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View Full Version : Custom Spells/Powers P.E.A.C.H.



Hanuman
2011-08-10, 03:48 AM
I'll be compiling a list of spells and powers, feel free to post your own and I might add them! At least one additional spell/power will be added per week.

Please help with filling in and balancing these skills, all opinions or comments are valuable regardless of size =]

(#, among other things denotes to fill)

Spells

http://wiki.guildwars.com/images/5/51/Teinai%27s_Heat.jpg
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Tenai's Heat (Sorc/Wiz#)
Evocation [Fire]
Level: Fire 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 FRA
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20' Emanation
Duration: Concentration, up to 2rounds/level
Saving Throw: Fortitude Half (all subsequent damage)
Spell Resistance: No

You create a small star-like object at a location which heats the air and scorches it's surroundings.

1st Round
Readily flammable material (paper, dry grass, tinder, torches) ignites. Skin reddens (1 point of damage).
2nd Round
Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 points of damage), hair smolders, paint shrivels, water boils.
3rd and Subsequent Rounds
Wood ignites, metal scorches (1d4 points of damage for those holding metallic objects). Skin burns and hair ignites (1d6 points of damage), lead melts.

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http://wiki.guildwars.com/images/0/04/Steam.jpg
Steam
Evocation [Fire] [Water]
Level: Water 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: 15 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

A cone of scalding steam shoots from your fingertips. Any creature in the area of the steam takes 1d4 points of fire damage per caster level (maximum 5d4). If a foe is on fire when damaged by steam she is blinded for 1round/level.

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http://wiki.guildwars.com/images/c/cf/Meteor.jpg
Meteor
Evocation [Fire] [Earth]
Level: Sor/Wiz #
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 5' Square
Duration: Instant
Saving Throw: Reflex, Fortitude Partial
Spell Resistance: Yes

You call forth a meteor to strike a single 5' square, dealing 1d6 fire damage and 1d6 bludgeoning damage per level (maximum 10d6)

If a creature is struck by a meteor they must make a fortitude save or be knocked prone.

Material Component: A grain of meteoric rock.

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Powers
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http://wiki.guildwars.com/images/8/87/Searing_Heat.jpg
Searing Heat (Psion/Wilder#)
Level: Psion/wilder #
Display: Auditory, Visual, Material, Temperature
Manifesting Time: 1 FRA
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20' Emanation
Duration: Concentration, up to 2rounds/level
Saving Throw: Fortitude Half (all subsequent damage)
Power Resistance: No
Power Points: #

You excite the molecules in the air or water around the target location, heating it to 300c.

1st Round
Readily flammable material (paper, dry grass, tinder, torches) ignites. Skin reddens (1 point of damage).
2nd Round
Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 points of damage), hair smolders, paint shrivels, water boils.
3rd and Subsequent Rounds
Wood ignites, metal scorches (1d4 points of damage for those holding metallic objects). Skin burns and hair ignites (1d6 points of damage), lead melts.

For each # power points you add # additional round(s) to the duration after you stop concentrating.

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