Bloodgruve
2011-08-04, 08:58 AM
Looking for suggestions for a home brew class. Got a player that has expressed a lot of interest in playing a witch. There is an old AD&D/2E class writeup for a witch that she's been holding on to since the 80's involving most notably Candle Magic. She is the type of player that does not do too well with a lot of options though. I'd like some suggestions of abilities that would add flavor but would be easy to work with. I think my build is a bit advanced and would like some advice on simplifying it while maintaining flavor. She is currently a monk/rogue dmg dealer, losing her dmg would hurt for we only run a Bard, Monk/rogue and Ardent.
So far:
*Spells - List taken from DMG p175, progression similar to a bard but to 9th lvl.
*Eldritch Blast - Progression as per warlock but w/o the ability to imbue it.
*Candle Magic - Magic Circle vs Alignment lvl5, vs Element lvl10 and finally spell holding(Extend Spell) for as long as the candle burns.
*Familiar -or- Shape Change to "familiar"
*Brew- Ability to brew short lived potions per day.
*Broom- Hovering>Flying mount
*Coven - lvl18 gain followers.
*Longevity - lvl20 stop aging
I'd like to explore the Candle Magic and Brew abilities some, suggestions appreciated.
TYVM
Blood~
So far:
*Spells - List taken from DMG p175, progression similar to a bard but to 9th lvl.
*Eldritch Blast - Progression as per warlock but w/o the ability to imbue it.
*Candle Magic - Magic Circle vs Alignment lvl5, vs Element lvl10 and finally spell holding(Extend Spell) for as long as the candle burns.
*Familiar -or- Shape Change to "familiar"
*Brew- Ability to brew short lived potions per day.
*Broom- Hovering>Flying mount
*Coven - lvl18 gain followers.
*Longevity - lvl20 stop aging
I'd like to explore the Candle Magic and Brew abilities some, suggestions appreciated.
TYVM
Blood~