Vulaas
2011-07-22, 01:36 PM
/inserts tongue into cheek
http://3.bp.blogspot.com/-3P_CdjhxzAU/TYy85rdGOZI/AAAAAAAAAs0/EvVD_V0jKJk/s1600/troll1.jpg
Forum Troll
Size/Type: Medium Monstrous Humanoid
Hit Dice: 4d8-4 (14 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple: +4/+9
Attack: Claw +9 (1d4+5, plus 1 fire)
Full Attack: 2 claws +9 (1d4+5, plus 1 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Inassailable Arguement
Special Qualities: Delusions, Regeneration
Saves: Fort +3, Ref +2, Will +5
Abilities: Str 20, Dex 12, Con 8, Int 12, Wis 8, Cha 6
Skills: Listen +5, Spot +9, Survival +1
Feats: Craft Pointless Argument, Skill Focus (Knowledge: Bull****)
Environment: Any online community of sufficient size to feed them
Organization: Single, Pair, /b/ (20d10 "active" trolls, and at least twice as many lurkers)
Challenge Rating: 3
Treasure: Standard, plus computer.
Alignment: Whatever will cheese you off the most.
Advancement: -
Level Adjustment: Don't even bother. The DM will never let one into their game.
Delusions (ex): A forum troll's poor charisma actually works in its favor, seeming to incite cackling mirth in it whenever people grow irritated around it. It gains a +1 profane bonus on attack, saves, damage, and skills per hostile individual adjacent to it. Furthermore, its charisma penalty adds to its conviction giving a equal bonus to its will saves as its penalty
Inassailable Arguement (su): The troll is so convinced of its superiority that it continues to babble inanely even through combat, critiquing everything from your race ("That's not optimal" or "That's a munchkin choice!!!1eleven!") to your weaponry. Each round any characters within charging distance must make a DC 14 will save (charisma based) or do their best to physically assault the troll in any way they can, even if they must bludgeon it with their holy symbol to do so. This ability lasts 1 round. This ability also applies to any time the forum troll attempts a charisma based skill besides Use Magic Device, as they can't help but try to get a rise out of people. Diplomacy can never raise a targets attitude towards the Forum troll above indifferent.
Regeneration 1 (su): Forum trolls are a hearty bunch, and not easily vanquished. Their regeneration can be overcome by any creature that is not under the influence of the trolls Inassailable Arguement ability, but that has been subjected to a save against it in the last round.
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New skill: Knowledge (Bull****)
Similar to the Sense Motive skill, the Knowledge (Bull****) skill allows you to figure out from logical inconsistencies, nonverbal cues, and knowledge of psychology when a person is lying to you. This can be used to oppose Bluff instead of Sense Motive, but should not be allowed along side it (if you're using your brain, you're ignoring your gut, and vice versa).
New Feat:
Craft Pointless Argument:
Coming once ideas are had.
Well, that's that. What do people think?
Edit:
Changelog:
Clarification of the Inassailable Arguement and Regeneration abilities. Correction of the DC, duration, ect.
Working on a Flame attack, to come. Currently just 1 point of fire damage per claw.
Corrected the HP to follow the formula.
http://3.bp.blogspot.com/-3P_CdjhxzAU/TYy85rdGOZI/AAAAAAAAAs0/EvVD_V0jKJk/s1600/troll1.jpg
Forum Troll
Size/Type: Medium Monstrous Humanoid
Hit Dice: 4d8-4 (14 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple: +4/+9
Attack: Claw +9 (1d4+5, plus 1 fire)
Full Attack: 2 claws +9 (1d4+5, plus 1 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Inassailable Arguement
Special Qualities: Delusions, Regeneration
Saves: Fort +3, Ref +2, Will +5
Abilities: Str 20, Dex 12, Con 8, Int 12, Wis 8, Cha 6
Skills: Listen +5, Spot +9, Survival +1
Feats: Craft Pointless Argument, Skill Focus (Knowledge: Bull****)
Environment: Any online community of sufficient size to feed them
Organization: Single, Pair, /b/ (20d10 "active" trolls, and at least twice as many lurkers)
Challenge Rating: 3
Treasure: Standard, plus computer.
Alignment: Whatever will cheese you off the most.
Advancement: -
Level Adjustment: Don't even bother. The DM will never let one into their game.
Delusions (ex): A forum troll's poor charisma actually works in its favor, seeming to incite cackling mirth in it whenever people grow irritated around it. It gains a +1 profane bonus on attack, saves, damage, and skills per hostile individual adjacent to it. Furthermore, its charisma penalty adds to its conviction giving a equal bonus to its will saves as its penalty
Inassailable Arguement (su): The troll is so convinced of its superiority that it continues to babble inanely even through combat, critiquing everything from your race ("That's not optimal" or "That's a munchkin choice!!!1eleven!") to your weaponry. Each round any characters within charging distance must make a DC 14 will save (charisma based) or do their best to physically assault the troll in any way they can, even if they must bludgeon it with their holy symbol to do so. This ability lasts 1 round. This ability also applies to any time the forum troll attempts a charisma based skill besides Use Magic Device, as they can't help but try to get a rise out of people. Diplomacy can never raise a targets attitude towards the Forum troll above indifferent.
Regeneration 1 (su): Forum trolls are a hearty bunch, and not easily vanquished. Their regeneration can be overcome by any creature that is not under the influence of the trolls Inassailable Arguement ability, but that has been subjected to a save against it in the last round.
--------------
New skill: Knowledge (Bull****)
Similar to the Sense Motive skill, the Knowledge (Bull****) skill allows you to figure out from logical inconsistencies, nonverbal cues, and knowledge of psychology when a person is lying to you. This can be used to oppose Bluff instead of Sense Motive, but should not be allowed along side it (if you're using your brain, you're ignoring your gut, and vice versa).
New Feat:
Craft Pointless Argument:
Coming once ideas are had.
Well, that's that. What do people think?
Edit:
Changelog:
Clarification of the Inassailable Arguement and Regeneration abilities. Correction of the DC, duration, ect.
Working on a Flame attack, to come. Currently just 1 point of fire damage per claw.
Corrected the HP to follow the formula.