Flavel
2011-08-09, 07:35 PM
I've always wanted to try a Bard-Wizard in 3.5 and finally tinkered something together. The results were not exactly what I had originally envisioned but the character would be amusing from a role-playing perspective.
Take a Gray Elf with stats of str6 dex10 con12 int20 wis9 cha10 (25 pt. build)
The first 5 levels as wizard with one of the feats being Skill focus; knowledge:wisdom.
At level 6 and 7 progress as a Divine Oracle for evasion.
At levels 8 through 10 progress as a loremaster and max out a perform skill. Loremaster gives you bardic lore. One of the amusing things about going from Divine Oracle to Loremaster is you use the feat know;religon as a prerequiste in both classes. Its a useless feat but at least you use it twice.
At levels 11-20 progress as a Virtuoso for bardic music. You lose one level of Arcane casting but acquire better skill progression, hit die, and some esoteric class features.
Your left with a Bard that has almost no BAB but 19th level arcane casting as a wizard. The BAB doesn't really matter as having a strength of only six doesn't lend itself to any sort of physical combat anyhow.
All stat improvements go to Intelligence which leaves the Asperger's Bard with Int25.
For feats I chose: skill focus; know: religion, craft wonderous item, empower spell, extend spell, quicken spell, insightful reflexes, versatile performer, improved toughness, with a bonus feat from Loremaster secrets to place wherever makes sense. Perhaps improved initiative.
Speaking of loremaster bonuses, I took the other secret as +2 saves on fortitude. Saves look like Fort:8 Reflex:12 Will:16
Hitpoints average out at 103, which is not bad for a Wizard.
Bardic knowledge at 1d20+10 and Bardic Music 10 times per day.
The Asperger's Synthetic Bard has a skill of 23 in 8 separate perform categories thanks to Versatile Performer and Int25. His glaring weakness is not having a cha bonus. What he lacks in style & passion he makes up with broad technical ability.
Having the craft wonderous item feat is necessary to make a headband of intellect, and cloak of charisma. The first item would be nice to have, the second is pretty much mandatory. For flavour, invest some skill points in Craft; musical instruments and crank out some magical accordians. :smallsmile:
Using a 32 point build would give the option of a better charisma.
Take a Gray Elf with stats of str6 dex10 con12 int20 wis9 cha10 (25 pt. build)
The first 5 levels as wizard with one of the feats being Skill focus; knowledge:wisdom.
At level 6 and 7 progress as a Divine Oracle for evasion.
At levels 8 through 10 progress as a loremaster and max out a perform skill. Loremaster gives you bardic lore. One of the amusing things about going from Divine Oracle to Loremaster is you use the feat know;religon as a prerequiste in both classes. Its a useless feat but at least you use it twice.
At levels 11-20 progress as a Virtuoso for bardic music. You lose one level of Arcane casting but acquire better skill progression, hit die, and some esoteric class features.
Your left with a Bard that has almost no BAB but 19th level arcane casting as a wizard. The BAB doesn't really matter as having a strength of only six doesn't lend itself to any sort of physical combat anyhow.
All stat improvements go to Intelligence which leaves the Asperger's Bard with Int25.
For feats I chose: skill focus; know: religion, craft wonderous item, empower spell, extend spell, quicken spell, insightful reflexes, versatile performer, improved toughness, with a bonus feat from Loremaster secrets to place wherever makes sense. Perhaps improved initiative.
Speaking of loremaster bonuses, I took the other secret as +2 saves on fortitude. Saves look like Fort:8 Reflex:12 Will:16
Hitpoints average out at 103, which is not bad for a Wizard.
Bardic knowledge at 1d20+10 and Bardic Music 10 times per day.
The Asperger's Synthetic Bard has a skill of 23 in 8 separate perform categories thanks to Versatile Performer and Int25. His glaring weakness is not having a cha bonus. What he lacks in style & passion he makes up with broad technical ability.
Having the craft wonderous item feat is necessary to make a headband of intellect, and cloak of charisma. The first item would be nice to have, the second is pretty much mandatory. For flavour, invest some skill points in Craft; musical instruments and crank out some magical accordians. :smallsmile:
Using a 32 point build would give the option of a better charisma.