ExemplarofAvg
2011-08-03, 01:30 PM
It has been a rather rainy day here today, so I decided to look into something that Wizards hasn't accounted for, at least not to my knowledge, and I'm beginning to understand why. Fishing, I'm working on Rods and Reels, Basically you cast ranged attack based on the maximum range of the rod, a percentile is rolled for the environment you are in (determining what type of thing you may have hooked) you do a to hit against the ac of the thing you do not know and then grapple checks begin, Rods improve your to hit, better reels pull the fish or other object closer faster. That's probably the simplist bit, the actuall application of this needs work, that and while you can catch things from squid to dire whales, Wizards never got around to fish, simple little (well some not so little) So I've spent today working on the fish, littler fish being more common and then there's some fish that you wouldn't even believe. I'm finding it tedious to make fish smaller than Small size, but they exist, and are easy to catch it's a staple of some diets. The only thing the fish really lack is a challenge rating, and reliable Hit Dice scaling, I figured every double would make it one size cateogory larger. Thoughts, Opinions, Advice, any thing else to contribute, shout it out.
Small Fish
Size/Type: Small Animal (Aquatic)
Hit Dice: ½ D8
Initiative: +4
Speed: Swim 20 ft. (4 Squares)
Armor Class: 16 (+4 Dex, +1 Size, +1 Natural), Touch 15, Flat-footed 12
Base Attack/Grapple: +0/-8
Attack: None
Full-Attack: Slam -8 (1d4-4)
Space/Reach: 5 ft./ 5ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +0, Ref+4, Will +0
Abilities: Str 2, Dex 18, Con 10, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot +2, Swim +4
Feats: Alertness
Environment: Any Aquatic
Organization: School (20-100)
Challenge Rating: Do Not Have Yet
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Medium Fish
Size/Type: Medium Animal (Aquatic)
Hit Dice: 1d8+1
Initiative: +3
Speed: Swim 30ft ft. (6 Squares)
Armor Class: 14(+3Dex,+1 Natural), Touch 13, Flat-footed 11
Base Attack/Grapple: +0/-2
Attack: None
Full Attack: Slam -2 (1d6-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +3, Ref+5, Will +0
Abilities: Str 6, Dex 16, Con 12, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot 2, Swim +10
Feats: Alertness
Environment: Any Aquatic
Organization: Solitary or school (22-36)
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Large Fish
Size/Type: Large Animal (Aquatic)
Hit Dice: 2d8+6
Initiative: +2
Speed: Swim 40 ft. (8 Squares)
Armor Class: 14 (+2 Dex, +3 Natural -1 Size), Touch 11, Flat-footed 12
Base Attack/Grapple: +1/+7
Attack: None
Full Attack: Slam -2 (1d8+2)
Space/Reach:10 ft./ 5ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +6, Ref+5, Will +0
Abilities: Str 14, Dex 14, Con 16, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot 2, Swim +15
Feats: Alertness
Environment:Any Aquatic
Organization: Solitary or School (13-22)
Challenge Rating ?
Advancement
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Huge Fish
Size/Type: Huge Animal (Aquatic)
Hit Dice: 4d8+20
Initiative: +5
Speed: Swim 60 ft. (12 Squares)
Armor Class: 14 (+1 Dex, +5 Natural, -2 Size), Touch 9, Flat-footed 13
Base Attack/Grapple: +3/+17
Attack: None
Full Attack: Slam +2 (2d6+6)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +9, Ref+5, Will +1
Abilities: Str 22, Dex 12, Con 20, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot +2, Swim +21
Feats: Alertness, Improved Initiative
Environment: Any Aquatic
Organization: Solitary, Pair or school (5-11)
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Gargantuan Fish
Size/Type: Gargantuan Animal (Aquatic)
Hit Dice: 8d8+56
Initiative: +5
Speed: Swim 80 ft. (16 Squares)
Armor Class: 16 (+1 Dex, +9 Natural, -4 Size), Touch 7, Flat-footed 15
Base Attack/Grapple: +6/+28
Attack: None
Full Attack: Slam +11 (2d8+10)
Space/Reach: 20 ft./15 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +13, Ref+7, Will +2
Abilities: Str 30, Dex 12, Con 24, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot 2, Swim +29
Feats: Alertness, Improved Initiative, Swim-By Attack
Environment: Any Aquatic
Organization: Solitary or Pod (2-7)
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Colossal Fish
Size/Type Colossal Animal (Aquatic)
Hit Dice: 16d8+144
Initiative: +5
Speed: Swim 100 ft. (20 Squares)
Armor Class: 17 (+1 Dex +14 Natural, -8 Size), Touch 3, Flat-footed 16
Base Attack/Grapple: +12/+28
Attack: Slam +18/+13/+8 (4d8+14)
Full Attack: Slam +18 (4d8+14)
Space/Reach: 40 ft./30 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +19, Ref+13, Will +7
Abilities: Str 38, Dex 12, Con 28, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot +2, Swim +41
Feats: Alertness, Improved Initiative, Swim-By Attack, Improved Natural Attack (Slam), Iron Will, Lightning Reflexes
Environment: Any Aquatic
Organization: Solitary or Pair
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
All Fish are being kept fresh in Spoilers. :smallbiggrin:
Small Fish
Size/Type: Small Animal (Aquatic)
Hit Dice: ½ D8
Initiative: +4
Speed: Swim 20 ft. (4 Squares)
Armor Class: 16 (+4 Dex, +1 Size, +1 Natural), Touch 15, Flat-footed 12
Base Attack/Grapple: +0/-8
Attack: None
Full-Attack: Slam -8 (1d4-4)
Space/Reach: 5 ft./ 5ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +0, Ref+4, Will +0
Abilities: Str 2, Dex 18, Con 10, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot +2, Swim +4
Feats: Alertness
Environment: Any Aquatic
Organization: School (20-100)
Challenge Rating: Do Not Have Yet
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Medium Fish
Size/Type: Medium Animal (Aquatic)
Hit Dice: 1d8+1
Initiative: +3
Speed: Swim 30ft ft. (6 Squares)
Armor Class: 14(+3Dex,+1 Natural), Touch 13, Flat-footed 11
Base Attack/Grapple: +0/-2
Attack: None
Full Attack: Slam -2 (1d6-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +3, Ref+5, Will +0
Abilities: Str 6, Dex 16, Con 12, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot 2, Swim +10
Feats: Alertness
Environment: Any Aquatic
Organization: Solitary or school (22-36)
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Large Fish
Size/Type: Large Animal (Aquatic)
Hit Dice: 2d8+6
Initiative: +2
Speed: Swim 40 ft. (8 Squares)
Armor Class: 14 (+2 Dex, +3 Natural -1 Size), Touch 11, Flat-footed 12
Base Attack/Grapple: +1/+7
Attack: None
Full Attack: Slam -2 (1d8+2)
Space/Reach:10 ft./ 5ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +6, Ref+5, Will +0
Abilities: Str 14, Dex 14, Con 16, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot 2, Swim +15
Feats: Alertness
Environment:Any Aquatic
Organization: Solitary or School (13-22)
Challenge Rating ?
Advancement
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Huge Fish
Size/Type: Huge Animal (Aquatic)
Hit Dice: 4d8+20
Initiative: +5
Speed: Swim 60 ft. (12 Squares)
Armor Class: 14 (+1 Dex, +5 Natural, -2 Size), Touch 9, Flat-footed 13
Base Attack/Grapple: +3/+17
Attack: None
Full Attack: Slam +2 (2d6+6)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +9, Ref+5, Will +1
Abilities: Str 22, Dex 12, Con 20, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot +2, Swim +21
Feats: Alertness, Improved Initiative
Environment: Any Aquatic
Organization: Solitary, Pair or school (5-11)
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Gargantuan Fish
Size/Type: Gargantuan Animal (Aquatic)
Hit Dice: 8d8+56
Initiative: +5
Speed: Swim 80 ft. (16 Squares)
Armor Class: 16 (+1 Dex, +9 Natural, -4 Size), Touch 7, Flat-footed 15
Base Attack/Grapple: +6/+28
Attack: None
Full Attack: Slam +11 (2d8+10)
Space/Reach: 20 ft./15 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +13, Ref+7, Will +2
Abilities: Str 30, Dex 12, Con 24, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot 2, Swim +29
Feats: Alertness, Improved Initiative, Swim-By Attack
Environment: Any Aquatic
Organization: Solitary or Pod (2-7)
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
Colossal Fish
Size/Type Colossal Animal (Aquatic)
Hit Dice: 16d8+144
Initiative: +5
Speed: Swim 100 ft. (20 Squares)
Armor Class: 17 (+1 Dex +14 Natural, -8 Size), Touch 3, Flat-footed 16
Base Attack/Grapple: +12/+28
Attack: Slam +18/+13/+8 (4d8+14)
Full Attack: Slam +18 (4d8+14)
Space/Reach: 40 ft./30 ft.
Special Attacks: -
Special Qualities: Low-Light Vision
Saves: Fort +19, Ref+13, Will +7
Abilities: Str 38, Dex 12, Con 28, Int 2, Wis 10, Cha 8
Skills: Listen +2, Spot +2, Swim +41
Feats: Alertness, Improved Initiative, Swim-By Attack, Improved Natural Attack (Slam), Iron Will, Lightning Reflexes
Environment: Any Aquatic
Organization: Solitary or Pair
Challenge Rating: ?
Skills
Fish have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a swim check, even if it is distracted or endangered. It can use the run action while swimming provided it runs in a straight line.
All Fish are being kept fresh in Spoilers. :smallbiggrin: