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Bloodymango
2011-08-02, 05:38 PM
so i'm making a summoner and i have a few open feat slots left. what are your thoughts on beckon the frozen and dimensional reach

Larpus
2011-08-03, 02:57 AM
Can't seem to locate those two feats, the D&D databases I access seem to be down, could you copy-pasta their effects and description?

Barstro
2011-08-03, 07:47 AM
so i'm making a summoner and i have a few open feat slots left. what are your thoughts on beckon the frozen and dimensional reach


Prerequisite: Augment Summoning, Spell Focus (conjuration)

Benefit: When you summon a creature or creatures using any summon spell, you can opt to summon a version of the creature from an extraplanar frostfell. If you do so, the summoned creature gains the cold subtype, and its natural attacks deal an additional 1d6 points of cold damage. Creatures with the fire subtype can never be enhanced with the cold subtype in this manner.

Beckon the Frozen only works for real summons, not your ability to call your Eidolon. Doesn't make it a bad choice, but you won't get a lot of use from it.


You can transport small objects to you with an act of will.

Prerequisite: Ability to cast 3rd-level spells

Benefit: As long as you have a conjuration (summoning) spell of 3rd level higher available to cast, you can transport small items directly into your hand as a standard action. You must have line of sight to an item you wish to transport in this way, and it must be unattended. This ability works at a range of up to 5 feet per level of the highest-level summoning spell you have available to cast, and the item can weigh up to 2 pounds per level of that spell. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) spells

Dimensional Reach is interesting. You become a perfect thief and get a bonus to summoning.

Larpus
2011-08-03, 09:10 AM
I agree with Barstro, Beckon the Frozen specifically mentions you summon a variant version of whatever you're summoning coming from an specific plane or something, since every time you summon an Eidolon you summon the very same one, you can't do this with it.

As for Dimensional Reach, it is indeed a very interesting option, especially if your DM allows you to use your class feature Summon Monster as such spell, which will potentially give you some nice mileage out of Summon Monster while your Eidolon is out and about.

stack
2011-08-03, 10:01 AM
If you went with the master summoner archetype and your DM ruled that the feats worked with the SLA summons, beckon the frozen could be quite useful, as you would be summoning all the time instead of using your eidolon.

Larpus
2011-08-03, 10:14 AM
If you went with the master summoner archetype and your DM ruled that the feats worked with the SLA summons, beckon the frozen could be quite useful, as you would be summoning all the time instead of using your eidolon.
It's actually a nice feat for any Summoner, especially if you expect a lot of "oh shi-" moments where your Eidolon is not available, honestly I don't think the Master Summoner to be worthwhile, since the trade leaves your Eidolon nearly useless to the point that having it out make little or no difference.

Bloodymango
2011-08-03, 10:42 AM
Beckon the Frozen only works for real summons, not your ability to call your Eidolon. Doesn't make it a bad choice, but you won't get a lot of use from it.



you guys keep talking about Eidolon but i cant find them. what book are they out of and what does it do.

I prob should have said this was for 3.5 d&d not pathfinder. i just looked up summoner and that's a base class in PF. sry

Psyren
2011-08-03, 11:04 AM
What kind of summoner then? Wizard, Sorcerer, Cleric, Druid, Archivist...?

Larpus
2011-08-03, 11:13 AM
you guys keep talking about Eidolon but i cant find them. what book are they out of and what does it do.

I prob should have said this was for 3.5 d&d not pathfinder. i just looked up summoner and that's a base class in PF. sry
Ooooooooooooooooooooooooooooooooooooooooooh.

Now it makes sense, yeah, Summoner is a base Pathfinder class based around Eidolons and that have Summon Monster as a class feature that scales with level.

Anyway, those feats are nice and interesting, Dimensional Reach is more of an utility thing, so depending on your creativity and scenario it can either be awesome or smell like last year's pepperoni pizza.

Paul H
2011-08-03, 11:34 AM
Hi

Since you're talking 3.5, I take it you've already got Spell Focus Conjuration, Augment Summoning, Extend Spell?

Thanks
Paul H

Bloodymango
2011-08-05, 10:32 AM
cleric, to answer the one guy. and no i didnt take extend, i am taking rapid spell though

Fitz10019
2011-08-05, 12:19 PM
Imbued Summoning, from PHBII, is interesting, especially if you note the errata. I haven't used it myself, so maybe someone who's used it can comment.

Note, Bull's Strength and Bear's Endurance wouldn't stack with Augment Summoning, but it may be useful with Aid or Align Fang or Girallon's Blessing or Magic Circle Against [], etc.

Bloodymango
2011-08-05, 05:15 PM
not a big fan of imbued summoning it wastes a spell slot. i get your casting a buff on your pets, but that buff could just be another summon a round later

Fitz10019
2011-08-06, 11:07 AM
When you're casting SM 3 and 4, I hear you. But later in the campaign when your summoning level 6 or 7 creatures, that 3rd or 4th level spell spot is not as big a loss. Also, consider the action economy of buffing and summoning multiple creatures in the same action. Summoning 3 creatures, all with Magic Circle against Evil, is a great way to provide your whole party with temporary freedom from mind control.

Again, it's all theory on my part. I haven't had a chance to use it in-game.

Larpus
2011-08-06, 02:55 PM
By the way, if you're playing a lowish level game, ask your DM for something more or less like this, which I always felt that was lacking with lower level summon (I mean, the critter selection is already poor, why such a low duration too?).

This is something a Conjuration-specialist Wizard gets for free from level 1&up in Pathfinder.

Summoner's Charm (Su)

Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Bloodymango
2011-08-06, 03:39 PM
its a 1-20 campaign

Larpus
2011-08-06, 04:55 PM
Since you're starting at level 1, then my suggestion stands quite firmly.

I'm not saying it's mandatory or worth a feat, but it'll help you with your concept (even if you forego the lvl20 permanent summon part) and will greatly help you up to lvl5 or so, when it'll start to lose importance unless you're having really long fights.

Likewise, before looking at the Pathfinder Summoner I never quite read much about making a character around summoning, so if a similar feat or something exists in 3.5 material, consider that instead.

Prime32
2011-08-06, 06:53 PM
Take a look at this: http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#conjurerVariants

The Rashemi Elemental Summoning feat lets you apply templates to elementals you summon.

Greenbound Summoning applies a very powerful template to summon nature's ally creatures.

Ashbound doubles the duration of summon nature's ally and also grants creatures summoned by it a +3 luck bonus to attack.

Cloudy Conjuration lets you create a sickening cloud whenever you cast a conjuration spell.

Bloodymango
2011-08-06, 07:05 PM
thanks any way but im set on playing a divine (non-druid) caster. i was going to play a favored soul, but figured that cleric was the better choice.

current summoning feats that i am using are
SF conjuration
augment summining
DMM:Rapid Spell
cloudy conjuration
DIMENSIONAL REACH

i have 2 feats left: currently in them are Holy warrior and extra turning