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grarrrg
2011-08-07, 11:32 AM
Find part 1 of the (apparent) PF (Mostly) Pointless Optimization Series here:
Reach (http://www.giantitp.com/forums/showthread.php?p=11462219)

Today's topic: Movement Speed
Using only PF sources, what is the most obscene movement we can squeeze out of a character? As always suggestions/corrections/improvements are welcome.
I will be focusing on straight +movement, gaining additional move actions is also helpful however. (I especially need help compiling the best combination as I KNOW a lot of these will NOT stack, keep in mind the focus is speed, nothing else)

Class (http://www.d20pfsrd.com/classes): Barbarian 1, +10ft.
Cleric 1, Travel Domain +10ft.
Druid 1 (Wolf Shaman), Travel Domain, +10ft.
Inquisitor 1, Travel Domain, +10ft.
Monk 3+, +10ft. every 3 levels
Oracle 1 (NOT Lame Cursed), Flame > Cinder Dance +10ft. OR Metal > Dance of Blades +10ft.
Summoner 1+ (Synthesist), Legs evolution, +10ft. can take more than once, requires 2 Evolution Points each time

Feat (http://www.d20pfsrd.com/feats): Fleet, +5ft, can be taken multiple times.
Run, Can run at 5 times speed instead of 4 times

Race: Xeph (http://www.d20pfsrd.com/psionics-unleashed/races/xeph), 3/day for 3 rounds each can gain a bonus of +10ft. up to +30ft.

Spell: Expeditious Retreat (http://www.d20pfsrd.com/magic/all-spells/e/expeditious-retreat), +30ft. min/lvl, available to most arcane casters as a level 1 spell.
Haste (http://www.d20pfsrd.com/magic/all-spells/h/haste), +30ft. round/lvl, strictly worse than Expeditious Retreat as far as movement goes.

Equipment (http://www.d20pfsrd.com/magic-items): Boots of Striding and Springing, +10ft.
Boots of Speed, +30ft. 10 round/day
Ring of Freedom of Movement, doesn't give a movement bonus, but does prevent penalties.

Xerinous
2011-08-07, 01:45 PM
Sorcerer 15, Efreeti or Elemental (Fire) bloodline gets +30 ft movement. Or Stormborn bloodline gets the ability to turn into lightning and move 10x speed for (Sorcerer level) rounds at 15. Crossblooded can get both, but at 20.