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Morithias
2011-07-25, 01:31 PM
Over long times Austrailium turns men into genius, and geniuses into insane nutjobs. A valuable resource for the most powerful of mages, and lovers of kangaroo kickboxing.

Austrailum has the following mechanics.

For every week that a creature is around austrailum increase it's INT and STR score by 1, while also decreasing it's wisdom score by 2. Austrailum is extremely addictive. (BOVD). Once a creature's wisdom score hits 3, the effects stop. These changes are permanent.

When in combat every round a creature must make a DC 20 will save or be put under the effect of a rage spell. While under this effect "drop everything and attempt to kill the enemy with your hands" is the only action the creature can take, until either combat is over, the rage spell wears off (5 round duration), or another save is made via something like the rogue's slippery mind ability.

Austrailium also has the tendency to make people rash, grow lots of chest hair, and tends to invent insane inventions like cloaking devices, teleporters, and sandvichs that heal fat men up to full health.

GodGoblin
2011-07-25, 01:37 PM
No bonus to physical stats? Or a chest hair mechanic!? Ludicrous... :smalltongue:

Morithias
2011-07-25, 01:38 PM
No bonus to physical stats? Or a chest hair mechanic!? Ludicrous... :smalltongue:

Wasn't quite sure if I wanted to put those. Then again, what DM would be insane enough to actually allow a player to abuse this stuff. XD

GodGoblin
2011-07-25, 01:41 PM
Not sure but we must find one! Team Fortress 3.5? It could work :smallsmile:

Morithias
2011-07-25, 01:55 PM
Not sure but we must find one! Team Fortress 3.5? It could work :smallsmile:

Actually made builds trying to recreate all of them. Ironically the spy was the easiest. Still having trouble making the engineer though. XD Would LOVE to play that camp though.

GodGoblin
2011-07-25, 01:59 PM
I suppose it would just be an artificer of sorts, Dragon fire adept pyro?

Morithias
2011-07-25, 03:17 PM
I suppose it would just be an artificer of sorts, Dragon fire adept pyro?

Artificer does make sense, but i'm yet to see an artificer that can deploy a sentry midbattle. I'm actually ironically looking at some of the complete adventurer classes that can lay traps in the area as a full round action.

Pyro: yeah dragon fire adept.
Soldier: Fighter with basilta with explosive on it (basically max/min the best feats on a +1 explosive adapting basilta)
Medic: Healer
Heavy: similar to fighter but build to rapid fire instead of major blasts
Scout: scout duh
Sniper: scout varient in dragon made for sniping
spy: deathstalker dark changling
demoman: No idea yet

what do you think? XD

Volthawk
2011-07-25, 03:25 PM
Well, if you're homebrew-friendly for this, Engineer (http://www.giantitp.com/forums/showthread.php?t=114229) and Chump's extra vocations (http://www.giantitp.com/forums/showthread.php?t=199695) would likely come in handy (it has things that could be used as sentries, as well as ways of simulating grenade launchers).

Morithias
2011-07-25, 04:03 PM
Well, if you're homebrew-friendly for this, Engineer (http://www.giantitp.com/forums/showthread.php?t=114229) and Chump's extra vocations (http://www.giantitp.com/forums/showthread.php?t=199695) would likely come in handy (it has things that could be used as sentries, as well as ways of simulating grenade launchers).

This was more meant as a joke, but thanks for the link! These look awesome! time for Tf2 d20 style!

GFawkes
2011-07-26, 05:10 AM
Remember, though, the Demoman's abilities only function while drunk. That way, he has an excuse.