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Khorin
2011-08-04, 05:06 AM
Hello guys,

I am new to the Forum & to the dnd itshelf. It's abut 4 months that I first played.

It happened so, that i recently got an invitation to join a game. But All the other guys are very experienced players & have few tier 1 monsters in there.

I just want some help to be able to play along without feeling greatly underpowered or a burden to the party. [Which consists of 3 characters, and i am gona be the 4th, 2 wizards & a planar druid(?)]
Adding that the are all experienced & have optimal prestige & spell choices.

I read the classes & i ended up playing a Sorc because i love the flavor too much to take anything else. When i said that to my DM he said it's ok & that i sould be a dragonwrought kobold with Loredrake archetype so i will be 1 lvl ahead of the others in spellcasting so the gap of power will be seriously shortened.

I am Here on the forum asking for your guidance into a build, Alternative Class Features, Prestige Classes, Spell selections.

Thanks in advance mates, & sorry for my bad english, i am not a native speaker:smalleek:

Acanous
2011-08-04, 05:49 AM
for Prestige Class, you propably want Mage of the Arcane Order. It will allow you to keep up with the wizards in your party, in terms of spell selection.(I keep thinking it's in Tome and Blood, but I'm sure it's somewhere else...)

That planar shepard, however, is going to brutalize anything the DM throws at you.

This (http://www.giantitp.com/forums/showthread.php?t=125732) thread is relevant to your interests. Charisma can be applied to almost anything, given the right item, feat, or class. Good luck!

HalfDragonCube
2011-08-04, 06:16 AM
for Prestige Class, you propably want Mage of the Arcane Order. It will allow you to keep up with the wizards in your party, in terms of spell selection.(I keep thinking it's in Tome and Blood, but I'm sure it's somewhere else...)

That planar shepard, however, is going to brutalize anything the DM throws at you.

This (http://www.giantitp.com/forums/showthread.php?t=125732) thread is relevant to your interests. Charisma can be applied to almost anything, given the right item, feat, or class. Good luck!

Mage of the Arcane Order is in Complete Arcane, IIRC.

Dusk Eclipse
2011-08-04, 08:05 AM
Solo's Stupendously Superior Sorcerer Stratagems (http://brilliantgameologists.com/boards/index.php?topic=2180.0)

noparlpf
2011-08-04, 08:44 AM
Two wizards and a druid? That's a crazy power level right there.
What level are you starting at?

I'm not that great at optimizing and all (I don't know the intricacies of the game quite well enough after only a year), but I played a sorcerer 6/stormcaster 10 (Stormwrack page 70-ish) in several 16th level one-shots and short adventures. He only had 7th level spells; I sacrificed 8th level spells because I like the flavor of the sorcerer better than the wizard. And even so, he once took down the tarrasque (minus the wishing bit) single-handedly in three rounds. So you should be fine.

gbprime
2011-08-04, 09:08 AM
The wizards and the druid have lots and lots of spells to choose from. You will not, you just have longer battery life (so to speak). So that means you want the spells you do take to always work.

What level will the character be?

Try this...

Sorcerer 6 / Ruathar 3 / Sanctified One of Kord 2 / Abjurant Champion 5

Ruathar is from Races of the Wild, need 3rd level spells to enter. It gets you the Knowledge (Religion) you need to enter Sanctified One (from Complete Champion). You lose 1 caster level by taking Sanctified One, but the first level ability is Holy Fire, which turns every fire spell you cast into UNTYPED DAMAGE for free... which means nobody is immune to your damage spells.

This means your combat spells include Combust (lvl 2, Spell Compendium), Scorching Ray (lvl 2, Player's Handbook), Fireball (lvl 3, Player's Handbook), Orb of Fire (lvl 4, Spell Compendium), and Mass Fire Shield (lvl 5, Spell Compendium). No one will ever get fire resistance against them.

After that, you can pretty much do any class, but I put Abjurant Champion on there (Complete Mage) because it comes with lots of stuff, great hit points, and full attack bonus, and Sanctified One of Kord provides the weapon proficiency you need to qualify. (You just need to pick up Combat Casting some time.)

For feat selection, I would recommend...

1 - Combat Casting (Player's Handbook)
3 - Bloodline Feat (Dragon Mag Compendium, gives you bonus spells)
6 - ??
9 - Minor Shapeshift (Complete Mage, have to learn Polymporph 4th level spell, then lets you give yourself temporary Hit Points each and every round as a free action!)

And you can pick up another feat at 1st level if you are human, plus 1 or 2 more if your DM allows Flaws. (Personally I don't like them, but some people do.)

This is optimized without being ridiculous.

Hanuman
2011-08-04, 09:38 AM
I'd say it depends on what you want to be powerful at. I'd pick up a basic shax haversack, leadership feat, max ranks in perform, and start thinking about what spells you like.
As a bonus, I'll give you my favorite spells by level 0-5
0Prestidigitation
So much to do, lots of creativity.
1SilentImage
Make creative holograms, pull cons, trick foes.
2Invisibility
Such a wonderful defense!
3Fly
Invisibility + Fly? You might as well be made of air.
4Dancing Chains
This horribly nasty little gem of BoVD is one of the most brutal spells ever. It's no Streamers but it's longevity, its ease of use, and it's imagery are absolutely horrific.
5Wall of Stone
Create a custom wall of stone, this can protect, control and confuse most enemies, and provide long-lasting non-magical utility for endless scenarios.


My all time favorite tactic is this spell chain:
1) Cast Dancing Chains
Details: throw a handful of chains (about 3 heavy links each will do)
2) Cast Wall of Stone
Details: create a slot underneath too small to crawl through, and murder holes near the front of it, shape it to protect against foes
3) Either use the chains right away, or cast Cloudkill to complete the chain, space the cloudkill so the edge of the cloudkill is flush with the wall.
4) Use all the chains at your disposal to start working at your foes as you see fit, 4 chains can grapple a single foe at once, you get to use all of them each round. If you feel like it, have one of the chains return to you, you can climb it by using a move action without a climb check for 15' hover. Chains technically don't have a speed or a real HP so they can essentially ruin any caster/psion's day. Up to 1/CL chains can work on a single target making this strategy a very effective asssassination spell, and stone wall only compounds in effectiveness in enclosed spaces.
Use chains to grapple foes and drag them back into the cloudkill. Feel free to have your ranged characters charge up to the wall and fire through murderholes, and the melee units take cover behind the wall sides in order to flank bypassers.
5) Once you are switch from juggling multiple opponents to being clearly in control, use an unseen servant (either cast or using your handy collar of perpetual attendance) to pick up a lock as a free action. Attempt to pin a foe using the chains and then have your servant place locks on the chains, permanently grappling them pinned.


----------


Other fun spells? Greater Mighty Wallop will make you loved by your party's weapon users, web + wall of limbs is also a great horrorshow and can be stupidly effective in small spaces, haste, soundlance, mage armor, nerveskitter and detect magic are all things to look into.

Yorae
2011-08-04, 10:28 AM
2 wizards & a planar druid(?)
Meaning that the Druid is a Planar Shepherd? That's fairly terrifying.

Make sure to check out Races of the Dragon for the "Wings of X" line of spells that are Sorcerer only. In particular, Wings of Flurry is crazy good.

If you're competing with tier ones and they have some decent optimization, I say go for it and make this guy a spellslinging beast. It just so happens I was working on something similar lately.

Loredrake is on the crazy side, but if your DM said it's alright, then, hey, have a blast! =P If he/she's open to Loredrake, maybe he will also be open to the Spellhoarding template?

Kobold Sorcerer / Incantatrix (or Incantatar, if you're playing a male) / Fatespinner

1 - Sorcerer 1 - Dragonwraught (perform Draconic Rite of Passage)
Flaw (Vulnerable): Maximize Spell
Flaw (Noncombatant): Iron Will
2 - Sorcerer 2
3 - Sorcerer 3 - Draconic Reservoir (perform Greater Draconic Rite of Passage)
4 - Sorcerer 4
5 - Sorcerer 5
6 - Sorcerer 6 - Practical Metamagic (Maximize Spell)
7 - Incantatrix 1 - Bonus: Extend Spell
8 - Incantatrix 2
9 - Incantatrix 3 - Arcane Thesis (Wings of Flurry)
10 - Incantatrix 4 -Bonus: Persistent Spell
11 - Incantatrix 5
12 - Incantatrix 6 - Widen Spell
13 - Incantatrix 7 - Bonus: Twin Spell
14 - Incantatrix 8
15 - Incantatrix 9 - Practical Metamagic (Twin Spell)
16 - Incantatrix 10 - Bonus: Explosive Spell
17 - Fatespinner 1
18 - Fatespinner 2 - Delay Spell
19 - Fatespinner 3
20 - Fatespinner 4

Some spells to take/consider:
Wings of Flurry
Orb of X
Greater Invis
Ruin Delver's Fortune (Persist!)
(Greater) Mirror Image
Arcane Spellsurge
(Greater) Arcane Fusion

Make sure you boost your Spellcraft as much as possible, then you can cast buffs at their normal spell levels and then use Metamagic Effect to Persist+Extend them after the fact. If you can do this to Arcane Spellsurge and/or (Greater) Arcane Fusion, you've got some serious power to throw around.

Persist Ruin Delver's Fortune three or four times on yourself.
Congrats, you now have Divine Grace, Poison and Fear Immunity, Evasion, and optionally a handful of extra HP.

Also, make sure you take the Metamagic Specialist ACF from Player's Handbook 2, so that you can cast your metamagic'd spells without needed full round actions to do so. When using Arcane Spellsurge, remember that you can cast a metamagic spell with this ACF as a swift action, then cast one without it as your standard action.

Make sure you take Time Stop as one of your 9ths.
Then you can set up a bunch of Delayed Twinned Maximized Widened Wings of Flurry, with the final one also being Explosive as well. When time resumes, everything that isn't friendly within 60 ft. should be brutally beaten into a fine pink paste (or green, or purple... aberrations are weird). As a bonus, if you're indoors, what's left of them is probably coating the walls from Explosive Spell.

Of course, you can do plenty of other things with it prior to getting Time Stop, that's just a pretty awesome nova.

Telonius
2011-08-04, 11:18 AM
Dragonwrought Kobold with Greater Draconic Rite of Passage is tailor-made for entry into Mystic Theurge with no actual casting levels lost.

Clr1-3
Mystic Theurge1-3
Incant1-10
MT4-7

You end up casting as a 10th-level Cleric/20th-level Sorcerer, with the ability to apply any of the Incantatrix goodies to your Cleric spells as well as your Sorcerer spells. (Hello, day-long persisted buffs!)

Spell domain makes a mockery of your Spells Known limitation.

An alternate to this would be taking Dweomerkeeper levels for the last four, eventually getting Wish 1/day as a Su ability (i.e. no XP cost). This would work particularly well with Mantle of Spells. Choose to divide your Dweomerkeeper levels, three to Sorc and one to Cleric. Select "Greater Anyspell" as the spell Mantle of Spells points to. Every arcane spell level 5 and under is available to you now, whenever you want; you end up casting as a Sorc19/Clr11.

darksolitaire
2011-08-04, 11:37 AM
Have you Desert Kobold be spawned in magical ritual by a white dragon.
White Dragonspawn, that is ;)

Yorae
2011-08-04, 12:53 PM
Have you Desert Kobold be spawned in magical ritual by a white dragon.
White Dragonspawn, that is ;)

Antarctic Ice Desert =p

Keld Denar
2011-08-04, 01:03 PM
<Build>

I find your lack of Residual Magic (CMage) disturbing. You have Incantatrix abuse. Seriously, go look at Residual Magic. The 2nd ability, in particular. That, combined with Arcane Spellsurge makes your spells/day EXPLODE. Seriously.

Round 1
Standard: Cast Arcane Spellsurge
Swift: Cast Timestop

Round 1.1
Swift: Cast some other spell
Standard: Cast super metamagic delayed Wings of Flurry

Round 1.2
Swift: Cast normal Wings of Flurry, get tons of free metamagic from Residual MM.
Standard: Cast super metamagic delayed Wings of Flurry

Round 1.X
Swift: Repeat 1.2
Standard: Repeat 1.2

Timestop ends
Round 2: Cast Prestidigitation to clean blood and viscera from robes, loot bodies.

Dusk Eclipse
2011-08-04, 01:21 PM
What's the source of Residual Metmagic?

Keld Denar
2011-08-04, 01:24 PM
What's the source of Residual Metmagic?


I find your lack of Residual Magic (CMage) disturbing.

CMage - Complete Mage

Diarmuid
2011-08-04, 01:25 PM
I'm sorry, I just cant sit by and watch this thread any longer.

This guy is a sefl proclaimed absolute noob and you guys are throwing some of the most complicated, difficult to understand optimization methods at him.

Now I realise his DM has done him a major disservice by telling him to make a loredrake kobold in the first place, but you guys are going to give this poor chap an anyuerism.

gomipile
2011-08-04, 01:29 PM
A simpler option would be Shadowcraft Mage. This lets a few low-level spell selections substitute for a wide variety of evocation and conjuration spells.

This way, he can grow his character's abilities as his knowledge of the system and spell lists grows. Its a lot better then getting stuck in the "I chose my sorc's spells totally wrong" rut.

Dusk Eclipse
2011-08-04, 01:44 PM
CMage - Complete Mage


Ok... now I feel really stupid...

JaronK
2011-08-04, 02:16 PM
If you're already going Loredrake, might as well be Venerable (+3 all mental stats, but Dragonwrought Kobolds get no physical penalties for this) and use the Greater Draconic Rite of Passage, which requires one feat and gives you -4 hp, -1kgp, and +1 Sorcerer Level. That'll put you a full spell level above your peers.

Then consider Mage of the Arcane Order for spell flexibility, and Wings of Flurry for shootin' bad guys.

JaronK

Fouredged Sword
2011-08-04, 02:18 PM
Look up the mailman. Really.

Laugh as everyone else in the party is stull laying down battlefield control when you just make something dead.

Telonius
2011-08-04, 02:20 PM
Now I realise his DM has done him a major disservice by telling him to make a loredrake kobold in the first place, but you guys are going to give this poor chap an anyuerism.

Not to mention putting a total noob in the presence of a Planar Shepherd and (presumably) a pair of Batmen, all played by very experienced players. If he's going to do anything other than stand there slack-jawed while the other three create the Tippyverse, he's going to have to do some serious build optimization.

Madwand99
2011-08-04, 02:37 PM
Dragonwrought Kobold with Greater Draconic Rite of Passage is tailor-made for entry into Mystic Theurge with no actual casting levels lost.

Clr1-3
Mystic Theurge1-3
Incant1-10
MT4-7


Greater Rite requires 6HD to function, so this build doesn't work, unless I'm missing something. I like it though, if it worked.

And yeah, the phrase "thrown into the deep end" doesn't even cover what a newbie is going to go through in a super-optimized party like this. It takes a large amount of play skill to take advantaged of a complex build-- that includes ANY full spellcaster, not just the extremely optimized builds suggested here. I truly feel sorry for him. It's easier to learn in a low-op group.

My suggestion is get build help, a LOT of build help, from the other optimizers in your party. Don't be afraid to ask them for help. Hopefully that will get you up to speed ASAP.

Flickerdart
2011-08-04, 02:41 PM
Yeah, Mailman is probably your best bet - your party members will be incredibly good at battlefield control and buffing themselves sky-high, but at the end of the day you need someone to actually deal the damage. It also doesn't take a lot of system mastery to nuke things for a ton of damage.

Urpriest
2011-08-04, 02:54 PM
Yeah, Mailman is probably your best bet - your party members will be incredibly good at battlefield control and buffing themselves sky-high, but at the end of the day you need someone to actually deal the damage. It also doesn't take a lot of system mastery to nuke things for a ton of damage.

Plus, Mailman is spelled out level by level, so he won't have a hard time figuring out what to do.

Madwand99
2011-08-04, 05:11 PM
It occurred to me that no one has posted a link yet, so here you go:

The Mailman (http://community.wizards.com/go/thread/view/75882/19868534/The_Mailman:_A_Direct_Damage_Sorcerer?pg=1)

sreservoir
2011-08-04, 05:23 PM
If you're already going Loredrake, might as well be Venerable (+3 all mental stats, but Dragonwrought Kobolds get no physical penalties for this) and use the Greater Draconic Rite of Passage, which requires one feat and gives you -4 hp, -1kgp, and +1 Sorcerer Level. That'll put you a full spell level above your peers.

Then consider Mage of the Arcane Order for spell flexibility, and Wings of Flurry for shootin' bad guys.

JaronK

loredrake is +2 effective levels, no? you'd be two levels ahead.

JaronK
2011-08-04, 05:30 PM
Lore drake gives you +2 Sorcerer levels, GDRP gives +1. But Sorcerers are half a spell level behind Wizards and Clerics naturally, and two Sorc levels gives one spell level, so with all of those in play he'd be one spell level ahead of everyone else... at any given level, he'd have access to one higher level of spells (until he maxes at 9s, of course... at which point he can start taking epic feats at level 15).

JaronK

Midnight_v
2011-08-04, 05:35 PM
It occurred to me that no one has posted a link yet, so here you go:

The Mailman (http://community.wizards.com/go/thread/view/75882/19868534/The_Mailman:_A_Direct_Damage_Sorcerer?pg=1)


+1 I was appalled that it wasn't the first or second post. It is pretty much THE go to sorcerer especially for learning curvature. Its easy and does its job well, but it has the potential to get complex. Bravo tier 2.

Retech
2011-08-04, 05:36 PM
*Cough*


Venerable Loredrake GDRP White Dragonspawn Abomination is even better. You can put in your background that you are the absolute perfect model of your race, giving you even more sorcerer levels. From this, a total of +5 sorcerer levels, which absolutely craps on anything a wizard can bring to bear.

Actually, how about...

Cleric 1/Mystic Theurge X

Just ask your DM to allow additional "epic level" Mystic Theurge, going past level 10 and just continuing the spell progression. Use your cleric side to DMM Persist every single buff imaginable by spamming nigh sticks and use your sorcerer side for the spells that actually give saves.

You can pretty much combine the race with any build out there and make it even stronger. I played one of these at level 5 (giving me level 10 sorc casting, aka level 5 spells) and it absolutely trashed everything (it was a random series of one-shot adventures that was PVP, and everyone for themselves in their most optimised builts, save Pun pun)

JaronK
2011-08-04, 06:31 PM
*Cough*


Venerable Loredrake GDRP White Dragonspawn Abomination is even better.

I for one wouldn't want the level adjust. Plus there are a variety of issues with that template.

JaronK

gbprime
2011-08-05, 01:15 PM
I'm sorry, I just cant sit by and watch this thread any longer.

This guy is a sefl proclaimed absolute noob and you guys are throwing some of the most complicated, difficult to understand optimization methods at him.

Now I realise his DM has done him a major disservice by telling him to make a loredrake kobold in the first place, but you guys are going to give this poor chap an anyuerism.

+1 and amen. Hence my somewhat simpler solution.

DrDeth
2011-08-05, 04:32 PM
OK, I am going to be the devils advocate here and suggest a completely different way for the noob to go. The Ranger variant from the Dungeon book which allows the ranger to find traps like a rogue. Or maybe even Rogue/Fighter. Or scout. Yep, those are lower power level choices than what is already in the party. But the last thing that party needs is more spellslingers. WHATEVER build the OP does will be overshadowed by the super min/maxed builds of the more experienced players. Even if we build him a super-munchkin, the fact that he’s inexperienced will mean his spellslinger will either be overmatched all the time, or the other three players will be always telling him what to do. Both are boring.

But that party doesn’t have a skill-monkey or a tank nor even a healbot (although of course the druid can heal and even tank).

Being the lone skillmonkey in a party of blasters/controllers/spellslingers will make him feel very useful, even if he is outpowered. It’s also hwaaaay easier to run. He’ll have fun.

So a skillmonkey who can deal out some nice mêlée damage is just the ticket. And the ranger variant can do both. If he wants to add flavor, ask the DM if he can be some exotic race (like a drow, but not with dual scimitars, eh?, maybe half-dragon?)

Hanuman
2011-08-06, 08:43 AM
OK, I am going to be the devils advocate here and suggest a completely different way for the noob to go. The Ranger variant from the Dungeon book which allows the ranger to find traps like a rogue. Or maybe even Rogue/Fighter. Or scout. Yep, those are lower power level choices than what is already in the party. But the last thing that party needs is more spellslingers. WHATEVER build the OP does will be overshadowed by the super min/maxed builds of the more experienced players. Even if we build him a super-munchkin, the fact that he’s inexperienced will mean his spellslinger will either be overmatched all the time, or the other three players will be always telling him what to do. Both are boring.

But that party doesn’t have a skill-monkey or a tank nor even a healbot (although of course the druid can heal and even tank).

Being the lone skillmonkey in a party of blasters/controllers/spellslingers will make him feel very useful, even if he is outpowered. It’s also hwaaaay easier to run. He’ll have fun.

So a skillmonkey who can deal out some nice mêlée damage is just the ticket. And the ranger variant can do both. If he wants to add flavor, ask the DM if he can be some exotic race (like a drow, but not with dual scimitars, eh?, maybe half-dragon?)
Chacast + Leadership Skillmonkey cohort + clairvoyance + g. mighty wallop + doublekeen spell + truestrike. Go for the ability that lets you sneakattack from any distance and start crafting potions of glibness.

Or, my personal favorite combination, go with a pixie marshal cohort.

Did someone say sleep/memory erase arrows from flying invisible with an added +20 and huge dex/size racial?

Paul H
2011-08-06, 06:16 PM
Hi

Occam's Razor...

Just ask if he allows Pathfinder Sorceror's. Extra abilities, extra spells known, D6 HP. Each with it's own background for flavour - Draconic, Celestial, etc.
(Draconic gets claws, bite, breath weapon, elemental resistance, bonus damage to their chosen element, etc).

No splat books. Simplest ways often easiest.

Thanks
Paul H
Edit; http://www.d20pfsrd.com/classes/core-classes/sorcerer

Khorin
2011-08-07, 02:56 PM
I just came back from an unexpected 4-days long vecation and.. wow... many replies

It's true that i am not experienced with spell selections but I fell in love with the Sorc flavor + my friends suggested that they can help with the spell selection, less truble for me!

They pointed out the mailman too & i am closer to incantatrix+sanctified. throwing fireballs that explore to golden divine energy is priceless. But the mystic theurge build is temppting too. Unfortunatelly there's no flaws/ LA buyoff/ leadership.

I said i am not any PRO, but I am not total noob either, mates :smalltongue:

I got most of what was posted & I googled the rest.

Thank you for your replies:thog:

ericgrau
2011-08-07, 04:17 PM
Recent thread on this (and plenty more on google):
http://www.giantitp.com/forums/showthread.php?t=210417

Tvtyrant
2011-08-07, 04:28 PM
Rainbow Shadowsnake gets you casting off the Beguiler and Cleric lists, which means you can cast the better part of both lists. Beguiler is going to always be useful, and while weaker then the Sorc it takes less optimization. The Cleric list will bring you up to the others power level but maintain the simplicity.

Khorin
2011-08-07, 05:15 PM
Rainbow Shadowsnake...

what is that?

sreservoir
2011-08-07, 06:10 PM
what is that?

beguiler/rainbow servant/shadowcraft mage, I'd assume.

although with all those cleric spells, taking a full-round to use a heightened image will feel a bit slow.

Khorin
2011-08-08, 02:50 AM
beguiler/rainbow servant/shadowcraft mage, I'd assume.

although with all those cleric spells, taking a full-round to use a heightened image will feel a bit slow.

-4 spellcasting progression is not so good though..

darksolitaire
2011-08-08, 06:09 AM
Text trumps table..?

Jack_Simth
2011-08-08, 07:30 AM
I read the classes & i ended up playing a Sorc because i love the flavor too much to take anything else. When i said that to my DM he said it's ok & that i sould be a dragonwrought kobold with Loredrake archetype so i will be 1 lvl ahead of the others in spellcasting so the gap of power will be seriously shortened.

I am Here on the forum asking for your guidance into a build, Alternative Class Features, Prestige Classes, Spell selections.

Thanks in advance mates, & sorry for my bad english, i am not a native speaker:smalleek:
He's encouraging the Dragonwrought Loredrake? Interesting. If flaws are permitted, you'll also want to go into Mage of the Arcane Order (Complete Arcane), and the web enhancement for Races of the Dragon for the Greater Draconic Rite of Passage (http://www.wizards.com/default.asp?x=dnd/we/20060420a).

Oh yes, to qualify for Mage of the Arcane Order, you'll need:
Cooperative Spell (Complete Arcane)
Any one other metamagic feat
and Arcane Preparation (Complete Arcane)

Why Mage of the Arcane Order? It allows you to get those once in a while spells. Effectively once per day, you can take a round to grab any Sor/Wiz spell in the player's handbook below a level based on what level you have in Mage of the Arcane Order. Stays until you cast it (to a maximum of 1 minute per caster level).

As for your spell selection:
1) Take Heighten Spell (the feat) - this prevents your low-level save-or-lose spells from becoming trivial to save against at high levels.
2) Offensively, make sure you have:
a) A good Fort save-or-lose spell (Such as Cloud of Bewilderment (Spell Compendium), Stinking Cloud, or Baelful Polymorph)
b) A good Reflex save-or-lose spell (Such as Web, Resilient Sphere, or Wings of Flurry (Races of the Dragon))
c) A good Will save-or-lose spell (Charm Monster, Glitterdust, Slow)
d) A good no-save spell (Solid Fog is very popular, as is it's big brother, Acid Fog, but Scorching Ray or [Melf's] Acid Arrow will do in a pinch. Ray of Enfeeblement is also very popular)
e) A good no-SR spell (the Orb line from Spell Compendium is very handy)
f) At least two different damaging elements (Orb of Force (Spell Compendium) and one other Orb from the same section - Fire is quite popular, due to the daze)
Do note that some categories will overlap (Glitterdust, Web, and Cloud of Bewilderment, for instance, do not allow SR, while still filling each type of save - they're also all 2nd level spells)
3) Defensively, make sure you have:
a) A way to see invisibile things (See Invisibility is common, but Greater Blindsight + Glitterdust will also do well)
b) Flight (either the standard Fly spell or overland flight - or something that is a little less common)
c) Miss chance (separate from See Invisibility). Displacement, Blink, Greater Blink (Spell Compendium), or better, Greater Mirror Image (Player's Handbook II)
d) A way to get resistance to energy (Protection from Energy, Resist Energy, or Energy Immunity (Spell Compendium).
e) Teleportation (even if it's just Dimension door)

Let's see... am I missing anything?

Raendyn
2011-08-09, 08:51 AM
If flaws are permitted

Well, he said no flaws. no leadership, no buyoff..

As, JSmith said by taking Greater Draconic rite you gain +1 sorc spellcasting progression. Added that your DM encourages Loredrake that +3 spellcasting plus +3 to mental stats costing 3 hp , 2 feats & 1000gp. Its an unfail deal, but you are the one over-favored, so grab it!

There may not be LA buyoff but even with this you may still be willing to take white dragonspawn template from Dragonlance Campaign setting. you trade 1 LA for +7 NArmor flight speed, breath weapon, +2 dex +2 con, + 1 sorc lvl. Only drawback, you will be -1HD witch means -HP/consitution & vulnerability to some spell effects depending on your lvl.

Now you are -1HD & +4 spellcasting lvls, which means +3 spellcasting ahead of your party spallcasters. You have space to take that Sanctified one of Kord lvl you wanted for throwing golden fireballs, There is space to take Sandshaper & even one more.

Since the powerlvl is at this lvl ask your DM if he allows the book Heroes of Horror. If he does, then there are 2 more options available to you, Fiendblooded it adds few stats & spells known,
Well, it needs knowledge planes 8 ranks but IIRC "Ask the Wizards" FAQ has mentioned that the ranks are in truth only 3, that's why all the relevant builds in the book are (Sorc-6/ Firendblooded -X) ask your DM & take a look.

The other part of the book you might find usefull ( yes i don't think that its broken if there is a sephard in the party, x10 actions..) is the Tainted Scholar i wont say anything more just take a look.

Being ahead in the spellcasting means you can loose even more lvls. you can take Wyrm wizard lvls from draconomicon & every 2 lvls add ANY spell to your class list spells you can gain greater anyspell, Miracle, Divine insight to persist EVERYTHING with incantatrix or w/e

sorc 5/ Incantatrix 10/Sanctified one of Kord-1/Wyrm-Wizard 2/tainted scholar 1
19 lvls +1 the LA you are done. Casting as 20 lvl Sorc.

You have to take Dragonwrought + draconic reservoir 5 feats left
you take 4 metamagics from incantatrix

For those see what GBprime & Jack_smith have mentioned ( & the rest of course) & since you said you took a look at mail man ... you are good to go!!

Hanuman
2011-08-09, 12:44 PM
-4 spellcasting progression is not so good though..

I think the lack of progression is made up for with negating all costs of spell components?

sreservoir
2011-08-09, 10:51 PM
-4 spellcasting progression is not so good though..

it's full-casting by RAW because text trump table.

(the RAI is probably that it does lose the progression, since it's a "moderate spellcasting" prc, but that's not what's actually written.)