Valaqil
2011-08-04, 09:45 AM
I'm playing a Level 4 Warforged Artificer in a new campaign. To get a few things out of the way: I didn't know how powerful they were starting out, but that's because I knew nothing about anything in Eberron. Since then, I've read three commonly linked guides (Artificer Handbook (http://community.wizards.com/go/thread/view/75882/19872330/Artificer_Handbook_%28rough_draft%29), Unofficial Artificer Guide (http://brilliantgameologists.com/boards/index.php?topic=5929.0), and Zeroficers (http://brilliantgameologists.com/boards/index.php?topic=11474.0)) as well as a few of the Artificer threads on this subforum. I'm not looking to optimize. I want to know what my options are and make some good choices, but I don't want to break the party/campaign/whatever. Our party is two rogues, a Divination specialist Wizard and me. I should probably do what I can to help the party, esp. with combat, but we're not in a high-combat game anyway (Together, they fight crime solve mysteries!).
I want my primary party role to be a Buffificer/Craft-Monkey who keeps everyone well-stocked/prepared. I'm debating on whether I should focus a little more on being a Melee-ficer or Blastificer as my combat role since I could buff myself fairly well. I've taken Adamantine Body and Skill Focus: UMD for feats, crafted most of my reserves on scrolls (and a +3 UMD belt), and made sure I get my skill synergies. I didn't take a UMD tool because the DM and I agreed that it doesn't make much sense. I'm also trying to limit everything I use to Core, ECS, and RoE because, again, I'm not here to break anything -- although I'd probably be fine with bending a few things.
To the questions:
(1) Homunculi. I _just_ hit Level 4 so it's time to decide about this. First, how do you handle Warforged lacking blood to create a Homunculus? Which would you suggest? At first I was thinking Dedicated Wright, but I've had sufficient downtime (so far) and I'm considering the Messenger or Iron Defender now. I think I'll make two, one now, one in a level or two, but it's a question of which of the three first.
(2) Crafting costs. The gp costs don't bother me as much as the xp costs. Scrolls aren't so bad, but a single Homunculus completely wipes out my reserve at this level and Wondrous Items can quickly do the same. I could take Legendary Artisan as my Level 4 bonus feat to lessen xp costs, but everyone suggests Extraordinary Artisan to reduce the gp costs. Which is worse? How would you cope with funneling xp? I get Retain Essence next level, but that doesn't help now. Item Familiar seems cheesy and potentially game-breaking (or contributing to it) for the major bonuses (UMD, xp) to crafting, but it looks attractive right now. I really don't want to keep wiping out my reserve in a hurry and lagging behind the others in xp.
(3) What/How much to craft. As a Wizard/Artificer/Whatever, do you prefer to wait it out and craft something or buy it? For example, the Quiver of Ehlonna (slightly cheaper than Heward's) looks like a handy thing to have, but I can't craft it for three levels. Would you spend the gp to buy it or wait until you could craft it at a much cheaper price? Which items are worth buying asap, and which should I craft when I get the chance? Are there any items you'd recommend at this level?
I want my primary party role to be a Buffificer/Craft-Monkey who keeps everyone well-stocked/prepared. I'm debating on whether I should focus a little more on being a Melee-ficer or Blastificer as my combat role since I could buff myself fairly well. I've taken Adamantine Body and Skill Focus: UMD for feats, crafted most of my reserves on scrolls (and a +3 UMD belt), and made sure I get my skill synergies. I didn't take a UMD tool because the DM and I agreed that it doesn't make much sense. I'm also trying to limit everything I use to Core, ECS, and RoE because, again, I'm not here to break anything -- although I'd probably be fine with bending a few things.
To the questions:
(1) Homunculi. I _just_ hit Level 4 so it's time to decide about this. First, how do you handle Warforged lacking blood to create a Homunculus? Which would you suggest? At first I was thinking Dedicated Wright, but I've had sufficient downtime (so far) and I'm considering the Messenger or Iron Defender now. I think I'll make two, one now, one in a level or two, but it's a question of which of the three first.
(2) Crafting costs. The gp costs don't bother me as much as the xp costs. Scrolls aren't so bad, but a single Homunculus completely wipes out my reserve at this level and Wondrous Items can quickly do the same. I could take Legendary Artisan as my Level 4 bonus feat to lessen xp costs, but everyone suggests Extraordinary Artisan to reduce the gp costs. Which is worse? How would you cope with funneling xp? I get Retain Essence next level, but that doesn't help now. Item Familiar seems cheesy and potentially game-breaking (or contributing to it) for the major bonuses (UMD, xp) to crafting, but it looks attractive right now. I really don't want to keep wiping out my reserve in a hurry and lagging behind the others in xp.
(3) What/How much to craft. As a Wizard/Artificer/Whatever, do you prefer to wait it out and craft something or buy it? For example, the Quiver of Ehlonna (slightly cheaper than Heward's) looks like a handy thing to have, but I can't craft it for three levels. Would you spend the gp to buy it or wait until you could craft it at a much cheaper price? Which items are worth buying asap, and which should I craft when I get the chance? Are there any items you'd recommend at this level?