Agent_0042
2011-07-26, 03:09 PM
Looking for criticism on these. Rather than try to translate the races number-by-number, I just tried to get the general feel of each race. I guess the first point of criticism is, did I succeed with that? Second point of criticism, are these races roughly even in power with one another?
Altmer
-2 Str, +2 Int
Medium
Base land speed is 30ft
+4 racial bonus on saving throws against disease
An Altmer that can cast spells may prepare one additional spell (or recieve one additional spell slot) of any level (s)he is capable of casting. If (s)he has multiple spellcasting classes, this applies to each of them.
Whenever an Altmer takes fire, cold, or electric damage, (s)he takes one additional point of damage per die.
Argonian
+2 Dex, +2 Int, -2 Con, -2 Cha
Medium
Base land speed is 40ft
+4 racial bonus on saving throws against disease and poison
An Argonian is amphibious, and can breathe water as easily as (s)he breathe air. In addition, (s)he also have a base swim speed of 40ft (+8 racial bonus to swim checks).
Bosmer
+2 Dex, -2 Str
Small (+1 size bonus to Armor Class, +1 size bonus on attack rolls, +4 size bonus on Hide checks, smaller weapons, 3/4 carrying limits)
Base land speed is 30ft
+4 racial bonus on saving throws against disease
+1 attack bonus when using ranged weapons
A Bosmer gains Wild Empathy as if (s)he was a druid of his or her character level. This doesn't stack with Wild Empathy from another source.
Breton
-2 Con, -2 Dex, +2 Int, +2 Wis
Medium
Base land speed is 30ft
A Breton that can cast spells may prepare one additional spell (or recieve one additional spell slot) of up to one level lower than the highest level (s)he is capable of casting. If (s)he has multiple spellcasting classes, this applies to each of them.
A Breton gains spell resistance, equal to 10 + his or her character level. This does not stack with spell resistance from another source.
Dunmer
+2 Int, -2 Cha
Medium
Base land speed is 40ft
Low-Light Vision
Fire resistance 15. This stacks with fire resistance granted by spells or class abilities.
+2 racial bonus on Listen, Search, and Spot checks. A Dunmer who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if (s)he were actively looking for it.
Imperial
-2 Dex, +2 Cha
Medium
Base land speed is 30ft
+2 Racial bonus to Appraise, Diplomacy, Bluff, and Intimidate
+1 Skill point/level
Bonus feat
Khajit
+2 Dex, -2 Wis
Medium
Base land speed is 30ft
Low-light vision.
A Khajit has a climb speed of 20ft (+8 racial bonus to Climb checks).
+4 racial bonus to Jump and Intimidate checks.
Nord
+2 Str, +2 Con, -2 Dex, -2 Cha
Medium
Base land speed is 30ft
Cold resistance 15 and electric resistance 10. These stack with energy resistance granted by spells or class abilities.
A Nord gains a free proficiency in any weapon of his or her choosing.
A Nord can choose to deal an additional 1d6 cold damage whenever (s)he makes an unarmed strike.
Orsimer
+2 Con, +2 Wis, -2 Int, -2 Cha
Medium
Base land speed is 30ft
An Orsimer gains spell resistance, equal to 5 plus his or her character level. This does not stack with spell resistance from another source.
Once per day, an Orsimer may enter into a rage, as if (s)he was a first-level barbarian. If (s)he already has the ability to enter a rage or similar state, (s)he instead gains an additional use per day. If (s)he has multiple classes that grant such an ability, this applies to each of them.
Redguard
+2 Str, +2 Con, -2 Int, -2 Wis
Medium
Base land speed is 30ft
+4 racial bonus to saving throws against disease and poison
A Redguard gains a free proficiency in any weapon of his or her choosing.
Once per day, a Redguard may enter into a whirling frenzy (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy ), as if (s)he was a first-level barbarian. If (s)he already has the ability to enter a frenzy or similar state, (s)he instead gains an additional use per day. If (s)he has multiple classes that grant such an ability, this applies to each of them.
Altmer
-2 Str, +2 Int
Medium
Base land speed is 30ft
+4 racial bonus on saving throws against disease
An Altmer that can cast spells may prepare one additional spell (or recieve one additional spell slot) of any level (s)he is capable of casting. If (s)he has multiple spellcasting classes, this applies to each of them.
Whenever an Altmer takes fire, cold, or electric damage, (s)he takes one additional point of damage per die.
Argonian
+2 Dex, +2 Int, -2 Con, -2 Cha
Medium
Base land speed is 40ft
+4 racial bonus on saving throws against disease and poison
An Argonian is amphibious, and can breathe water as easily as (s)he breathe air. In addition, (s)he also have a base swim speed of 40ft (+8 racial bonus to swim checks).
Bosmer
+2 Dex, -2 Str
Small (+1 size bonus to Armor Class, +1 size bonus on attack rolls, +4 size bonus on Hide checks, smaller weapons, 3/4 carrying limits)
Base land speed is 30ft
+4 racial bonus on saving throws against disease
+1 attack bonus when using ranged weapons
A Bosmer gains Wild Empathy as if (s)he was a druid of his or her character level. This doesn't stack with Wild Empathy from another source.
Breton
-2 Con, -2 Dex, +2 Int, +2 Wis
Medium
Base land speed is 30ft
A Breton that can cast spells may prepare one additional spell (or recieve one additional spell slot) of up to one level lower than the highest level (s)he is capable of casting. If (s)he has multiple spellcasting classes, this applies to each of them.
A Breton gains spell resistance, equal to 10 + his or her character level. This does not stack with spell resistance from another source.
Dunmer
+2 Int, -2 Cha
Medium
Base land speed is 40ft
Low-Light Vision
Fire resistance 15. This stacks with fire resistance granted by spells or class abilities.
+2 racial bonus on Listen, Search, and Spot checks. A Dunmer who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if (s)he were actively looking for it.
Imperial
-2 Dex, +2 Cha
Medium
Base land speed is 30ft
+2 Racial bonus to Appraise, Diplomacy, Bluff, and Intimidate
+1 Skill point/level
Bonus feat
Khajit
+2 Dex, -2 Wis
Medium
Base land speed is 30ft
Low-light vision.
A Khajit has a climb speed of 20ft (+8 racial bonus to Climb checks).
+4 racial bonus to Jump and Intimidate checks.
Nord
+2 Str, +2 Con, -2 Dex, -2 Cha
Medium
Base land speed is 30ft
Cold resistance 15 and electric resistance 10. These stack with energy resistance granted by spells or class abilities.
A Nord gains a free proficiency in any weapon of his or her choosing.
A Nord can choose to deal an additional 1d6 cold damage whenever (s)he makes an unarmed strike.
Orsimer
+2 Con, +2 Wis, -2 Int, -2 Cha
Medium
Base land speed is 30ft
An Orsimer gains spell resistance, equal to 5 plus his or her character level. This does not stack with spell resistance from another source.
Once per day, an Orsimer may enter into a rage, as if (s)he was a first-level barbarian. If (s)he already has the ability to enter a rage or similar state, (s)he instead gains an additional use per day. If (s)he has multiple classes that grant such an ability, this applies to each of them.
Redguard
+2 Str, +2 Con, -2 Int, -2 Wis
Medium
Base land speed is 30ft
+4 racial bonus to saving throws against disease and poison
A Redguard gains a free proficiency in any weapon of his or her choosing.
Once per day, a Redguard may enter into a whirling frenzy (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#rageVariantWhirlingFrenzy ), as if (s)he was a first-level barbarian. If (s)he already has the ability to enter a frenzy or similar state, (s)he instead gains an additional use per day. If (s)he has multiple classes that grant such an ability, this applies to each of them.