pantoffelheld
2011-08-01, 08:32 AM
Hello everybody,
I was thinking of creating a warforged psychic warrior for Dnd 3.5 and, since I know you all love building characters so much, would like to ask you for help. The idea behind this character is that his powers look more like mechanical abilities than psionic ones. Like when I cast the power 'Skate', little wheels pop out beneath my feet. This is purely a fluff thing and will in no way influences the mechanics (for example, psionic/spell resistance will still apply).
I have some basic ideas in mind and am looking for some feedback and advice to make this character more useful to the rest of the party, both in and out of combat. If somebody has awesome fluff ideas, please share those too, like what a certain psionic power could look like in mechanical/robot form.
Please take in mind that this character is only level 7 and will probably never reach beyond level 12, so builds that only become useful with a level 20 capstone ability are not really worth it here. Also, I'm quite limited in books to use, owning only: PHB, DMG, MM, Expanded psionics handbook, Eberron campaign setting, Secret's of Xen'drik, Player's guide to Eberron, and Sharn: city of towers.
Alright, let's get going. We're using standard point buy, so I had the following set-up in mind: STR: 15, DEX: 10, Con: 13, INT: 10, WIS: 14, Cha: 6. The Warforged wisdom penalty really hurts me here, but I think this is an ok spread. I could put the 4th level attribute point in STR, and the 8th level... maybe CON? Probably also buying a +2 WIS item, to help with the power points.
As for feats, there are 2 I definitely want: Adamantine body (easy damage reduction) and Shocking Fist (from player's guide to eberron, page 151). Shocking fist allows me to inflict x damage (up to my BaB) to myself and deal xd4 electricity damage with my slam attack. I think this feat fits the fluff perfectly and can be used extremely well with the power Vigor.
As for other feats, I don't really have a clue what's important. I was looking at powerfull charge (may be useful with the power expansion) but I don't know only going for more damage is smart.
Powers are not yet decided either. I was looking at:
Vigor (Looks great, can be used with shocking fist),
Expansion (for the tanking aspect and occasional grapple, and this looks more useful than grip of iron),
Body adjustment (warforged are a pain to heal otherwise),
Animal affinity (always useful),
Levitate (some out of combat use, plus it could look like a jetpack which is frickin awesome)
...And that's pretty much it. I am wondering what the smartest way to go here is: should I mostly rely on my slam attack and pick powers supporting that (for instance, metaphysical claw) or is it smarter to just wield a weapon/armblade? I can't use shocking fist with a weapon, but I don't know if it is smart relying on slam for my main attacks?
Also, what items should I buy? Something to support my slam attack? And is using a shield a smart idea?
Thanks in advance for anyone helping me with this!
I was thinking of creating a warforged psychic warrior for Dnd 3.5 and, since I know you all love building characters so much, would like to ask you for help. The idea behind this character is that his powers look more like mechanical abilities than psionic ones. Like when I cast the power 'Skate', little wheels pop out beneath my feet. This is purely a fluff thing and will in no way influences the mechanics (for example, psionic/spell resistance will still apply).
I have some basic ideas in mind and am looking for some feedback and advice to make this character more useful to the rest of the party, both in and out of combat. If somebody has awesome fluff ideas, please share those too, like what a certain psionic power could look like in mechanical/robot form.
Please take in mind that this character is only level 7 and will probably never reach beyond level 12, so builds that only become useful with a level 20 capstone ability are not really worth it here. Also, I'm quite limited in books to use, owning only: PHB, DMG, MM, Expanded psionics handbook, Eberron campaign setting, Secret's of Xen'drik, Player's guide to Eberron, and Sharn: city of towers.
Alright, let's get going. We're using standard point buy, so I had the following set-up in mind: STR: 15, DEX: 10, Con: 13, INT: 10, WIS: 14, Cha: 6. The Warforged wisdom penalty really hurts me here, but I think this is an ok spread. I could put the 4th level attribute point in STR, and the 8th level... maybe CON? Probably also buying a +2 WIS item, to help with the power points.
As for feats, there are 2 I definitely want: Adamantine body (easy damage reduction) and Shocking Fist (from player's guide to eberron, page 151). Shocking fist allows me to inflict x damage (up to my BaB) to myself and deal xd4 electricity damage with my slam attack. I think this feat fits the fluff perfectly and can be used extremely well with the power Vigor.
As for other feats, I don't really have a clue what's important. I was looking at powerfull charge (may be useful with the power expansion) but I don't know only going for more damage is smart.
Powers are not yet decided either. I was looking at:
Vigor (Looks great, can be used with shocking fist),
Expansion (for the tanking aspect and occasional grapple, and this looks more useful than grip of iron),
Body adjustment (warforged are a pain to heal otherwise),
Animal affinity (always useful),
Levitate (some out of combat use, plus it could look like a jetpack which is frickin awesome)
...And that's pretty much it. I am wondering what the smartest way to go here is: should I mostly rely on my slam attack and pick powers supporting that (for instance, metaphysical claw) or is it smarter to just wield a weapon/armblade? I can't use shocking fist with a weapon, but I don't know if it is smart relying on slam for my main attacks?
Also, what items should I buy? Something to support my slam attack? And is using a shield a smart idea?
Thanks in advance for anyone helping me with this!