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2011-08-06, 10:00 PM
I'm going to be joining (albeit a little late because of an extended trip) a Dark Sun 3.5 campaign in a few months. The groups main goal seems to be hunting the Sorcerer Kings (is there a queen?)
I'm going to be playing a character based roughly on Magina, The Anti-Mage from the Warcraft III custom game, Defense of the Ancients, or DotA.
http://www.playdota.com/heroes/anti-mage
Here's what I've homebrewed, so far:
1d6 hit die
Full BAB
Rogue saves
1: Mana Break (Homebrew)
2: Spell Resistance (Mage Slayer feature)
3: Fast Movement (Monk feature)
4: Anti-magic Aura (Mage slayer feature (3), make DC lower (by 5?) and wis mod))
5:
6: Evasion (Rogue/Monk Feature (2))
7: Anti-magic Aura – Dimensional Anchor (Mage Slayer feature (6))
8: Blink: wis mod/day (Homebrew)
9: Improved Spell Resistance (Homebrew, add 3 to mage slayer’s)
10: Mana Void (Homebrew)
11: Greater Mana Break
12: Blink: wis X 2/day
13: Improved Evasion (Monk Feature (9))
14: Truesight (clr 5, sorc/wis 6. Reduce range to 60)
15: Greater Spell Resistance (Homebrew, add 6 to mage slayer’s)
16: Blink: wis X 3/day
17:
18: Mindblank (sorc, wis 8)
19: Greater Truesight (same as above but with full range)
20: Greater Mana Void, Blink: wis X 4/day
The numbers in parentheses is when that class normally gets that ability
Mana Break is a passive (Su or Ex. not sure yet) that drains a spell slot for the day with every attack Magina lands. Every two levels he can drain an additional level slot. So at level 3 he can drain 2nd level slots and and level 9 enables the Anti-Mage to take out up to 5th level slots. At level 11, he takes two per strike.
Blink will be a shorter range Dimension Door type spell. Details aren't solidified yet. It's been awhile since I've played 3.5, but a move equivalent action would be appropriate.
Mana Void will do 1d6 damage per spell slot used for the day. It will also stun the target. Standard action. Greater Mana Void will do 1d10 and either stun for 2 rounds or stun the daze.
Mindblank and Truesight will be passives.
I think that covers everything. Now for the help!
Balance wise, I'll be playing with a variety of tiers and can expect a lot of Sorcerer opponents. I'd like to play this guy as a TWF and will probably spend the three feats to get Shadow Blade (I'll pick two flaws too). A Feycraft weapon for the 'free finesse' most likely. Maybe a metalline weapon to help against DR? Wild Elf as race seems best fit, at the moment, but I'm not very knowledgeable of 3.5 optimization.
So is this workable? What would you change about the class? How would you build a character of this class? What can I do to optimize? Any thoughts and ideas are appreciated!
I'm going to be playing a character based roughly on Magina, The Anti-Mage from the Warcraft III custom game, Defense of the Ancients, or DotA.
http://www.playdota.com/heroes/anti-mage
Here's what I've homebrewed, so far:
1d6 hit die
Full BAB
Rogue saves
1: Mana Break (Homebrew)
2: Spell Resistance (Mage Slayer feature)
3: Fast Movement (Monk feature)
4: Anti-magic Aura (Mage slayer feature (3), make DC lower (by 5?) and wis mod))
5:
6: Evasion (Rogue/Monk Feature (2))
7: Anti-magic Aura – Dimensional Anchor (Mage Slayer feature (6))
8: Blink: wis mod/day (Homebrew)
9: Improved Spell Resistance (Homebrew, add 3 to mage slayer’s)
10: Mana Void (Homebrew)
11: Greater Mana Break
12: Blink: wis X 2/day
13: Improved Evasion (Monk Feature (9))
14: Truesight (clr 5, sorc/wis 6. Reduce range to 60)
15: Greater Spell Resistance (Homebrew, add 6 to mage slayer’s)
16: Blink: wis X 3/day
17:
18: Mindblank (sorc, wis 8)
19: Greater Truesight (same as above but with full range)
20: Greater Mana Void, Blink: wis X 4/day
The numbers in parentheses is when that class normally gets that ability
Mana Break is a passive (Su or Ex. not sure yet) that drains a spell slot for the day with every attack Magina lands. Every two levels he can drain an additional level slot. So at level 3 he can drain 2nd level slots and and level 9 enables the Anti-Mage to take out up to 5th level slots. At level 11, he takes two per strike.
Blink will be a shorter range Dimension Door type spell. Details aren't solidified yet. It's been awhile since I've played 3.5, but a move equivalent action would be appropriate.
Mana Void will do 1d6 damage per spell slot used for the day. It will also stun the target. Standard action. Greater Mana Void will do 1d10 and either stun for 2 rounds or stun the daze.
Mindblank and Truesight will be passives.
I think that covers everything. Now for the help!
Balance wise, I'll be playing with a variety of tiers and can expect a lot of Sorcerer opponents. I'd like to play this guy as a TWF and will probably spend the three feats to get Shadow Blade (I'll pick two flaws too). A Feycraft weapon for the 'free finesse' most likely. Maybe a metalline weapon to help against DR? Wild Elf as race seems best fit, at the moment, but I'm not very knowledgeable of 3.5 optimization.
So is this workable? What would you change about the class? How would you build a character of this class? What can I do to optimize? Any thoughts and ideas are appreciated!