Lawful good.
Base Attack: +5.
Skills: Gather Information 4 ranks, Knowledge (religion) 2 ranks, Sense Motive 8 ranks.
Feats: Power Attack, Devoted Inquisitor
Special: Detect evil class feature or ability to cast detect evil as a divine spell.
Special: Turn undead class feature.
Special: Sneak attack class feature.
CLASS SKILLS
The shadowbane inquisitor’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Heal (Wis), Jump (Str), Knowledge (religion) (Int), Perception
(Wis), Profession (Wis), Search (Int), Sense Motive (Wis), Stealth (Dex) and Swim (Str).
Skill Points at Each Level: 4 + Int modifier.
CLASS FEATURES
All of the following are class features of the shadowbane inquisitor prestige class. Weapon and Armor Proficiency: Shadowbane inquisitors are proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).
Absolute Conviction (Ex): Should a shadowbane inquisitor’s alignment ever change from lawful good for any reason, he may not take additional levels in this prestige class, but he does not lose any class abilities from levels already attained.
Pierce Shadows (Su): A shadowbane inquisitor can spend one of his daily uses of his turn undead ability to shed a holy radiance. This light brightly illuminates an area in a radius of 20 feet plus 5 feet per class level of the inquisitor. The light is centered on the inquisitor and sheds no shadowy illumination beyond its border. This radiance lasts for 10 minutes per inquisitor class level and is considered the equavalent of a daylight spell.
Sacred Inquisitor (Ex): The shadowbane inquisitor is trained to perfectly combine the qualities of subtlety and a religously devoted martial devotee. This allows her to add her rogue and paladin levels to determine her smite evil damage bonus as well as the number of times per day the character can smite evil. A shadowbane inquisitor can also expend a turn undead attempt in order to gain an additional daily use of her smite evil ability.
Sacred Stealth (Su): Starting at 2nd level, a shadowbane inquisitor can channel some of his divine power to increase his stealth and nueverability in armour which lasts for 1 hour per inquisitor class level.To do this, he must expend a daily use of his turn undead ability. At 2nd level this ability removes the armour check penalty associated with armour worn. At 6th level the armour is considered one category lighter for determining speed as well as all other factors which are associated with what type of armour is worn (light, medium, heavy). At 10th level the armour is blessed with an obfuscating aura which aids the character in moving stealthily. This functions as the improved shadowed armour special ability. Using this ability is a swift action that does not provoke attacks of opportunity.
Smite Evil (Su): A shadowbane inquisitor of 2nd level or higher can attempt to smite evil as per the paladin special ability. If the shadowbane inquisitor has paladin levels as well, add the daily uses from her paladin levels to the daily uses from her inquisitor levels. Her damage bonus equals her shadowbane inquisitor class level plus her paladin class level.
Inquisitors Strike (Su): A shadowbane inquisitor can use smite evil against any creature that he judges to be corrupt. Unlike with a paladin’s regular smite evil ability, an inquisitor relies only on his own judgment when determining what creatures to use this ability against. How an inquisitor uses this ability exemplifies his outlook on the world. The more suspicious and uncompromising an inquisitor is, the more likely he is to feel that a creature should be struck down. Lastly, this ability is treated as smite evil for feats and other abilities which require smite evil.
Improved Sunder: At 3rd level, a shadowbane becomes accomplished at shattering the weapons of his foes and tainted magic items. He gains the Improved Sunder feat as a bonus feat.
Sneak Attack (Ex): Beginning at 3rd level, a shadowbane inquisitor deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 5th level, 3d6 points at 7th level and 4d6 points at 9th level. If a shadowbane inquisitor gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.
Righteous Fervor (Su): When an inquisitor of 8th level or higher designates a creature as corrupt, he gains a +1 sacred bonus on attack and damage rolls against that creature for the rest of the encounter. The inquisitor designates a creature as corrupt by using his smite ability (see above) as part of a melee attack against the creature. This bonus does not apply to the smite attempt itself, only to subsequent attacks against the same creature made in that encounter.
Multiclassing Note: A paladin can multiclass as a shadowbane inquisitor without losing his ability to take additional levels of paladin. In addition, he can multiclass freely between the paladin and rogue classes and may even gain additional rogue levels. He must still remain lawful good in order to retain his paladin abilities and take paladin levels.
Any suggestions/help is greatly appreciated.
Cheers
Volf