GFawkes
2011-08-07, 11:00 PM
Arachnoids
Appearance: Arachnoids seem eerily human, at least from a distance. Close up, it is easy to see their six extra eyes around their main two, their prong like fingers, and their retracting fangs if you're unlucky. They also have two additional arms, though these arms are too weak to be practical and are usually crossed together underneath clothing. Autopsy has revealed vestigial bones for extra legs.
Lands: Arachnoids are nomadic, though they prefer to stay underground or in abandoned structures.
Culture: Arachnoid life revolves around the number eight. Every camp has eight tents, each tent holds eight families, each family is allowed eight members, children become adults on their eighth hatchday, and so forth. Surprisingly, most arachnoid don't worship Lolth, but instead choose more nature oriented deities.
The Arachnoid speech is similar to Thri-Kreen in that it is difficult for members of other species to replicate. It consists of a mixture of hissing and clicking fangs.
Relations: Arachnoids are suspicious of outsiders in the tribe, though they are willing to accept those who prove they mean no harm. Most other races hold the arachnoid in varying views from region to region.
Arachnoids have deeper relations with sub-terranian races. Dwarves view them as occasional allies, while drow see them as false gods.
Abilities:
+4 Dexterity, +2 Constitution, -4 Charisma
Medium Size
Monstrous Humanoid
Land speed 40 ft, Climb speed equal to land speed
Darkvision 60 ft
Immune to web spells
+8 Racial Bonus to Climb checks, can always Take 10 on Climb checks
+4 on Spot and Search checks
+4 against being disarmed
LA +1
If this gets enough review, I might make a prestige class for it, Arachnoid Purist, which focuses on the more spidery aspects of the race
Appearance: Arachnoids seem eerily human, at least from a distance. Close up, it is easy to see their six extra eyes around their main two, their prong like fingers, and their retracting fangs if you're unlucky. They also have two additional arms, though these arms are too weak to be practical and are usually crossed together underneath clothing. Autopsy has revealed vestigial bones for extra legs.
Lands: Arachnoids are nomadic, though they prefer to stay underground or in abandoned structures.
Culture: Arachnoid life revolves around the number eight. Every camp has eight tents, each tent holds eight families, each family is allowed eight members, children become adults on their eighth hatchday, and so forth. Surprisingly, most arachnoid don't worship Lolth, but instead choose more nature oriented deities.
The Arachnoid speech is similar to Thri-Kreen in that it is difficult for members of other species to replicate. It consists of a mixture of hissing and clicking fangs.
Relations: Arachnoids are suspicious of outsiders in the tribe, though they are willing to accept those who prove they mean no harm. Most other races hold the arachnoid in varying views from region to region.
Arachnoids have deeper relations with sub-terranian races. Dwarves view them as occasional allies, while drow see them as false gods.
Abilities:
+4 Dexterity, +2 Constitution, -4 Charisma
Medium Size
Monstrous Humanoid
Land speed 40 ft, Climb speed equal to land speed
Darkvision 60 ft
Immune to web spells
+8 Racial Bonus to Climb checks, can always Take 10 on Climb checks
+4 on Spot and Search checks
+4 against being disarmed
LA +1
If this gets enough review, I might make a prestige class for it, Arachnoid Purist, which focuses on the more spidery aspects of the race