Morithias
2011-07-25, 01:31 PM
Over long times Austrailium turns men into genius, and geniuses into insane nutjobs. A valuable resource for the most powerful of mages, and lovers of kangaroo kickboxing.
Austrailum has the following mechanics.
For every week that a creature is around austrailum increase it's INT and STR score by 1, while also decreasing it's wisdom score by 2. Austrailum is extremely addictive. (BOVD). Once a creature's wisdom score hits 3, the effects stop. These changes are permanent.
When in combat every round a creature must make a DC 20 will save or be put under the effect of a rage spell. While under this effect "drop everything and attempt to kill the enemy with your hands" is the only action the creature can take, until either combat is over, the rage spell wears off (5 round duration), or another save is made via something like the rogue's slippery mind ability.
Austrailium also has the tendency to make people rash, grow lots of chest hair, and tends to invent insane inventions like cloaking devices, teleporters, and sandvichs that heal fat men up to full health.
Austrailum has the following mechanics.
For every week that a creature is around austrailum increase it's INT and STR score by 1, while also decreasing it's wisdom score by 2. Austrailum is extremely addictive. (BOVD). Once a creature's wisdom score hits 3, the effects stop. These changes are permanent.
When in combat every round a creature must make a DC 20 will save or be put under the effect of a rage spell. While under this effect "drop everything and attempt to kill the enemy with your hands" is the only action the creature can take, until either combat is over, the rage spell wears off (5 round duration), or another save is made via something like the rogue's slippery mind ability.
Austrailium also has the tendency to make people rash, grow lots of chest hair, and tends to invent insane inventions like cloaking devices, teleporters, and sandvichs that heal fat men up to full health.