noparlpf
2011-07-26, 10:16 AM
(I've only been on this forum seriously for about a month, so I'm kind of new in regards to the local vernacular. I was supposed to mark this "PEACH", right?)
So, I'm a little bit too lazy right now to write in fluff. Let me just summarize the idea instead.
This is meant to be roughly the same power level as the core Paladin; it might be slightly stronger due to the ability to detect and smite different alignments.
I designed this because I was disappointed that WotC had never, even with the myriad ACFs and variant classes they had released for the paladin, made it possible for a paladin to be neutral. (Because apparently it's not okay to be militantly neutral? To champion neutrality as an ideal?)
Anyhow. What do you think of this? (I know it's far from overpowered, since "slightly better than the core paladin" still leaves it pretty weak in most peoples' evaluations.)
GAME RULE INFORMATION
Champions of nature have the following game statistics.
Abilities: Wisdom for casting, Charisma for class features, Strength, Dex, and Con for combat, depending on your style. Basically, the same as a typical paladin.
Alignment: True neutral.
Hit Die: d10
Starting Age: As paladin.
Starting Gold: As paladin.
Class Skills
The champion of nature’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), and Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str).
Skill Points at First Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
CHAMPION OF NATURE
{table=head]Level|BAB|Base Fort|Base Ref|Base Will|Class Features|1st|2nd|3rd|4th
1st|
+1|
+2|
+0|
+0|Aura of Neutrality, detect good/evil/law/chaos, smite 1/day|--|--|--|--
2nd|
+2|
+3|
+0|
+0|Nature's grace, lay on hands|--|--|--|--
3rd|
+3|
+3|
+1|
+1|Aura of Resolve, divine health|--|--|--|--
4th|
+4|
+4|
+1|
+1|Turn undead|0|--|--|--
5th|
+5|
+4|
+1|
+1|Smite 2/day, animal companion|0|--|--|--
6th|
+6/+1|
+5|
+2|
+2|Remove disease 1/week|1|--|--|--
7th|
+7/+2|
+5|
+2|
+2| |1|--|--|--
8th|
+8/+3|
+6|
+2|
+2| |1|0|--|--
9th|
+9/+4|
+6|
+3|
+3|Remove disease 2/week|1|0|--|--
10th|
+10/+5|
+7|
+3|
+3|Smite 3/day|1|1|--|--
11th|
+11/+6/+1|
+7|
+3|
+3| |1|1|0|--
12th|
+12/+7/+2|
+8|
+4|
+4|Remove disease 3/week|1|1|1|--
13th|
+13/+8/+3|
+8|
+4|
+4| |1|1|1|--
14th|
+14/+9/+4|
+9|
+4|
+4| |2|1|1|0
15th|
+15/+10/+5|
+9|
+5|
+5|Remove disease 4/week, smite 4/day|2|1|1|1
16th|
+16/+11/+6/+1|
+10|
+5|
+5| |2|2|1|1
17th|
+17/+12/+7/+2|
+10|
+5|
+5| |2|2|2|1
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Remove disease 5/week|3|2|2|1
19th|
+19/+14/+9/+4|
+11|
+6|
+6| |3|3|3|2
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Smite 5/day|3|3|3|3[/table]
Class Features:
Armor & Weapon Proficiency: Same as the core paladin.
Spells: Roughly the same as the paladin. I haven't looked at those yet, so if anybody wants to suggest changes to the core paladin's spell list for this variant, feel free.
Aura of Neutrality: Can this even exist? Well, it does now. They're just that neutral.
Detect good/evil/law/chaos: As the paladin class feature, but any alignment.
Aura of Resolve: As the paladin of freedom (Unearthed Arcana). (Feel free to suggest a different aura.)
Smite: Similar to a Killoren Destroyer's smite attack combined with the paladin's. Once per day, a champion of nature can make a special smite attack that deals extra damage to the foes of nature. When making this smite attack, a champion of nature adds his/her Charisma bonus (if any) to his/her attack roll and deals an extra 1 point of damage per champion of nature level. This smite attack works only against aberrations, constructs, humanoids, oozes, outsiders, and undead. If a champion of nature accidentally smites a creature that is not one of the creature types listed above, the smite has no effect, but the ability is still used up and counts against the total uses per day.
At 5th level, and at every five levels thereafter, a champion of nature may smite the foes of nature one additional time per day, as indicated on the table, to a maximum of five times per day at 20th level.
Nature's Grace: As Divine Grace. But more nature-flavored.
Divine Health: As the paladin class feature.
Remove Disease: As the paladin class feature.
Lay on Hands: As the paladin class feature.
Turn undead: As the paladin class feature.
Animal Companion: As the ranger class feature; treat the champion of nature's effective druid level for determining the animal companion's abilities as half of his/her champion of nature level, rounded down.
So, I'm a little bit too lazy right now to write in fluff. Let me just summarize the idea instead.
This is meant to be roughly the same power level as the core Paladin; it might be slightly stronger due to the ability to detect and smite different alignments.
I designed this because I was disappointed that WotC had never, even with the myriad ACFs and variant classes they had released for the paladin, made it possible for a paladin to be neutral. (Because apparently it's not okay to be militantly neutral? To champion neutrality as an ideal?)
Anyhow. What do you think of this? (I know it's far from overpowered, since "slightly better than the core paladin" still leaves it pretty weak in most peoples' evaluations.)
GAME RULE INFORMATION
Champions of nature have the following game statistics.
Abilities: Wisdom for casting, Charisma for class features, Strength, Dex, and Con for combat, depending on your style. Basically, the same as a typical paladin.
Alignment: True neutral.
Hit Die: d10
Starting Age: As paladin.
Starting Gold: As paladin.
Class Skills
The champion of nature’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), and Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str).
Skill Points at First Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
CHAMPION OF NATURE
{table=head]Level|BAB|Base Fort|Base Ref|Base Will|Class Features|1st|2nd|3rd|4th
1st|
+1|
+2|
+0|
+0|Aura of Neutrality, detect good/evil/law/chaos, smite 1/day|--|--|--|--
2nd|
+2|
+3|
+0|
+0|Nature's grace, lay on hands|--|--|--|--
3rd|
+3|
+3|
+1|
+1|Aura of Resolve, divine health|--|--|--|--
4th|
+4|
+4|
+1|
+1|Turn undead|0|--|--|--
5th|
+5|
+4|
+1|
+1|Smite 2/day, animal companion|0|--|--|--
6th|
+6/+1|
+5|
+2|
+2|Remove disease 1/week|1|--|--|--
7th|
+7/+2|
+5|
+2|
+2| |1|--|--|--
8th|
+8/+3|
+6|
+2|
+2| |1|0|--|--
9th|
+9/+4|
+6|
+3|
+3|Remove disease 2/week|1|0|--|--
10th|
+10/+5|
+7|
+3|
+3|Smite 3/day|1|1|--|--
11th|
+11/+6/+1|
+7|
+3|
+3| |1|1|0|--
12th|
+12/+7/+2|
+8|
+4|
+4|Remove disease 3/week|1|1|1|--
13th|
+13/+8/+3|
+8|
+4|
+4| |1|1|1|--
14th|
+14/+9/+4|
+9|
+4|
+4| |2|1|1|0
15th|
+15/+10/+5|
+9|
+5|
+5|Remove disease 4/week, smite 4/day|2|1|1|1
16th|
+16/+11/+6/+1|
+10|
+5|
+5| |2|2|1|1
17th|
+17/+12/+7/+2|
+10|
+5|
+5| |2|2|2|1
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Remove disease 5/week|3|2|2|1
19th|
+19/+14/+9/+4|
+11|
+6|
+6| |3|3|3|2
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Smite 5/day|3|3|3|3[/table]
Class Features:
Armor & Weapon Proficiency: Same as the core paladin.
Spells: Roughly the same as the paladin. I haven't looked at those yet, so if anybody wants to suggest changes to the core paladin's spell list for this variant, feel free.
Aura of Neutrality: Can this even exist? Well, it does now. They're just that neutral.
Detect good/evil/law/chaos: As the paladin class feature, but any alignment.
Aura of Resolve: As the paladin of freedom (Unearthed Arcana). (Feel free to suggest a different aura.)
Smite: Similar to a Killoren Destroyer's smite attack combined with the paladin's. Once per day, a champion of nature can make a special smite attack that deals extra damage to the foes of nature. When making this smite attack, a champion of nature adds his/her Charisma bonus (if any) to his/her attack roll and deals an extra 1 point of damage per champion of nature level. This smite attack works only against aberrations, constructs, humanoids, oozes, outsiders, and undead. If a champion of nature accidentally smites a creature that is not one of the creature types listed above, the smite has no effect, but the ability is still used up and counts against the total uses per day.
At 5th level, and at every five levels thereafter, a champion of nature may smite the foes of nature one additional time per day, as indicated on the table, to a maximum of five times per day at 20th level.
Nature's Grace: As Divine Grace. But more nature-flavored.
Divine Health: As the paladin class feature.
Remove Disease: As the paladin class feature.
Lay on Hands: As the paladin class feature.
Turn undead: As the paladin class feature.
Animal Companion: As the ranger class feature; treat the champion of nature's effective druid level for determining the animal companion's abilities as half of his/her champion of nature level, rounded down.