SowZ
2011-08-07, 12:20 AM
So a story arc is coming to a close.
The setting iss a specific hell the party got sucked into a year ago by trying to kill a demonic summoner. The demons and devils both live in this plane and each has their own cities with lawful evil and chaotic evil damned souls as residents, respectively. In hell, people don't level up, (they are dead and can learn little.) But the PCs were alive and could grow in power so were a strong commodity. Both the Devils and Demons, (who are at war,) tried to recruit them. Instead an ubermensch master diviner imp has been manipulating everyone to reshape hell offered them a deal to spend one year on the surface to grow in strength and then they would be summoned back and would have to kill one devil and one demon. This fulfills his master plan. If they succeed, he will grant each one any favor in his power.
The Demons are individually stronger and are led by the strongest being in this hell. The Devils are greater in number and more organized. It is fairly equal. The Imp has caused both sides to make a major push and started a major battle like hasn't been fought in centuries to draw both sides leaders outside, (in their homes they are too well warded and guarded to be killed.) Both generals must be killed. The Imp will divine when each will be the most alone and when each will be the most vulnerable during the battle and they must decide when to fight each.
I am trying to give a challenging boss fight. The Devil they must kill is the leader of the Devil army and a Horned Devil. He is very brave and will fight to the death, but usually has a number of lesser devils with him and always has his pet Bezekira, (Hellcat.) The Balor is less predictable and leads the demons but is arrogant and has few minions at his side. My PC mortality rate is reasonably high but not obscene so I am not afraid of a death but I would like the party overall to suceed.
The party is an Elven Ranger 12/Sworn Slayer 1/Targeteer 1, a Half-Fiend Human Fighter 10/Ranger 2, an Imp Sorcerer 12, and a Human Rogue 15. They have had a while to prepare for the fight and so will be able to cancel out the worst of the Demonic special abilities. The party is built well but not super optimized. The dual dagger Rogue has highly varying damage as does the Sorcerer. The Ranger is an archer who deals about 110-150 dmg. a turn if all attacks hit with an average of +30 to hit. The Fighter is a dual wielder who deals about 160-200 dmg. a turn with an average of +26 to hit.
How would you recommend tailoring the encounters?
The setting iss a specific hell the party got sucked into a year ago by trying to kill a demonic summoner. The demons and devils both live in this plane and each has their own cities with lawful evil and chaotic evil damned souls as residents, respectively. In hell, people don't level up, (they are dead and can learn little.) But the PCs were alive and could grow in power so were a strong commodity. Both the Devils and Demons, (who are at war,) tried to recruit them. Instead an ubermensch master diviner imp has been manipulating everyone to reshape hell offered them a deal to spend one year on the surface to grow in strength and then they would be summoned back and would have to kill one devil and one demon. This fulfills his master plan. If they succeed, he will grant each one any favor in his power.
The Demons are individually stronger and are led by the strongest being in this hell. The Devils are greater in number and more organized. It is fairly equal. The Imp has caused both sides to make a major push and started a major battle like hasn't been fought in centuries to draw both sides leaders outside, (in their homes they are too well warded and guarded to be killed.) Both generals must be killed. The Imp will divine when each will be the most alone and when each will be the most vulnerable during the battle and they must decide when to fight each.
I am trying to give a challenging boss fight. The Devil they must kill is the leader of the Devil army and a Horned Devil. He is very brave and will fight to the death, but usually has a number of lesser devils with him and always has his pet Bezekira, (Hellcat.) The Balor is less predictable and leads the demons but is arrogant and has few minions at his side. My PC mortality rate is reasonably high but not obscene so I am not afraid of a death but I would like the party overall to suceed.
The party is an Elven Ranger 12/Sworn Slayer 1/Targeteer 1, a Half-Fiend Human Fighter 10/Ranger 2, an Imp Sorcerer 12, and a Human Rogue 15. They have had a while to prepare for the fight and so will be able to cancel out the worst of the Demonic special abilities. The party is built well but not super optimized. The dual dagger Rogue has highly varying damage as does the Sorcerer. The Ranger is an archer who deals about 110-150 dmg. a turn if all attacks hit with an average of +30 to hit. The Fighter is a dual wielder who deals about 160-200 dmg. a turn with an average of +26 to hit.
How would you recommend tailoring the encounters?