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WarKitty
2011-08-04, 04:33 PM
A question for those of us who are not naturally charismatic - how exactly do you roleplay a high-charisma character? I've been trying to get the hang of it, but, well, it's rather difficult to give an impression of a mental ability score that doesn't fit your own. I want to avoid either relying on physical beauty or strictly relying on the dice.

Cespenar
2011-08-04, 04:47 PM
You can always describe your character's actions, like, in third-person. For example,

-Instead of giving an actual speech, tell that your character gives a speech in which he addresses the recruits and calls to their sense of nationality, etc.

-Instead of singing a song, tell that your character sings a song about, say, an old hero that goes off to rescue a princess from a dragon, but ends up befriending the dragon and ditching the princess, etc.

-Intimidate, bluff and persuasion are even easier to describe. Use your adjectives.

Honestly, unless your group is from a very strict "act it out" school, I can't see much of a problem here.

Hatchet91
2011-08-04, 05:02 PM
I dont tend to have much problems but then again several of my freinds have dubbed me the bull**** king. (it doesnt help i work in sales)


i have to agree with above as the best way to deal with it if you areng good at thinking on the fly.

as far as singing and such my first char i played was a bard (i have no musical talent at all) but i would bring a guitar hero guitar with me everytime and would play music off of my ipod or computer which ever i had on me (the guitar was an unforgetten realms joke)

Totally Guy
2011-08-04, 05:04 PM
My answer is kind of a cop out because it's pretty much "rely on the dice"... But I'll go a little deeper than that.

You and the GM ought to really formalise the dice rolls. This has worked wonders for us.

You need to communicate the intent of your social action. Tell the GM exactly what you are aiming for.

The GM can then set a difficulty using the system. Or the GM can say that your intent is not appropriate to a social task.

Then you need to show the GM how you are going to go about accomplishing the intent. This is the roleplaying task. And you roleplay it.

Then the GM can either agree that the roleplaying task was appropriate to the intent or disagree and say that it wasn't.

If the roleplaying task was appropriate to the intent the GM then says which skill to roll (based on the RP). If the GM's difficulty is met then the intent is accomplished. If it isn't the GM takes the conversation in a different direction in which you do not get what you wanted. The GM should ensure that each outcome relates back to the roleplaying task that you performed.


It sounds complicated but it works well. The best part of this is choosing the intent you really need. You've got to consider how you'll roleplay appropriately to getting it, you've got to consider how the GM will rate its difficulty and you've got to consider the implications of getting what you want. Whenever you roll you can be certain that if you succeed your creative input really mattered and gave weight to the situation.

I hope that's helpful. I read something similar on the Critical Hits site by Chatty DM. And he's a really smart guy.

SowZ
2011-08-04, 05:04 PM
It is tough to play a charismatic character without charisma/natural acting ability. It is also tough to play a character who is significantly smarter than you are.

WarKitty
2011-08-04, 05:14 PM
The hardest part is usually thinking on the fly - it takes me a little bit to come up with what to say IC, which tends to make my characters look a bit socially awkward.

@Totally Guy: 90% of the problem interactions do not involve rolling the dice at all, as there is no specific goal that requires the use of one of the skills. The biggest issue is in interactions with the other characters - there's little point in playing a high-charisma character if the rest of the party sees you as awkward or inept.

Totally Guy
2011-08-04, 05:29 PM
If you aren't trying to have something that you can't otherwise get then there's no need for dice. That's true.

So I say; relax.

Part of playing a cool, calm and socially smart person is knowing that you don't have to do requests.

"You're supposed to be the socially clever one!"
"Part of that is knowing that I don't have to care about being socially clever at all times and still being confident that when it matters I'll pull it out of the bag."

If there's nothing at stake then you can pretty much always take this line.

I studied maths, doesn't mean that I do requests for people. But when it matters I work it out and do my thing.

SowZ
2011-08-04, 05:31 PM
The hardest part is usually thinking on the fly - it takes me a little bit to come up with what to say IC, which tends to make my characters look a bit socially awkward.

@Totally Guy: 90% of the problem interactions do not involve rolling the dice at all, as there is no specific goal that requires the use of one of the skills. The biggest issue is in interactions with the other characters - there's little point in playing a high-charisma character if the rest of the party sees you as awkward or inept.

This is my solution- Charisma is both appearance and force of personality. If a player is good at thinking on the fly but his Charisma has a low-medium score, okay, his low score doesn't represent his lack of social skills but his ugly appearance. If a player is bad at thinking on the fly for social scenarios but still has a good Charisma, okay, his Charisma doesn't represent good social skills and force of personaity but instead his stunning looks.

WarKitty
2011-08-04, 05:35 PM
This is my solution- Charisma is both appearance and force of personality. If a player is good at thinking on the fly but his Charisma has a low-medium score, okay, his low score doesn't represent his lack of social skills but his ugly appearance. If a player is bad at thinking on the fly for social scenarios but still has a good Charisma, okay, his Charisma doesn't represent good social skills and force of personaity but instead his stunning looks.

Unfortunately with this particular character I'm fighting age a bit - our group doesn't want to consider an almost-40 woman as conventionally "beautiful," nor do I want to simply create another bimbo.

SowZ
2011-08-04, 05:38 PM
Unfortunately with this particular character I'm fighting age a bit - our group doesn't want to consider an almost-40 woman as conventionally "beautiful," nor do I want to simply create another bimbo.

40 year old women can be very beautiful. Even if she isn't conventionally so, she can have sharp, refined features that add elegance with age. Throw on a confident demeanor/way of holding oneself and you have a woman who is not a bimbo but has an intelligent attractiveness.

WarKitty
2011-08-04, 05:41 PM
40 year old women can be very beautiful. Even if she isn't conventionally so, she can have sharp, refined features that add elegance with age. Throw on a confident demeanor/way of holding oneself and you have a woman who is not a bimbo but has an intelligent attractiveness.

Besides, we already have the bimbo role filled by the new guy.

SowZ
2011-08-04, 05:45 PM
Besides, we already have the bimbo role filled by the new guy.

Yeah, but you could be this kind of hot woman (http://www.youtube.com/watch?v=brqxEdwsTQs), not a bimbo.

Katana_Geldar
2011-08-04, 06:02 PM
It is tough to play a charismatic character without charisma/natural acting ability. It is also tough to play a character who is significantly smarter than you are.

It's also hard to play a character sufficently dumber than you are. My current character is a barbarian with a Charisma of 17 and a Intelligence of 9.

Engine
2011-08-04, 06:27 PM
The hardest part is usually thinking on the fly - it takes me a little bit to come up with what to say IC, which tends to make my characters look a bit socially awkward.

If you need a moment or two to come up with something, use that to your advantage. You don't need to say something to be (or appear) charismatic, a good facial expression could say more than a lot of words. You could remain in silence when you have to say something for a couple of moments, like what you're about to say is really important and everyone should listen. Comes to mind the speech Robert Kennedy gave in Indianapolis about Martin Luther King's death: he obviously took his time during the speech, you could do the same.

flumphy
2011-08-04, 06:32 PM
Unfortunately with this particular character I'm fighting age a bit - our group doesn't want to consider an almost-40 woman as conventionally "beautiful," nor do I want to simply create another bimbo.

Well, why does she have to be beautiful at all? Like others have said, charisma is also about force of personality. Darth Vader, for example, has a high charisma. So do creepy, old warlocks with willing deformity.

Use your insecurities to your advantage by playing the strong, silent type whose words are commanding when they speak at all.

Esprit15
2011-08-04, 06:46 PM
It's also hard to play a character sufficently dumber than you are. My current character is a barbarian with a Charisma of 17 and a Intelligence of 9.

I know the problem. I'm playing with a guy who is playing a fighter with 12 intelligence, but everything he says sounds like a college English professor and it just drives me crazy. I find it easiest to slightly dumb down your vocabulary depending on how much smarter you are than your character. If someone has the opposite problem, try talking in long sentences instead (think V from Order of the Stick).

Volthawk
2011-08-04, 06:55 PM
I know the problem. I'm playing with a guy who is playing a fighter with 12 intelligence, but everything he says sounds like a college English professor and it just drives me crazy. I find it easiest to slightly dumb down your vocabulary depending on how much smarter you are than your character. If someone has the opposite problem, try talking in long sentences instead (think V from Order of the Stick).

To be fair, 12 Int is kinda smart, considering the average population will have straight 10s/11s, or the nonelite array which has its highest stat at 13.

snoopy13a
2011-08-04, 06:59 PM
It is tough to play a charismatic character without charisma/natural acting ability. It is also tough to play a character who is significantly smarter than you are.

I disagree. Intelligence is usually reflected in cognitive ability. Intelligent people are better at math, reading comprehesion, learning languages, and in a fantasy game, learning wizard spells. In-game these abilities are reflected through mechanics.

Decision-making under pressure, common sense and prudence fall more into the Wisdom category. There are many intelligent people who make stupid decisions.

Unless the DM presents a logic puzzle or something of that nature, I don't think out-of-game intelligence makes that much of a difference.

Xyk
2011-08-04, 07:01 PM
As a DM, when I have a non-charismatic player playing a charismatic character, I just decide that whatever the player said works much better than it normally would. Unless it would be funny to not do that. I have a humorous anecdote for this:

the PCs were investigating minotaur attacks in the middle of the night. They met a witness, and talked to him. The bard, whose player has trouble taking anything seriously, had a big grin on his face while trying to comfort this guy who just watched his wife and kids get slaughtered by a minotaur.

Witness: "Wh...Why are you smiling?"
Bard: "Oh...I...uh...just thought of this really funny joke. Do you wanna hear it?"
Witness: "A joke might be nice about now"
Bard: "Okay. A minotaur walks into a bar..."
Witness: :smalleek:
Bard: "...and he kills everybody!"

Esprit15
2011-08-04, 07:02 PM
To be fair, 12 Int is kinda smart, considering the average population will have straight 10s/11s, or the nonelite array which has its highest stat at 13.

I know it's smart, but unless the only reason he is that smart is his vocab it seems to be overdoing it a bit. Eh, just my nitpicking.

SowZ
2011-08-04, 07:06 PM
I disagree. Intelligence is usually reflected in cognitive ability. Intelligent people are better at math, reading comprehesion, learning languages, and in a fantasy game, learning wizard spells. In-game these abilities are reflected through mechanics.

Decision-making under pressure, common sense and prudence fall more into the Wisdom category. There are many intelligent people who make stupid decisions.

Unless the DM presents a logic puzzle or something of that nature, I don't think out-of-game intelligence makes that much of a difference.

Depth of thinking, examining situations, and the grasping of tough concepts are all Int., too.

Katana_Geldar
2011-08-04, 07:14 PM
Witness: "Wh...Why are you smiling?"
Bard: "Oh...I...uh...just thought of this really funny joke. Do you wanna hear it?"
Witness: "A joke might be nice about now"
Bard: "Okay. A minotaur walks into a bar..."
Witness: :smalleek:
Bard: "...and he kills everybody!"

I think that's funny!

Esprit15
2011-08-04, 07:21 PM
I think that's funny!

I laughed as soon as I saw Minotaur in the joke.

Dienekes
2011-08-04, 07:55 PM
Just pretend you're this (http://www.youtube.com/watch?v=8mISoR_3eXY&t=0m15s)guy (http://www.youtube.com/watch?v=aKfbSHW9uGA).

Gamer Girl
2011-08-04, 08:09 PM
A question for those of us who are not naturally charismatic - how exactly do you roleplay a high-charisma character? I've been trying to get the hang of it, but, well, it's rather difficult to give an impression of a mental ability score that doesn't fit your own. I want to avoid either relying on physical beauty or strictly relying on the dice.


Well, you can't....unless you have the ability to act.

But charisma is one of them vague things, there is not just 'one way' to be charismatic. It's a bit of everything and nothing.

WarKitty
2011-08-04, 08:14 PM
Put it this way...I tend to be the person that people go "Oh, I'm sorry, I didn't realize you were there/saying something/trying to join in!" when I'm around. I do enjoy playing high-charisma characters, I'm just not sure how to make them come across that way.

Zonugal
2011-08-04, 08:15 PM
A question for those of us who are not naturally charismatic - how exactly do you roleplay a high-charisma character? I've been trying to get the hang of it, but, well, it's rather difficult to give an impression of a mental ability score that doesn't fit your own. I want to avoid either relying on physical beauty or strictly relying on the dice.

My advice, for a beginner to highly-charismatic characters, fake it till you make it. Charisma follows no intrinsic rule. You merely have a magnetic personality. Whatever you do people seem to love it. You could be the highest of extroverted charisma (think George Clooney) or a bumbling, jittery type of charisma (think Hugh Grant). Either way you just seem to ignite something in people.

Going in as a beginner though I'd recommend taking a strong example from Captain Zap Brannigan from Futurama. Act as if every action, word, everything carried the weight of the world. You are a hero. Women want you and men want to emulate you. Taking inspiration from James Kirk is also useful here.

Basically Fake it till you Make it.

WarKitty
2011-08-04, 08:18 PM
My advice, for a beginner to highly-charismatic characters, fake it till you make it. Charisma follows no intrinsic rule. You merely have a magnetic personality. Whatever you do people seem to love it. You could be the highest of extroverted charisma (think George Clooney) or a bumbling, jittery type of charisma (think Hugh Grant). Either way you just seem to ignite something in people.

Going in as a beginner though I'd recommend taking a strong example from Captain Zap Brannigan from Futurama. Act as if every action, word, everything carried the weight of the world. You are a hero. Women want you and men want to emulate you. Taking inspiration from James Kirk is also useful here.

Basically Fake it till you Make it.

James Kirk...you have got to be kidding. That guy is a $#&@*$ and I can't really fathom what women see in him other than the Power of Plot.

P.S. if it's relevant I'm playing a middle-aged female character. I know it's not supposed to be different, but I've found charisma type stuff is one of those things where expectations can differ between men and women.

Gamer Girl
2011-08-04, 08:27 PM
James Kirk...you have got to be kidding. That guy is a $#&@*$ and I can't really fathom what women see in him other than the Power of Plot.

P.S. if it's relevant I'm playing a middle-aged female character. I know it's not supposed to be different, but I've found charisma type stuff is one of those things where expectations can differ between men and women.

Lots of women fall for the James Kirks(or James Bonds or Jessie James or...)

Hummm...well I 'play' a middle-aged female in real life...lol. But I have very low charisma(penalty of being evil).

Otherwise...lets see:

*Touch. Middle-aged females are always touching people to form the personal real connection. Often on the hand, arm, shoulder and such.

*Asking for help. Middle-aged females are always asking for help with anything. Sure they could do it themselves, they just don't want too.

*Group Think. Middle-aged females don't want to be alone much. Similar to asking for help, they will often ask people to hang around or do things with them.

*Listen. Middle-aged females listen to what is told to them, and even more so they care about it.

Zonugal
2011-08-04, 09:00 PM
James Kirk...you have got to be kidding. That guy is a $#&@*$ and I can't really fathom what women see in him other than the Power of Plot.

P.S. if it's relevant I'm playing a middle-aged female character. I know it's not supposed to be different, but I've found charisma type stuff is one of those things where expectations can differ between men and women.

Do you know what your mental stat array is?

WarKitty
2011-08-04, 09:03 PM
Do you know what your mental stat array is?

http://www.dndsheets.net/view.php?id=21181

Zonugal
2011-08-04, 09:15 PM
Oh my yes! A nine in wisdom! Wisdom is my favorite stat to dump because it allows for such foolishness & idiocy, it works so well for a lot of characters (especially adventurers) to be unwise.

So there are a couple options with 13 Int, 9 Wis and 14 Cha.

You could do an egotistical, washed-up has-been who still envisions her self as the life of the party where ever she is. Whenever you enter a conversation immediately: [A.] assume it was about you & [B.] take it over. Always assume someone will recognize you/have heard of you. Basically with this angle is you are forcing down your social anxiety of being forgotten by trying to be as large & in charge as possible.

The other alternative would be to take a chapter from all the queen-bees we see in high school films. Leader of the cheer-leading squad who is power hungry and lacks the vision or foresight to see where her decisions will take her (all she cares about is if she looks fine doing it). Very catty, very loud and in your face. Any character in the limelight threatens her especially other women. Her charisma to a degree would come from her looks but even more so it would be from intimidating others into feeling she is necessary in their lives. "Remember you need me, you'd be nothing without my friendship. God, I sacrifice so much hanging out with you," is the model of her companionship with others.

What do you think of those? I could keep on going with archetypical models...

WarKitty
2011-08-04, 09:18 PM
Oh my yes! A nine in wisdom! Wisdom is my favorite stat to dump because it allows for such foolishness & idiocy, it works so well for a lot of characters (especially adventurers) to be unwise.

So there are a couple options with 13 Int, 9 Wis and 14 Cha.

You could do an egotistical, washed-up has-been who still envisions her self as the life of the party where ever she is. Whenever you enter a conversation immediately: [A.] assume it was about you & [B.] take it over. Always assume someone will recognize you/have heard of you. Basically with this angle is you are forcing down your social anxiety of being forgotten by trying to be as large & in charge as possible.

The other alternative would be to take a chapter from all the queen-bees we see in high school films. Leader of the cheer-leading squad who is power hungry and lacks the vision or foresight to see where her decisions will take her (all she cares about is if she looks fine doing it). Very catty, very loud and in your face. Any character in the limelight threatens her especially other women. Her charisma to a degree would come from her looks but even more so it would be from intimidating others into feeling she is necessary in their lives. "Remember you need me, you'd be nothing without my friendship. God, I sacrifice so much hanging out with you," is the model of her companionship with others.

What do you think of those? I could keep on going with archetypical models...

Erm...I'd pin both of those as around a 7 charisma? Also, this is a holy warrior. A high-charisma character should not annoy the party.

Edit: Also, there's backstory up at the bottom of the page that includes a fair personality description. Here's the most relevant bit:


At this point, Selwyn has been a full-fledged paladin for six years. She still wears the light armor and weapons that she used in her youth, though these are far more finely made. Though dedicated to her cause, she is perhaps a bit over-eager still to prove herself. In addition to the normal vows, she has taken on a special vow of chastity. Unfailingly polite, she has never forgotten her background, though she will also generally refuse to talk about it. Marked as she is, some part of her still dreads the unmasking of her old identity.

Dimers
2011-08-04, 09:56 PM
My suggestion works better for NPCs but could be useful for working with your fellow players too. When your charisma is "on the line" and people in the game really ought to be able to see you glow ... ask for help. Pause the game a moment, talk to the other players, build a consensus about what wording, tone, expression and whatnot would seem naturally charismatic. Then say, "My character does that." Or, heck, get a bit of RL practice and act out what your group agreed on. (People who study leadership largely agree that charisma can be learned.)

The way I like to use this, personally, is after a social die-roll is made. Everyone helps make up the phrase that would have led to the check's result. This can also be hilariously fun for charismatic players with odious, hiccuping, fashion-victim thugs for characters.

SowZ
2011-08-05, 12:26 AM
Erm...I'd pin both of those as around a 7 charisma? Also, this is a holy warrior. A high-charisma character should not annoy the party.

Edit: Also, there's backstory up at the bottom of the page that includes a fair personality description. Here's the most relevant bit:


At this point, Selwyn has been a full-fledged paladin for six years. She still wears the light armor and weapons that she used in her youth, though these are far more finely made. Though dedicated to her cause, she is perhaps a bit over-eager still to prove herself. In addition to the normal vows, she has taken on a special vow of chastity. Unfailingly polite, she has never forgotten her background, though she will also generally refuse to talk about it. Marked as she is, some part of her still dreads the unmasking of her old identity.

Your srsly killing the rule of funny here, Kitty.

WarKitty
2011-08-05, 12:30 AM
Your srsly killing the rule of funny here, Kitty.

Well yes, it's supposed to be a dramatic game. I get irritated when someone decided to intrude on those with their annoying joke character.

SowZ
2011-08-05, 12:33 AM
Well yes, it's supposed to be a dramatic game. I get irritated when someone decided to intrude on those with their annoying joke character.

The washed up yet strangely charismatic person who is fun for a bit but their... 'strong' personality gets VERY annoying after a while not to mention their misplaced confidence is a totally real person.

WarKitty
2011-08-05, 12:49 AM
The washed up yet strangely charismatic person who is fun for a bit but their... 'strong' personality gets VERY annoying after a while not to mention their misplaced confidence is a totally real person.

I'm stuck with a CN, CE, and NE...I'd like to not die.

Actually I'm just tired of playing annoying characters - I've done it before, gets old OOC.

SowZ
2011-08-05, 12:53 AM
I'm stuck with a CN, CE, and NE...I'd like to not die.

Actually I'm just tired of playing annoying characters - I've done it before, gets old OOC.

Play an optimized Druid. They will be amiss to challenge you.

Xyk
2011-08-05, 01:42 AM
I think that's funny!


I laughed as soon as I saw Minotaur in the joke.

The group laughed for a good half an hour. We still make references to it. It was certainly a high point for that campaign.

Serpentine
2011-08-05, 01:59 AM
I view Charisma as a conglomeration of one or more of the following:

Looks.
Grooming/self-care.
Posture/the way one holds oneself.
Self-confidence.
Self-esteem.
Self-righteousness (that is, the belief that one is in the right etc. not necessarily the obnoxious version)
Self-knowledge.
Self-belief.
"People skills".
Likeability.
Sociable personality.
That certain Jenny Sinclair.
Other (aka whatever I've forgotten)

You've said she's not particularly good-looking (although there really is no reason why a middle-aged woman can't be absolutely beautiful). Well... Self-righteousness seems pretty much essential for a Paladin, what with needing to believe in their own rightness. She believes in her cause, and in her ability to serve it.
She might be a motherly sort of a character, taking people under her wing, looking after them and trying to teach them to be good people. If she's plain-looking, maybe she's the sort of bland that lets people paste an image of their own mothers over her face, if you know what I mean. People like her because she reminds them of their mothers, and she makes them feel safe.
As to how you'd roleplay this sort of character... I think the easiest way would be for her to treat everyone she comes across as though they were her own children. Praise them when they're good, gently scold them when they're bad, celebrate their successes and lament with them their failures.

Zonugal
2011-08-05, 02:14 AM
Erm...I'd pin both of those as around a 7 charisma? Also, this is a holy warrior. A high-charisma character should not annoy the party.

Ahaha, Oh boy... That's a good one.

But moving towards your character you provided some more insights and I think there might be another option (I also didn't know this was a dramatic game).

Well, we have an older woman of faith with suitable charisma and intelligence but little wisdom. Where do we go with that? We might build a personality about actions but not consequences. A type of person who possess the spirit and courage to leap without looking, but it commonly punished for such recklessness. She is eager to make sound points (and she makes them well) but doesn't take time to think about differing views or possible objections. She lives in the now and in the moment.

What do you think of something like that?

Serpentine
2011-08-05, 02:25 AM
I think it's worth pointing out that 9 isn't exactly terrible Wisdom. If it were Intelligence, it'd be about equivalent to an uneducated blue-collar worker with little interest in intellectual persuits - not an idiot by any stretch of the imagination.

Shadowknight12
2011-08-07, 09:54 AM
Just observe the people around you, in your daily life. See who is considered charismatic and try to figure out (or ask someone) why, then take notes. Build yourself a repertoire of little things you can do to demonstrate that high charisma. If you see a girl melting over a famous actor, ask her why. If she says something like "It's his eyes! They're so deep and intense!" then make a mental note of describing your character's gaze (at a particularly dramatic moment, perhaps?) as deep and intense. Study people who are well-known to be charismatic, like some celebrities, and carefully analyse their body language, how they speak, how they act.

In short, be a scientist! Observe phenomena around you and figure out what makes it so, why it works like that, and then shamelessly copy it for your characters.

Popertop
2011-08-07, 10:03 PM
The hardest part is usually thinking on the fly - it takes me a little bit to come up with what to say IC, which tends to make my characters look a bit socially awkward.

You just have to create ideas for your character and just sort of go with them. It's going to be awkward, you gotta get good at it.

As other people have said, you can learn to not be socially awkward. Of course, different people find different things awkward, so you might just not have found your place yet.


As far as my personal take on charisma, I tend to view it more as force of personality. Ugly people can be very good at speaking, people are just more willing to listen/look at beautiful people. And leadership is not a function of how pretty you are. Ghengis Khan was supposedly hideous, but he built a huge empire.