Stix
2011-07-27, 10:09 PM
I've been planning a campaign for some time now. (just add players lol) and part of the main quest chain is going to be collecting the relics of some of the greatest adventurers to ever walk the earth.
while i do intend to be eventually giving the players some rather powerful items these relics are not overtly powerful. I want them to be useful, but not brokenly powerful.
several relics that will be making reappearances from previous campaigns:
Coat of holding (probably called *heroicnames* vestment) a sharp looking coat with baggy sleeves and very deep pockets.
-nobles coat (in different iterations has been +2ac or +2cha or nondetection)
-in each sleeve is what amounts to a Quiver of Ehlonna DMG
-3 of the 4 pockets are least bags of holding
Sword of Fate (aka Guttah's bane aka Guttah's boon aka sword of wonder)
-a short sword +1 with a table of 100 things it might do on a successful hit.
-includes such gems as "turns struck to pure gold" "enlarge wielder" and "haste on wielder 1d4 rounds"
-also includes "polymorph struck into tarrasque" "polymorph wielder into tuna (non-aquatic only)" and "Mind swap struck <-> wielder"
-crit does no extra damage but allows a reroll
The World Scarf (if any of my players read this... Sigfried's blue scarf)
-essentially an extra large portable hole (yes that works with the scarf please don't)
-folded dimensions 5 feet x 1 foot (meant to be worn as a scarf or sash)
-unfolded dimensions opening: 10x10 inside 25x25
-built into the walls are
-a bottle of endless air
-a bottle of endless water
-a cabinet that 3/day refills with enough food to sustain 5 medium creatures.
-everything else in here has either been looted or reduced to moldering ruin by time.
so, who has other ideas for interesting/ridiculous relics that won't break a world? Homebrew, 3rd party, whaterver
while i do intend to be eventually giving the players some rather powerful items these relics are not overtly powerful. I want them to be useful, but not brokenly powerful.
several relics that will be making reappearances from previous campaigns:
Coat of holding (probably called *heroicnames* vestment) a sharp looking coat with baggy sleeves and very deep pockets.
-nobles coat (in different iterations has been +2ac or +2cha or nondetection)
-in each sleeve is what amounts to a Quiver of Ehlonna DMG
-3 of the 4 pockets are least bags of holding
Sword of Fate (aka Guttah's bane aka Guttah's boon aka sword of wonder)
-a short sword +1 with a table of 100 things it might do on a successful hit.
-includes such gems as "turns struck to pure gold" "enlarge wielder" and "haste on wielder 1d4 rounds"
-also includes "polymorph struck into tarrasque" "polymorph wielder into tuna (non-aquatic only)" and "Mind swap struck <-> wielder"
-crit does no extra damage but allows a reroll
The World Scarf (if any of my players read this... Sigfried's blue scarf)
-essentially an extra large portable hole (yes that works with the scarf please don't)
-folded dimensions 5 feet x 1 foot (meant to be worn as a scarf or sash)
-unfolded dimensions opening: 10x10 inside 25x25
-built into the walls are
-a bottle of endless air
-a bottle of endless water
-a cabinet that 3/day refills with enough food to sustain 5 medium creatures.
-everything else in here has either been looted or reduced to moldering ruin by time.
so, who has other ideas for interesting/ridiculous relics that won't break a world? Homebrew, 3rd party, whaterver