View Full Version : Dragoon, PrC (pathfinder)

2011-08-02, 03:56 PM

The dragoon is akin to the Knight, save knights serve a lord and dragoons are a part of a large mercenary organization. A dragoon wanders the land trying to fulfill his own personal motivations until he is called upon by his order to act.
Most dragoons have a history of either being a fighter, ranger, or paladin although a few clerics and monks have been known to take up the spear, as well. Few barbarians are known to have joined the Order due to it's lawful ways and sorcerers and wizards are almost unheard of due to the classes lack of spellcasting. Humans, Half-Orcs, and Half-Elves are the most common races to take up this prestige class, although other races are not unheard of. The lawful and martial ways of the dragoon tend to appeal to many Dwarves, as well.
NPC dragoons are usually seen either wondering the country side on a quest, either personal or handed out by the Order, or stations at a town or city as a mercenary. Player character dragoons are either on active duty or might even be retirees to the Order. It is also entirely possible for a character to spend his entire dragoon career on "detached duty", away from the Order as a whole.
Hit Die: d10

To Qualify to become a Dragoon, the character must fulfill all the following criteria.
Alignment: any Lawful
Base Attack Bonus: +7
Skills: Acrobatics +7, Knowledge (nobility and royalty) +5
Feats: Weapon Focus (any polearm or spear), Skill Focus (acrobatics), Power Attack
Other: Must be invited into the Order of Dragoons, must have slain an opponent at least 2 HD stronger than yourself with only a polearm, and must be proficient with heavy armor.

{table]Level|BAB|Fort|Ref|Will | Special
1st | +1 |+2| +2 |+0| Armor Training 1, Dragoon Jump, Death From Above, Hard Landing
2nd | +2| +3 | +3 |+0 |Dragon Breath
3rd | +3| +3| +3| +1 |
4th | +4| +4 | +4| +1 | Armor Training 2
5th | +5| +4 | +4| +1 | Dragon Fang
6th | +6/+1 |+5 | +5 |+2 |
7th | +7/+2 |+5 |+5| +2 |Armor Training 3
8th | +8/+3| +6| +6| +2 | Dragon Spirit
9th | +9/+4| +6 | +6 | +3 |
10th | +10/+5| +7| +7 | +3| Armor Training 4, Dragon Heart[/table]

Class Skills
The Dragoons class skills (and key ability for each skill) are Acrobatics (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge [local] (Int), Knowledge [nobility and royalty] (Int), Profession (Wis), and Swim (Str).
Skill Points at each level: 2 + Int modifier

Class Features
All of the following are class features of the Dragoon prestige class.

Weapon and Armor Proficiency: The Dragoon gains no proficiencies with weapons or armor.

Dragoon Training: A dragoon's class levels count as fighter class levels for the purpose of determining which fighter bonus feats he can chose.

Armor Training: At 1st level, a Dragoon learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every three levels thereafter (4th, 7th, and 10th), these bonuses increase by +1 each time, to a maximum 4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a dragoon can also move at his normal speed while wearing medium armor. At 4th level, a dragoon can move at his normal speed while wearing heavy armor.

If the dragoon already has Armor Training from another class, the bonuses stack and the maximum armor check penalty reduction become -6 and the maximum Dexterity bonus allowed increases by +6.

Dragoon Jump (Ex): A dragoon may always take 10 on Acrobatics checks to jump even if stress or distractions would otherwise prevent him from doing so. This ability also allows a dragoon to add his dragoon class levels to all his jump checks. Additionally, the dragoon may increase the vertical distance of any jump by 5 ft per dragoon level and jump distance is not limited by move speed. This additional height does not increase the DC of the Acrobatics check.

Death from Above (Ex): At 1st level a dragoon may jump down onto an enemy, impaling them with his spear. This is a full round action and requires him to make an Acrobatics check and an attack roll. If the attack hits, it deals an additional 1d6 damage per 10 feet the dragoon fell onto them.

Hard Landing (Ex): The dragoon treats all falls as being 10 feet less than they actually are. This reduction increases by 10 feet per level. At 10th level the Dragoon may ignore all falling damage while conscious of the fall.

Dragon Breath (Su): At 2nd level dragoon gains a breath weapon. The breath weapon is a bright, shiny blast that coruscates with every metallic color for good dragoons and chromatic color for evil dragoons. Neutral dragoons must chose metallic or chromatic upon gaining this ability. The breath weapon is a line which has a length of 5 feet per dragoon class level, up to a maximum of 50 feet at dragoon level 10. The breath weapon deals 1d8 points of damage for every dragon aspect the dragoon possesses (1d8 for Dragon Breath, 2d8 for Dragon Fang, and so on) up to a maximum of 4d8 upon gaining Dragon Heart at dragoon level 10. The damage can be acid, cold, electricity, or fire. The dragoon must chose which energy type the breath weapon uses upon gaining this class feature. A successful reflex save (DC 10 + the dragoons class level + his Con modifier) halves the damage. A dragoon can use his breath weapon every 1d4 rounds.

When a dragoon gains the Dragon Fang ability at 5th level, he can chose to make his breath weapon a cone, rather than a line. The distance is half that of the dragoons total line breath weapon distance. A dragoon can chose to make the breath weapon a line or a cone per individual use.

Dragon Fang (Ex): At 5th level a dragoon learns to retaliate when struck. When a dragoon is struck in combat, he can attempt to immediately strike back with a free action. Doing do uses up his attack of opportunity for the round. Is a dragoon can not make attacks of opportunity do to low Dex modifiers, he gains no benefit from this class feature until his Dex modifier increases.

When a dragoon gains the Dragon Spirit ability at 8th level, he gains Combat Reflexes as a bonus feat. If the dragoon already has Combat Reflexes, he can instead chose to pick a fighter bonus feat that he meets the prerequisites for.

When a dragoon gains Dragon Heart at 10th level, he gains a +2 circumstance bonus to confirm his Dragon Fang attack rolls.

Dragon Spirit (Su): At 8th level a dragoon becomes immune to all fear effects. If a dragoon already has a similar ability from another class, he gains no benefit from this ability.

When a dragoon gains the Dragon Heart ability at 10th level, he inspires his friends and allies to be more courageous as well. All friends and allies within 10 feet of the dragoon gain a +4 moral bonus on saving throws against fear effects. This ability functions only while the dragoon is conscious, not if she is unconscious or dead. This ability stacks with a paladin's Aura of Courage ability giving the dragoons Dragon Spirit a 20 foot range and a +6 moral bonus versus fear effects. If he has the Bravery class ability from another class, it's bonus versus fear affects is added to the bonus granted to the dragoon's friends and allies.

Dragon Heart (Ex): At 10th level anytime a dragoon would be brought below 0 hit points, he can gain temporary hit points equal to twice his levels in dragoon plus his Con modifier. Activating this ability is an immediate action that can only be performed when he is brought to below 0 hit points. This ability can be used to prevent him from dying. These temporary hit points last for 1 minute. If the dragoon's hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal.

There it is. What do you guys think?