Togath
2011-08-09, 03:32 AM
One of my players has been falling behind in combat the last few sessions and(with my approval) is going to rewrite his character as a warblade(mainly to keep up with an iajutsu focus ninja[with sapphire nightmare blade], an optimized bardblade[using 8-10 levels of bard and 10-12 levels of warblade]), so I was going to help him find a good build, the group is currently at 7th level.
The player's character concept is a swashbuckler duel wielding cutlasses, with high jump, tumble and balance skills, and he wants to keep his cha score at, at least a +0 bonus, though he is willing to re calculate is ability scores(I'm using a 40 point-buy system for the campaign, which is balanced by NPCs using the same amount)
2nd; which disciplines are best for a lightly or unarmed(we're using the armor as DR variant) duel wielding swashbuckler?(I had been thinking tiger's claw and maybe iron heart or a refluffed[with cold or acid, or maybe electricity damage instead of fire]desert wind[though desert wind would require changing to a swordage)
and 3rd question, what are good feat choices for a duel wielding warblade
current feat list;
1st feat(human bonus feat)TWF(without it the concept can’t work)
2nd feat(1st level); Exotic weapon proficiency(sawtooth sabre)
3rd feat(level 3); Power attack
4th feat(level 5 warblade); Improved initiative
5th feat(level 6); Weapon Focus(sawtooth sabre)
I think I've built this stat array correctly for a 40 point one;
Str 16, Dex 14, Con 16, Int 14, Wis 12, Cha 10
Skills; Balance 10 ranks, Concentration 10 ranks, Craft[weapon smithing] 3 ranks, Craft[weaving] 5 ranks, Jump 10 ranks, Profession[sailor] 10 ranks, Swim 5 ranks, Tumble 5 ranks.
how is it for a duel wielding warblade?(focusing on diamand mind and tiger's fang)
Maneuvers Known;
Insightful Strike(3rd)
Sudden Leap(1st)
Rabid Wolf Strike(2nd)
Sapphire Nightmare Blade(1st)
Emerald Razor(2nd)
Mountain Hammer(2nd)
Stances Known;
Punishing Stance(1st)
Leaping Dragon Stance(3rd)
so far I have level 6 warblade level 1 exotic weapon master as his classes currently
also below is a list of house rules I’m using for the campaign, in addition to the armor and point-buy rules above;
all creatures and characters with levels in a class gain their max result of each classes HD.
Toughness adds +1 HP/lvl but can only be taken once, improved toughness and strength of the earth Grant the same benefit.
Dodge grants +1 AC.
Also the musket, pistol, and revolver from the dmg are available, as are cannons, also the group owns a large boat and a carriage and a wagon, both of which are pulled by teams of 4 warbeast riding lizards if these things change anything ,though it seems unlikely that the vehicles would do so, though the firearms might.
the available rulebooks are; all 3.5 rulebooks, arms & equipment guide, OA, and the Rokugan campaign setting, and all weapons presented in the pathfinder SRD(excluding 3rd party ones)
The rest of the party consists of; an optimized elf bardblade(3.5 bard, and focusing on white raven maneuvers and stances), an Iajutsu focus based ninja(rokugan ninja[basically a rogue that can add her int to initiative, and her con modifier x5 to her land speed, and a scaling bonus to AC when unarmored] with iajutsu focus and sapphire nightmare blade[from martial study]), a dragon blooded human earthbender with a major red dragon bloodline(earthbender levels allow him to as a standard action create a 30ft. pillar, a 15ft. wall, or dig at about a 15-20ft. burrow speed leaving a usable tunnel behind him, or climb up a stone surface at 40ft. per round), and a DMPC healbot goliath paladin.
short version; I'm trying to help a player rebuild his character as a duel wielding warblade to help him keep up with the rest of the party.
The player's character concept is a swashbuckler duel wielding cutlasses, with high jump, tumble and balance skills, and he wants to keep his cha score at, at least a +0 bonus, though he is willing to re calculate is ability scores(I'm using a 40 point-buy system for the campaign, which is balanced by NPCs using the same amount)
2nd; which disciplines are best for a lightly or unarmed(we're using the armor as DR variant) duel wielding swashbuckler?(I had been thinking tiger's claw and maybe iron heart or a refluffed[with cold or acid, or maybe electricity damage instead of fire]desert wind[though desert wind would require changing to a swordage)
and 3rd question, what are good feat choices for a duel wielding warblade
current feat list;
1st feat(human bonus feat)TWF(without it the concept can’t work)
2nd feat(1st level); Exotic weapon proficiency(sawtooth sabre)
3rd feat(level 3); Power attack
4th feat(level 5 warblade); Improved initiative
5th feat(level 6); Weapon Focus(sawtooth sabre)
I think I've built this stat array correctly for a 40 point one;
Str 16, Dex 14, Con 16, Int 14, Wis 12, Cha 10
Skills; Balance 10 ranks, Concentration 10 ranks, Craft[weapon smithing] 3 ranks, Craft[weaving] 5 ranks, Jump 10 ranks, Profession[sailor] 10 ranks, Swim 5 ranks, Tumble 5 ranks.
how is it for a duel wielding warblade?(focusing on diamand mind and tiger's fang)
Maneuvers Known;
Insightful Strike(3rd)
Sudden Leap(1st)
Rabid Wolf Strike(2nd)
Sapphire Nightmare Blade(1st)
Emerald Razor(2nd)
Mountain Hammer(2nd)
Stances Known;
Punishing Stance(1st)
Leaping Dragon Stance(3rd)
so far I have level 6 warblade level 1 exotic weapon master as his classes currently
also below is a list of house rules I’m using for the campaign, in addition to the armor and point-buy rules above;
all creatures and characters with levels in a class gain their max result of each classes HD.
Toughness adds +1 HP/lvl but can only be taken once, improved toughness and strength of the earth Grant the same benefit.
Dodge grants +1 AC.
Also the musket, pistol, and revolver from the dmg are available, as are cannons, also the group owns a large boat and a carriage and a wagon, both of which are pulled by teams of 4 warbeast riding lizards if these things change anything ,though it seems unlikely that the vehicles would do so, though the firearms might.
the available rulebooks are; all 3.5 rulebooks, arms & equipment guide, OA, and the Rokugan campaign setting, and all weapons presented in the pathfinder SRD(excluding 3rd party ones)
The rest of the party consists of; an optimized elf bardblade(3.5 bard, and focusing on white raven maneuvers and stances), an Iajutsu focus based ninja(rokugan ninja[basically a rogue that can add her int to initiative, and her con modifier x5 to her land speed, and a scaling bonus to AC when unarmored] with iajutsu focus and sapphire nightmare blade[from martial study]), a dragon blooded human earthbender with a major red dragon bloodline(earthbender levels allow him to as a standard action create a 30ft. pillar, a 15ft. wall, or dig at about a 15-20ft. burrow speed leaving a usable tunnel behind him, or climb up a stone surface at 40ft. per round), and a DMPC healbot goliath paladin.
short version; I'm trying to help a player rebuild his character as a duel wielding warblade to help him keep up with the rest of the party.