Realms of Chaos
2011-07-27, 11:38 PM
Throughout the kingdoms of Albias are littered with hundreds of so-called adventurers; bands of murderous hobos whose only purpose in life seems to be jabbing pointy pieces of metal into other (un)living beings for money. Their logic is backwards, their morals are loose, and their standards are creepily low.
Fortunately for the pair of you, neither of you fit this sordid description. Instead, you are the pair that your city-state (Taer) calls on for tasks not even these backwards, murderous lunatics would touch.
Named in equal parts for your impecable record and your current status, you are the Untouchables.
Short Backstory:Like all good stories, the story of how the two of you met begins with dinosaurs and a chase scene. To be more precise, the human known as Squeeee has inherited something of a genetic disorder from his gnomish grandfather. Though less potent and only coming up when exceedingly drunk, Squeeee is prone to dinosaur-related hallucinations.
On this particular night, however, Squeeee was correct in thinking that something was following him. A rather fiesty water elemental of all things (summoned by an as-of-yet unidentified mage) was chasing the man down the road when he thought to hide in the nearby wizard college.
The demon chased Squeeee into the college and into the laboratory of... (wait a minute, Glasswhistle. I still don't have a name for your guy)... where he was packing up for the night. A fight broke out in earnest in the laboratory, ending when *Glasswhistle* loosed a fireball, slaying both the demon and an onlooking student who *Glasswhistle* hadn't spotted.
In the following investigation (and in a rare moment of hung-over self-reflection), Squeeee acknowledged his part in the events of that night and helped *Glasswhistle* avoid proper charges, though he has been removed from his post all the same so the college could save face (if you could find whoever summoned the elemental, however...).
Rather than (attempting to) imprison the Sorcerer, the town offered him a choice: go to jail or serve the city-state as an extra mage. *Glasswhistle*, no longer having any job, was offered a job alongside Squeeee, albeit with pay beyond mere living expenses.
Despite your impecable record thus-far, neither you or squeeee technically have a proper position within society (you aren't even eligible for membership in the "adventurer's guild" at the moment). Technically below the meanest of laborers on the social scale, you two are true untouchables.
At the moment, the two of you stand in front of the central court and have been called there by none other than the governor of Taer. The messengers have arrived at your residences early in the morning and your audience is likely to be the first matter of business.
Directly before you rests the central court.
Several smaller offices are attached to the central court and can be reached with minimal difficulty. Most of the clerks are boring/benign except for a Kobold named Dale that seems to love nothing more than getting in your way (might have something to do with him disliking that a no-good-dirty-rotten human might have more dragon blood than he does).
Behind you rests a large courtyard that wraps around the court, filled with pigeons and a few humans heading out to their jobs.
On the right side of the courtyard is a small bakery owned by a man named Joe. Joe knows the two of you personally and, thanks to a small matter you helped him with (So. Many. Rats.), tends to give you what you want for free.
Four roads (one north, one south, one east, and one west) lead away from the courtyard.
Fortunately for the pair of you, neither of you fit this sordid description. Instead, you are the pair that your city-state (Taer) calls on for tasks not even these backwards, murderous lunatics would touch.
Named in equal parts for your impecable record and your current status, you are the Untouchables.
Short Backstory:Like all good stories, the story of how the two of you met begins with dinosaurs and a chase scene. To be more precise, the human known as Squeeee has inherited something of a genetic disorder from his gnomish grandfather. Though less potent and only coming up when exceedingly drunk, Squeeee is prone to dinosaur-related hallucinations.
On this particular night, however, Squeeee was correct in thinking that something was following him. A rather fiesty water elemental of all things (summoned by an as-of-yet unidentified mage) was chasing the man down the road when he thought to hide in the nearby wizard college.
The demon chased Squeeee into the college and into the laboratory of... (wait a minute, Glasswhistle. I still don't have a name for your guy)... where he was packing up for the night. A fight broke out in earnest in the laboratory, ending when *Glasswhistle* loosed a fireball, slaying both the demon and an onlooking student who *Glasswhistle* hadn't spotted.
In the following investigation (and in a rare moment of hung-over self-reflection), Squeeee acknowledged his part in the events of that night and helped *Glasswhistle* avoid proper charges, though he has been removed from his post all the same so the college could save face (if you could find whoever summoned the elemental, however...).
Rather than (attempting to) imprison the Sorcerer, the town offered him a choice: go to jail or serve the city-state as an extra mage. *Glasswhistle*, no longer having any job, was offered a job alongside Squeeee, albeit with pay beyond mere living expenses.
Despite your impecable record thus-far, neither you or squeeee technically have a proper position within society (you aren't even eligible for membership in the "adventurer's guild" at the moment). Technically below the meanest of laborers on the social scale, you two are true untouchables.
At the moment, the two of you stand in front of the central court and have been called there by none other than the governor of Taer. The messengers have arrived at your residences early in the morning and your audience is likely to be the first matter of business.
Directly before you rests the central court.
Several smaller offices are attached to the central court and can be reached with minimal difficulty. Most of the clerks are boring/benign except for a Kobold named Dale that seems to love nothing more than getting in your way (might have something to do with him disliking that a no-good-dirty-rotten human might have more dragon blood than he does).
Behind you rests a large courtyard that wraps around the court, filled with pigeons and a few humans heading out to their jobs.
On the right side of the courtyard is a small bakery owned by a man named Joe. Joe knows the two of you personally and, thanks to a small matter you helped him with (So. Many. Rats.), tends to give you what you want for free.
Four roads (one north, one south, one east, and one west) lead away from the courtyard.