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Surrealistik
2011-08-05, 09:32 PM
Fantasy T-1000 coming to a 4e homebrew near you!

Description: The morphling is a sentient Far Realm creature unusually capable of peaceful and normal interaction with the Prime Material. Scholars theorize that this is due to its adaptive nature and unsurpassed curiosity, rendering it capable of learning and acquiring the social norms, ethos and conventions of those civilizations it finds itself immersed in. Typically, morphlings will assume the forms of other humanoids they come in contact with, instinctively understanding this as a requisite to peaceful coexistence. The natural form of a morphling is a multi-tentacled amorphous blob of ever-shifting, prismatic flesh; an appearance obviously considered grotesque if not terrifying by the majority of civilizations. In spite of their proven capacity for integration, it should be however noted that even after prolonged socialization and exposure, these creatures retain many thought processes that are as unrelatable and alien as their anatomies.

Clearly an unusual organism, morphlings consist of an aggregate of individually intelligent, amorphous cells that work together in perfect, synchronized coherence to form a gestalt entity. Each of these cells are networked as part of a collective intelligence which serves as the basis for their flawless coordination. Coupled with minor psionic, and reality bending capabilities, they are able to reshape, colour and texture themselves to assume nearly any form or likeness of a similar size, including carried equipment.


Morphling
Amorphous hive-mind gestalts of regenerating protoplasm that can assume nearly any form.
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Average Height: 4'0” - 7'0”
Average Weight: 100 – 200 lb.
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Ability Scores: +2 Constitution, +2 Charisma or Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
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Languages: Common, Deep Speech
Skill Bonuses: +2 Endurance, +2 Arcana or Bluff
Aberration: You are an aberration; as such, you are subject to effects and conditions that affect aberrations.
Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
Amorpheous: You can squeeze to Tiny size. You take no penalties and do not grant combat advantage from squeezing, have a +5 racial bonus to escape grabs and on saving throws against untyped ongoing damage and slowing, immobilizing and restraining effects specific to a space.
Regenerating Aggregate: While bloodied, you have Regeneration 2. The regeneration increases to 4 at level 11, and 6 at level 21. This regeneration works even when you have 0 hit points or fewer, but hit points regained in this way do not reset your hit points to 0, and do not end the Dying condition unless they raise your current hit points to 1 or higher. You have resistance to untyped ongoing damage equal to this regeneration + half your level.
Adaptable Form: Whenever you complete an extended rest, you can retrain one Morphling racial feat into another Morphling racial feat of the same tier, or you can retrain one Morphling racial utility power into another Morphling racial utility power of the same level.
Assume Form: You gain the use of the Assume Form racial power.
Utility Transmutation: You gain the use of the Transmutation racial power.
Telepathy 5: You can communicate telepathically with any creature within 5 squares of you that has a language.

Assume Form - Morphling Racial Power
You transmute yourself into the likeness of another.
At-Will ✦ Polymorph
Free Action - Personal
Trigger: You touch or hit with a melee attack or a psychic attack targeting the Will defense a Tiny to Medium sized creature or object.
Target: The touched or hit creature or object.
Effect: You can store the likeness of the target and can take on its physical form. This new form lasts until you end the effect as a free action. While disguised in this way, you are the size of the target. You retain your statistics in your new form. Your clothing, armor, and possessions meld into you and change to match your new size and appearance. While disguised as an object, you count as all terrain types of that object (normal terrain, difficult terrain, or blocking terrain) and creatures can share your space (if applicable). If your disguise ends while your space is occupied, and you can no longer share your space, you shift to the nearest unoccupied space of your choice by the most direct route. Any creature that attempts to see through your disguise makes an Insight check opposed by your Bluff check +5. A creature automatically recognizes your disguise if you take an action while it can see you and you're disguised as an object. You may only have one likeness stored. Whenever you store more likenesses than this limit, you must eliminate likenesses of your choice until their total does not exceed your capacity.
At 11th level you can have up to two likenesses stored.
At 21st level you can have up to three likenesses stored.
Special: You can use this power without triggering it to take on the appearance of a creature or object whose likeness you've stored as a minor action.

Utility Transmutation - Morphling Racial Power
Your mastery over your form allows you to duplicate most mundane items.
At-Will ✦ Polymorph
Minor Action - Personal
Effect: You morph a portion of your body to create a non-magical, non-consumable mundane weapon, armour, shield, clothing or object listed under "Adventuring Gear" in a gear slot of your choice. You cannot create any item or object in this way that weighs more than 20 pounds. Any items that previously occupied that slot fall to the ground in your square. You cannot create an item in a slot it normally couldn't occupy. An item created in this way occupies its slots and cannot be disarmed, thrown, sheathed or otherwise moved from its slot in any way. An item created in this way lasts until use this power again for the same slot. You can end this effect for any number of slots as a free action. At the Dungeon Master's discretion, you can morph a hand slot into some other non-magical object no larger than one a Medium creature can carry.

Racial Powers:

Lesser Mimic Power - Morphling Utility 2
Mimicing your opponent's form has given you valuable insight into the utilization of its techniques.
Encounter ✦ Polymorph
Free Action - Personal
Trigger: You are targeted by a basic attack of an enemy whose form you are duplicating
Effect: Once before the end of the encounter you can use the triggering attack of the triggering enemy. The attack bonus for this attack is equal to your level + 5 if it targets AC, or your level + 3 otherwise.

Traumatic Adaptation - Morphling Utility 2
Instinctively adapting to an injury or affliction, you fortify your body against similar attacks.
Daily ✦ Polymorph
No Action - Personal
Trigger: You take typed damage, or a power subjects you to an effect a save can end
Effect: You gain resistance to the triggering damage's types, or gain a power bonus to saving throws against effects with at least one of the triggering power's types equal to your regeneration from Regenerating Aggregate. This effect lasts until the end of the encounter. These benefits are gained after the triggering damage or effects apply.

Horrifying Presence - Morphling Utility 6
Your appearance twists and distorts into an ineffable horror of grotesque flowing flesh, whilst a dreadful psychic miasma nurtures the terror in those around you.
Daily ✦ Fear, Polymorph
Free Action - Personal
Effect: You gain an aura X until the end of the encounter or until you become unconscious. The size of the aura is equal to your telepathy range. Enemies within the aura grant combat advantage and take a -2 penalty to attack rolls against you. This aura is not active while you are using the Assume Form racial power.[/INDENT]



Racial Feats (Morphling race is a prerequisite in all cases):

Heroic:
Morphling Soul
Prerequisite: Revenant, Morphling
Benefit: You are an aberrant and a shapechanger and are subject to effects and conditions that affect aberrations and shapechangers.
You gain the Assume Form or Utility Transmutation Morphling racial power, or one Morphling racial trait.

Improved Regenerating Aggregate:
Tier: Heroic, Regenerating Aggregate racial trait
Benefit: You are immune to untyped ongoing damage. Your regeneration from Regenerating Aggregate becomes 4. At 11th level it becomes 7. At 21st level it becomes 10.

Improved Utility Transmutation:
Tier: Heroic, Utility Transmutation racial trait
Benefit: You are proficient with all armour and weapons created with your Utility Transmutation racial power, and can form objects with it up to 50 pounds. This does not give you proficiency with armour and weapons of the same types that are not created in this way. You can also use Utility Transmutation once per round as a free action on your turn.

Improved Adaptable Form:
Tier: Heroic, Adaptable Form racial trait
Benefit: You can retrain up to two additional morphling racial powers or feats with Adaptable Form.
Special: You can take this feat any number of times. The benefits of these feats stack.

Collector of Faces:
Tier: Heroic
Benefit: You increase the maximum number of likenesses you can store with your Assume Form racial power by +1. For each morphling racial feat you take in addition to this one, the number of likenesses you can store increases by +1.

Uncontainable:
Tier: Heroic
Prerequisites: Assume Form racial power
Benefit: You automatically succeed at any attempt to escape a grab.
You also gain the Uncontainable racial power:

Uncontainable - Morphling Racial Power
Your form distorts and melts to escape its constraints, quickly reforming elsewhere.
At-Will ✦ Polymorph
Move Action - Personal
Effect: You make a saving throw to end each slowing, immobilizing or restraining effect specific to a space currently affecting you even if that effect normally doesn't end on a save, and shift 1 square.

Aberrant Eyes:
Tier: Heroic
Benefit: You gain Darkvision.

Eyes Everywhere:
Tier: Heroic
Benefit: You gain all-around vision (you don't grant combat advantage from being flanked).

Assumed Type:
Tier: Heroic
Benefit: When you use Assume Form, you gain the keywords, type and origin of the creature whose form you are duplicating until that form ends. These keywords, types and origins are in addition to, and do not replace your own.

Morphic Limbs:
Tier: Heroic
Benefit: Once per turn, you can pick up, sheath and draw an item or reload a weapon as a free action.

Indestructible Aggregate:
Tier: Heroic
Prerequisites: Regenerating Aggregate racial feature
Benefit: You gain a bonus to Death Saving Throws equal to your regeneration from Regenerating Aggregate.
In addition, you die when you take damage that reduces your current hit points equal to your maximum hit point value instead of your bloodied value expressed as a negative number.

Alien Mind:
Tier: Heroic
Benefit: You gain a +5 racial bonus to saves against charm, fear, illusion or psychic effects (choose one).
Special: You can take this feat up to four times. Each time choose a different type of effect to gain a racial bonus to saving throws against.

Alien Physiology:
Tier: Heroic
Benefit: You gain a +5 racial bonus to saves against poison or disease effects or effects that impose the weakened condition (choose one).
Special: You can take this feat up to three times. Each time choose a different type of effect to gain a racial bonus to saving throws against.

Standing Morphosis:
Tier: Heroic
Benefit: You can stand from prone as a minor action.

Indomitable Aggregate:
Tier: Heroic
Benefit: You gain a +1 racial bonus to your Fortitude defense, and a +2 bonus to your Endurance checks. Whenever you would unwillingly lose a healing surge from an environmental effect or a hostile attack or effect, you can make a saving throw. On a success you don't lose a healing surge.

Enduring Aggregate:
Tier: Heroic
Prerequisites: Regenerating Aggregate racial feature
Benefit: You gain a racial bonus to your Endurance checks and healing surge value each equal to your regeneration from Regenerating Aggregate. Whenever you make an Endurance check, death saving throw, or saving throw against an effect from an attack that targeted your Fortitude, roll an additional time and take the result of your choice.

Rapid Morphosis:
Tier: Heroic
Benefit: Once per round, you can use Assume Form to take on the appearance of a creature or object that you previously imitated or Utility Transformation as a free action instead of a minor action.



Paragon:
Flowing Body:
Tier: Paragon
Prerequisites: Amorpheous racial feature
Benefit: You gain the Fluid Form power:
Fluid Form - Morphling Racial Power
You momentarily revert to a mass of loose protoplasm, flowing past your foes.
At-Will ✦ Polymorph
Move Action - Personal
Effect: Shift 2 squares. During this movement you have phasing, and ignore the effects of grabs, and slowing, restraining, and immobilizing effects specific to a space. You still can't move through blocking terrain, unless liquid could also move through it (DM's discretion).

Assumed Movement:
Tier: Paragon
Prerequisites: Assume Form racial power
Benefit: You gain the Assumed Movement power:

Assumed Movement - Morphling Racial Power
Briefly, you enhance your assumed likeness to gain the alacrity and movement forms of a foe you've previously imitated.
Encounter
Requirements: Assume Form must be active.
Free Action - Personal
Effect: You lose your movement speeds and movement types and gain the movement speeds and movement types of the creature whose form you are duplicating until that form ends, or until the end of your next turn.
Sustain Minor: The effect persists until the end of your next turn.
Special: You can take this feat any number of times. Each time you take this feat you can use this power an additional time per encounter.

Assumed Resistance:
Tier: Paragon
Prerequisites: Assume Form racial power
Benefit: You gain the Assumed Resistances power:

Assumed Resistance - Morphling Racial Power
Briefly, you enhance your assumed likeness to gain the resistances and weaknesses of a foe you've previously imitated.
Encounter
Requirements: Assume Form must be active.
Free Action - Personal
Effect: You lose your resistances, immunities and weaknesses, and gain the resistances, immunities and weaknesses of the creature whose form you are duplicating until that form ends, or until the end of your next turn.
Sustain Minor: The effect persists until the end of your next turn.
Special: You can take this feat any number of times. Each time you take this feat you can use this power an additional time per encounter.

Assumed Senses:
Tier: Paragon
Prerequisites: Assume Form racial power
Benefit: You gain the Assumed Senses power:

Assumed Senses - Morphling Racial Power
Briefly, you enhance your assumed likeness to gain the senses of a foe you've previously imitated.
Encounter
Requirements: Assume Form must be active.
Free Action - Personal
Effect: You lose your senses and gain the senses of the creature whose form you are duplicating until that form ends, or until the end of your next turn.
Sustain Minor: The effect persists until the end of your next turn.
Special: You can take this feat any number of times. Each time you take this feat You can use this power an additional time per encounter.

Assumed Reach:
Tier: Paragon
Prerequisites: Assume Form racial power
Benefit: You gain the Assumed Reach power:

Assumed Reach - Morphling Racial Power
Briefly, you enhance your assumed likeness to gain the reach of a foe you've previously imitated.
Encounter
Requirements: Assume Form must be active.
Free Action - Personal
Effect: You lose your reach and gain the reach of the creature whose form you are duplicating until that form ends, or until the end of your next turn.
Sustain Minor: The effect persists until the end of your next turn.
Special: You can take this feat any number of times. Each time you take this feat you can use this power an additional time per encounter.

Deathless Aggregate:
Tier: Paragon
Prerequisites: Indomitable Aggregate feat
Benefit: You don't slip closer to death when you fail a death saving throw.

Disorientating Feedback:
Tier: Paragon
Benefit: Whenever a creature within your telepathy range hits you with a charm, fear, illusion or psychic attack that targets Will, it takes a -2 penalty to attack rolls and grants combat advantage until the end of its next turn. This is a fear effect.

Will of the Hive Mind:
Tier: Paragon
Prerequisites: Alien Mind feat, 15+ Charisma or 15+ Intelligence
Benefit: You gain a +1 racial bonus to Will.
If you are dazed, dominated or stunned by an effect you have a racial bonus to saving throws against, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.

Psychic Feedback:
Tier: Paragon
Prerequisites: Telepathy
Benefit: Once per turn, whenever a creature within your telepathy range hits you with a charm, fear, illusion or psychic attack that targets Will, it takes psychic damage equal to 3 + half your level.

Sight of the Far Realm:
Tier: Paragon
Prerequisites: Aberrant Eyes feat
Benefit: You gain Blindsight 2.
Special: You can take this feat any number of times, each time increasing the range of your Blindsight by 2. The range of your Blindsight cannot exceed your telepathy range.



Epic:

Assumed Power:
Tier: Epic
Prerequisites: 21st level, Assume Form racial power
Benefit: When you use Assume Form, you gain the basic at-will Standard Action attack powers of the creature whose form you are duplicating until that form ends. The attack bonus of powers gained in this way is equal to your level +5 for attacks versus AC, or your level +3 for attacks versus other defenses.

Amorphous Reach:
Tier: Epic
Prerequisites: 21st level, Assume Form racial power
Benefit: You gain the Amorphous Reach power:

Amorphous Reach - Morphling Racial Power
Your limbs extend and elongate, allowing you to strike enemies that thought themselves beyond your reach.
At-Will ✦ Polymorph
Minor Action - Personal
Effect: You increase your reach and weapon reach by +1 until the start of your next turn.


Debilitating Feedback:
Tier: Epic
Prerequisites: 21st level
Benefit: Whenever a creature hits you with a charm, fear, illusion or psychic attack that targets Will, it takes a -2 penalty to its attack rolls, defenses and saving throws until the start of its next turn.

Uncanny Likeness:
Tier: Epic
Prerequisites: 21st level, Assume Form racial power
Benefit: Whenever an enemy would attack you with a ranged or melee attack while you're adjacent to the creature whose form you're duplicating with your Assume Form racial power, that enemy makes a saving throw if it hasn't seen through your disguise. On a failure, it attacks the creature whose form you are duplicating instead. The creature you're duplicating is unaffected by this feat.

Walk Between Realities:
Tier: Epic
Prerequisites: 21st level, Alien Physiology feat
Benefit: You gain the Walk Between Realities power:

Walk Between Realities - Morphling Racial Power
Reality wavers briefly at your presence, allowing you to slip between dimensions to appear elsewhere.
At-Will ✦ Teleportation
Move Action - Personal
Effect: You teleport 1 square. You do not need line of sight to the destination space. If you try to teleport into a space that you cannot occupy, the teleportation is negated.



Caller of the Far Realm:
Tier: Heroic
Prerequisites: Telepathy, aberrant origin
Benefit: Double your Telepathy range. You can use the Sending ritual once per day as a standard action without expending component costs. You count as having training in Arcana for the purposes of using that ritual or gain a +5 racial bonus to the Sending ritual skill check if you already have training in Arcana, and can use your highest ability modifier in place of your Intelligence modifier for all skill checks related to using that ritual.
Special: You can take this feat any number of times. Each time you take this feat, double the range of your telepathy, gain an additional +5 racial bonus to the Sending ritual skill check, and you can use the Sending ritual an additional time per day as above. Racial bonuses gained from these feats stack with each other.

NecroRebel
2011-08-05, 10:11 PM
Seems a bit too strong to me.

The Regenerating Body feature is similar to the Longtooth Shifters' racial power, but doesn't take an action to activate, functions below 0 hp, and gives a less useful side benefit. The fact that it doesn't eat an action to perform, though, makes it significantly more useful; at the least, it heals 2 hp per tier that the Shifter power wouldn't, since the Morphling would already have Regen on the turn the Shifter would first be able to activate the power during each battle.

The Assume Form power invites obvious comparisons to the Changelings' Changeling Disguise power. The Morphling's is superior in most ways; while it requires that the mimicked object or creature be touched the first time you mimic it (and as far as I can tell leaves the Morphling naked if they mimic a creature, even if that creature is clothed), it is less limited in most other fashions. It can mimic non-Humanoid creature types, creatures smaller then Medium, and allows mimicry of objects. The non-Humanoid creature types thing is especially useful for infiltrations.

Utility Transformation basically removes the need for equipment at level 1. That's not terrible, but maybe it shouldn't be usable until after level 1.

As for feats...

Regenerating Body is too much as is; Improving it just hurts more.

Uncontainable is too strong as a Heroic feat. Ending any web-type effects automatically? That's Paragon-tier material.

Eyes Everywhere is also too strong for a Heroic feat. Immunity to the primary penalty from flanking? Again, should be Paragon-tier.

Assumed Type shouldn't give the assumed form's origin. The Aberrant origin of the Morphling is a balancing force, as it makes them vulnerable to things that would ignore Natural creatures and essentially invulnerable to things that specifically target Aberrant things. Removing the origin with a feat is too much.

The death save bonus from Indomitable Aggregate is too much as is, especially at higher tiers, though if you turn down the Regeneration that Regenerating Body gives it becomes much less so.

Assumed Power could be exploitable, similar to how Polymorph effects were exploitable in 3.x. Referencing enemy stat blocks is just asking for trouble, to be honest. Assumed Movement could be problematic as well, though the possibility of picking up flight or teleport speeds is probably fairly in-line with Epic feats.

Stretching Reach is far too strong. There are paragon path powers that do this once per encounter or per day! Even epic-tier feats shouldn't make PPs completely obsolete.



My primary concern is with Regenerating Body. I'd suggest dropping the regeneration it grants to 1 per tier, and let the feat to boost it increase it to 2 per tier.

Surrealistik
2011-08-05, 10:43 PM
Regenerating Body: I disagree with this. +2 to damage is very powerful, especially with respect to classes with multiattacks and AoE attacks. Not having it require an action and function beneath 0 HP I feel is a fair trade off. The resistance/bonus to saves vs untyped ongoing is pretty situational and nearly a non-factor.

Assume Form: Yeah, in balance, it's probably slightly better than the Changeling's disguise racial, but having to hit or touch something to imitate it is a considerable downside.

Utility Transformation: Eh, I don't see the problem of it being slightly too powerful at L1; other than that it's handy and cantrip level in terms of utility.

Improved Regenerating Body: Immunity to ongoing untyped is pretty niche as a benefit, though obviously useful when it comes up. Increasing the regen by +1 per tier doesn't strike me as being overly powerful as contrasted with the better Heroic Tier racial feats.

Uncontainable: I'm not sure. Consider Disciple of Freedom. Now tack on a racial exclusivity premium, keeping in mind Amorpheous' existing properties. If I were to nerf it, I'd say the player could spend a move action to make a saving throw against each slowing, immobilizing and restraining effect specific to a space, with a shift 1 on success.

Eyes Everywhere: Eyes in the Back of Your Head is an L11 Paragon feat without prerequisites (and it's fairly weak as paragon feats go). After you factor in the racial exclusivity premium, I find that Eyes Everywhere is appropriate for the Heroic Tier.

Assumed Type: Keywords, origins and types gained with this feat are not meant to replace your existing types, keywords and origins. I'll clarify the feat.

Indomitable Aggregate: Wait, what? Disciple of Death gives you a +5 bonus to death saving throws at heroic tier. Resilient Focus gives you a +2 bonus to all saving throws. They both make this feat look weak; I don't see the problem.

Assumed Power: I think it's fair at the cost of the epic feat, and given that it only allows you to use at-will powers at a static attack bonus, and with no (well likely fewer) damage modifiers. Its benefit is largely situational really; I think it's fairly rare that you'll happen across a monster with an at-will power worth using over your encounters and dailies.

Assumed Movement: Eliminated teleportation movement; I think that might be too strong, as you can assume the monster's form at any time. Even flying and burrowing might be too much; pretty leery about this one.

Stretching Reach: Yes, leery about this one. I think I will change it so that you can increase your reach by 1 at the cost of a minor action until the start of your next turn.

NecroRebel
2011-08-05, 11:08 PM
Regenerating Body: I disagree with this. +2 to damage is very powerful, especially with respect to classes with multiattacks and AoE attacks. Not having it require an action and function beneath 0 HP I feel is a fair trade off. The resistance/bonus to saves vs untyped ongoing is pretty situational and nearly a non-factor.

Fair enough. I do agree that the resistance vs. untyped ongoing is unlikely to be a factor ever. I'd probably make it an actual power, but then you're having 3 racial powers on one class, which isn't a problem as such, but is odd nonetheless.


Assume Form: Yeah, in balance, it's probably slightly better than the Changeling's disguise racial, but having to hit or touch something to imitate it is a considerable downside.

The problem is that Special clause. It's unlimited as written, so you could mimic something, then years later mimic it again, even if you've mimicked something else in the intervening time.


Uncontainable: I'm not sure. Consider Disciple of Freedom. Now tack on a racial exclusivity premium, keeping in mind Amorpheous' existing properties. If I were to nerf it, I'd say the player could spend a move action to make a saving throw against each slowing, immobilizing and restraining effect specific to a space, with a shift 1 on success.

The problem is the fact that it's automatically successful. I'd probably make it a minor-action power to make a saving throw against those effects; even with the Amorphous property, it still wouldn't be "these just don't effect you" like it is now.


Eyes Everywhere: Eyes in the Back of Your Head is an L11 Paragon feat without prerequisites (and it's fairly weak). After you factor in the racial exclusivity premium, I find that Eyes Everywhere is appropriate for the Heroic Tier.

The latter is a weak Paragon-tier feat, but Paragon-tier feats tend towards the game-changing, and it's still a Paragon-tier feat.


Assumed Type: Keywords, origins and types gained with this feat are not meant to replace your existing types, keywords and origins. I'll clarify the feat.

If you don't lose your existing types, then I have no objections. In fact, it adds possible vulnerabilities in that case. It's odd to have a creature with multiple types or origins, but not especially problematic.


Indomitable Aggregate: Wait, what? Disciple of Death gives you a +5 bonus to death saving throws at heroic tier. Resilient Focus gives you a +2 bonus to all saving throws. They both make this feat look weak; I don't see the problem.

I'm not sure what I was thinking, either. There are many more ways of getting save bonuses than earlier in the game's run.


Assumed Power: I think it's fair at the cost of the epic feat, and given that it only allows you to use at-will powers at a static attack bonus, and with no damage modifiers. Its benefit is largely situational really; I think it's fairly rare that you'll happen across a monster with an at-will power worth using over your encounters and dailies.

Make sure your Morphlings never go up against a Hydra. I'll leave it at that. Maybe limit it to basic attacks only, or fix Assume Form's Special clause to have a time limit and/or allow "storage" of only one alternate form at a time?

Edit: Hydras wouldn't work, of course, since they're too big, but the point stands. There's Medium-and-smaller creatures with standard-action at-will attack powers that allow multiple attacks, some with move-and-attack powers, several with decent control powers, some with what are effectively Defender features... The feat basically lets the Morphling play whatever role they want with the proper form, though the one that probably takes the cake is the Succubus, with an at-will standard-action Dominate effect, of all things... I stand by my previous statement: letting players go through the Monster Manual to pick whatever form they like, or even just letting players go through the monsters they encounter during their entire career and pick whatever form they like, is just asking for trouble.

Surrealistik
2011-08-07, 01:23 AM
Assume Form: Sure, that's as intended. If the special clause was eliminated, the Changeling disguise would be flat out better. As is, the Changeling disguise allows you to imitate any humanoid period.

Uncontainable: I changed it so that the move action allows you to make a saving throw instead, even if the effect normally wouldn't end on a save.

Eyes Everywhere: I wouldn't call this particular feat effect game changing. A lot of weak Paragon feats are actually weaker than many Heroic tier feats.

Assumed Power: Yeah, I will change it to basic attacks only.

Surrealistik
2011-09-30, 12:32 PM
Added several new feats, changed old ones:

Added:

Heroic:

Caller of the Far Realm
Horrifying Presence

Paragon:

Sight of the Far Realm
Will of the Hive Mind

Epic:

Walk Between Realities

Changed:

Far Realm Spawn is now Eyes of the Far Realm
Psychic Feedback is now a Paragon tier feat.

Surrealistik
2012-02-23, 11:04 AM
Modified:


The Assume Form has been changed so that it only allows you to store and assume a limited number of likenesses:

You may only have one likeness stored. At 11th level you can have up to two likenesses stored. At 21st level you can have up to three likenesses stored. Whenever you store more likenesses than this limit, you must eliminate likenesses of your choice until their total does not exceed your capacity.


Retweaked most of the 'assume series' to act as encounter racial powers.



Added:

Collector of Faces:
Tier: Heroic
Benefit: You increase the maximum number of likenesses you can store with your Assume Form racial power by +1. For each racial feat you take in addition to this one, the number of likenesses you can store increases by +1.

Dust
2012-02-24, 11:54 AM
This is wicked. I may have to use it.

Surrealistik
2012-02-25, 07:01 PM
Added:


Adaptable Form: Whenever you complete an extended rest, you can retrain one Morphling racial feat into another Morphling racial feat from the same tier, or you can retrain one Morphling racial utility power into another Morphling racial utility power of the same level.

This is part of the Morphling's standard racial package.


Racial Utility Powers.