Keinnicht
2011-07-31, 12:04 PM
So, I'm planning on having a country of civilized orcs and goblins in my campaign setting. Naturally, these guys are going to be a little different from the standard wild, barbarous orc. Which means I have to change their stats a little bit. Here's what I'm thinking
Civilized Orc:
-+4 Strength, -2 Constitution, -2 Cha: The Civilized Orc keeps the strength of his ancestors, along with their bluntness and sometimes ill temper, but generations of relatively easy living have left the Civilized Orcs somewhat soft.
-Favored Class: Swordsage. Civilized Orcs love combat, but prefer to approach it through careful study and technique rather than blind rage and might.
Civilized Goblin:
-+2 Dex, -2 Str: The civilized goblin is small but fast, but lacks the uncouthness that characterizes his tribal cousins.
Civilized Half-Orc (As in, one parent was the above mentioned Civilized Orc.)
-+2 Str, -2 Con: The civilized half-orc shares the strength of his Civilized Orc parent, along with their weaker constitution.
Thoughts? I feel like this was the best way to balance it in terms of matching fluff and crunch, but I sort of feel like a large strength bonus (encouraging melee) combined with a constitution penalty (discouraging melee) sort of renders the character less likely to survive the thing he should be best at.
Civilized Orc:
-+4 Strength, -2 Constitution, -2 Cha: The Civilized Orc keeps the strength of his ancestors, along with their bluntness and sometimes ill temper, but generations of relatively easy living have left the Civilized Orcs somewhat soft.
-Favored Class: Swordsage. Civilized Orcs love combat, but prefer to approach it through careful study and technique rather than blind rage and might.
Civilized Goblin:
-+2 Dex, -2 Str: The civilized goblin is small but fast, but lacks the uncouthness that characterizes his tribal cousins.
Civilized Half-Orc (As in, one parent was the above mentioned Civilized Orc.)
-+2 Str, -2 Con: The civilized half-orc shares the strength of his Civilized Orc parent, along with their weaker constitution.
Thoughts? I feel like this was the best way to balance it in terms of matching fluff and crunch, but I sort of feel like a large strength bonus (encouraging melee) combined with a constitution penalty (discouraging melee) sort of renders the character less likely to survive the thing he should be best at.