Amechra
2011-07-30, 10:02 PM
Alright, I'm going to start work on a new system fix for 3.5.
Salient Parts
-Only 15 levels long. Why? Because, as people have said before, that is the point where the math starts to fall apart. Also, I like the number 15, for some other reasons.
-CL will removed and replaced by Base Magic Level and Magic Bonus (BML and MB, respectively). Base Magic Level will function as a magical BAB; as such, there will be only one level for casting.
-You know how I said there would be only one level of casting. I wasn't lying. Casting isn't associated with any one group of classes. I know, I know, it is kinda "whuh?", but the basic idea boils down to: "magic is a bloodline (see UA or Welkneir elegant works", which functions off of BML instead of actual level. (with a neeto reducing mechanism. See that later.)
-BAB and BML goes from Poor (+1/3 per level), to Average (+2/3 per level), to Good (+1 per level). As to BML, having a Least Magical "Bloodline" results in every level being treated as 1/3, having a Lesser results in every level being treated as it's own value or +2/3, whichever is worse, while Major just uses the value as written.
-HP is based of BAB, following the following table (If BAB is equal to 0, no bonus HP is given):
{table=head]Constitution Modifier|+1|+2|+3|+4|+5|+6|+7|+8|+9|+10|+11|+12|+1 3|+14|+15
<1|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0
+1|+0|+1|+1|+2|+2|+3|+3|+4|+4|+5|+5|+6|+6|+7|+7
+2|+1|+2|+3|+4|+5|+6|+7|+8|+9|+10|+11|+12|+13|+14| +15
+3|+1|+3|+4|+6|+7|+9|+10|+12|+13|+15|+16|+18|+19|+ 21|+22
+4|+2|+4|+6|+8|+10|+12|+14|+16|+18|+20|+22|+24|+26 |+28|+30
+5|+2|+5|+7|+10|+12|+15|+17|+20|+22|+25|+27|+30|+3 2|+35|+37
+6|+3|+6|+9|+12|+15|+18|+21|+24|+27|+30|+33|+36|+3 9|+42|+45
+7|+3|+7|+10|+14|+17|+21|+24|+28|+31|+35|+38|+42|+ 45|+49|+52
+8|+4|+8|+12|+16|+20|+24|+28|+32|+36|+40|+44|+48|+ 52|+56|+60
+9|+4|+9|+13|+18|+22|+27|+31|+36|+40|+45|+49|+54|+ 58|+63|+67[/table]
*Just quickly: This is meant to help blasters out. One of the reasons they don't work as an archetype in 3.5 is that people just have WAY too many hit-points. A 5th level 3.5 character with a Constitution of 16 will have 15 extra hit-points, on top of his HP from HD (which can range from an average of 14 to 38, by the way.) At this level, your average blaster is doing an average of 17.5 damage a round. Doesn't seem too bad, right? How about at level 15? Same character has 45 extra HP from his Constitution (assuming he was stupid, and didn't increase his Constitution; if you are looking for that value, 24 is a safe number to use, resulting in a whopping 105 extra HP), along with between an average 39 and 103 HP from HD. Your average blaster is doing around 52.5 damage. This is a problem.
Using this system, that 15th level character with a Constitution of 24 would have only 52 extra HP, a much more exciting number (a higher damage/HP ratio tends to be more exciting, as there is more of a threat.
I will add more later.
Salient Parts
-Only 15 levels long. Why? Because, as people have said before, that is the point where the math starts to fall apart. Also, I like the number 15, for some other reasons.
-CL will removed and replaced by Base Magic Level and Magic Bonus (BML and MB, respectively). Base Magic Level will function as a magical BAB; as such, there will be only one level for casting.
-You know how I said there would be only one level of casting. I wasn't lying. Casting isn't associated with any one group of classes. I know, I know, it is kinda "whuh?", but the basic idea boils down to: "magic is a bloodline (see UA or Welkneir elegant works", which functions off of BML instead of actual level. (with a neeto reducing mechanism. See that later.)
-BAB and BML goes from Poor (+1/3 per level), to Average (+2/3 per level), to Good (+1 per level). As to BML, having a Least Magical "Bloodline" results in every level being treated as 1/3, having a Lesser results in every level being treated as it's own value or +2/3, whichever is worse, while Major just uses the value as written.
-HP is based of BAB, following the following table (If BAB is equal to 0, no bonus HP is given):
{table=head]Constitution Modifier|+1|+2|+3|+4|+5|+6|+7|+8|+9|+10|+11|+12|+1 3|+14|+15
<1|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0|+0
+1|+0|+1|+1|+2|+2|+3|+3|+4|+4|+5|+5|+6|+6|+7|+7
+2|+1|+2|+3|+4|+5|+6|+7|+8|+9|+10|+11|+12|+13|+14| +15
+3|+1|+3|+4|+6|+7|+9|+10|+12|+13|+15|+16|+18|+19|+ 21|+22
+4|+2|+4|+6|+8|+10|+12|+14|+16|+18|+20|+22|+24|+26 |+28|+30
+5|+2|+5|+7|+10|+12|+15|+17|+20|+22|+25|+27|+30|+3 2|+35|+37
+6|+3|+6|+9|+12|+15|+18|+21|+24|+27|+30|+33|+36|+3 9|+42|+45
+7|+3|+7|+10|+14|+17|+21|+24|+28|+31|+35|+38|+42|+ 45|+49|+52
+8|+4|+8|+12|+16|+20|+24|+28|+32|+36|+40|+44|+48|+ 52|+56|+60
+9|+4|+9|+13|+18|+22|+27|+31|+36|+40|+45|+49|+54|+ 58|+63|+67[/table]
*Just quickly: This is meant to help blasters out. One of the reasons they don't work as an archetype in 3.5 is that people just have WAY too many hit-points. A 5th level 3.5 character with a Constitution of 16 will have 15 extra hit-points, on top of his HP from HD (which can range from an average of 14 to 38, by the way.) At this level, your average blaster is doing an average of 17.5 damage a round. Doesn't seem too bad, right? How about at level 15? Same character has 45 extra HP from his Constitution (assuming he was stupid, and didn't increase his Constitution; if you are looking for that value, 24 is a safe number to use, resulting in a whopping 105 extra HP), along with between an average 39 and 103 HP from HD. Your average blaster is doing around 52.5 damage. This is a problem.
Using this system, that 15th level character with a Constitution of 24 would have only 52 extra HP, a much more exciting number (a higher damage/HP ratio tends to be more exciting, as there is more of a threat.
I will add more later.