Dirt_Kami
2011-08-10, 12:07 PM
Toad Lore
Toads are divided into three castes; nobles, warriors and slaves
The following information about toads can be obtained with a successful Knowledge (Nature) check.
DC 15: Toads live to make war. A typical tribe includes a mixture of sizes, with the mightiest holding the title of warchief. Larger toads serve as elite warriors and smaller ones work as scouts, infiltrators and slaves.
DC 20: A toad has little tolerance for talk and resorts to conversation only if the advantage of doing so is apparent. Toads once had an empire which fell to internal strife and interference from slaadi.
DC 25: Toads developed mundane and magical methods for taming and breeding dire toads as guards, mounts and beasts of war.
DC 25: Some slave caste toads are born bow-legged with blue colored skin and psionic powers.
DC 30: Slave caste toads that reach the age of 25 acquire a voracious appetite and if able to sate this hunger they go into a regenerative state and begin to grow in size. But they also become violent dumb asses and will eat just about anything, including other toads. These Elder Toads that live long enough go through the regenerative phase again when they reach 100, if allowed to gorge themselves for a month they grow even larger.
Warrior Caste Toad Racial Traits
+4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma
Medium
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Scent
+3 Natural Armor
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Stalker (Ex): Perception and Stealth are always class skills
Sneaky: +4 racial bonus on Stealth checks
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common, Giant, Sylvan and Undercommon.
Slave Caste Toad Racial Traits
–2 Strength, +4 Dexterity, –2 Charisma
Small: Toads are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Speed: Toads are fast for their size, and have a base speed of 30 feet.
Darkvision: Toads can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Toads begin play speaking Toad. Toads with high Intelligence scores can choose any of these bonus languages: Common, Giant, Sylvan, Undercommon.
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Noble Toad Racial Traits
+2 Dexterity, +2 Constitution
Medium
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Sneaky: +4 racial bonus on Stealth checks
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common, Giant, Sylvan and Undercommon.
Blue Toad Racial Traits
+2 Dexterity, –2 Strength, +2 Intelligence
Small: +1 bonus to Armor Class, +1 bonus to hit, +4 bonus on Stealth checks, -1 CMB and -1 CMD.
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Naturally Psionic: Blues gain the Wild Talent feat at 1st level as a bonus feat, if he takes a psionic class he gains the Psionic Talent feat instead.
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Sneaky: +2 racial bonus on Stealth checks and its always a class skill.
Bow-legged: +2 racial bonus on Ride checks
Keen Senses: +2 on Perception checks
Repletion (Su): If he spends 1 power point he does not need to eat or drink for 24 hours.
Languages: Common and Toad. Those with high Intelligence scores can choose any of the following: High and Low Melnibonean, Giant, Sylvan, Tengu and Undercommon.
Elder Toad Racial Traits
+4 Strength, +2 Constitution, -4 Intelligence, -2 Charisma
Large: -1 penalty to AC and -1 on attack rolls.
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Scent
+3 Natural Armor
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common and Giant.
Haman (Half-Toad) Racial Traits
+2 Strength
Medium
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Weapon Familiarity: Proficient with greataxes and falchions.
Ferocity: Diehard as a bonus feat.
Mixed Blood: Count as goblin, human, fey and toads for any effect related to race.
Languages: Common and Toad. Those with high Intelligence scores can choose any of the following: Draconic, Giant, Sylvan and Undercommon.
Humans and toads cannot normally breed, half-toads are the result of a curse.
Toads are divided into three castes; nobles, warriors and slaves
The following information about toads can be obtained with a successful Knowledge (Nature) check.
DC 15: Toads live to make war. A typical tribe includes a mixture of sizes, with the mightiest holding the title of warchief. Larger toads serve as elite warriors and smaller ones work as scouts, infiltrators and slaves.
DC 20: A toad has little tolerance for talk and resorts to conversation only if the advantage of doing so is apparent. Toads once had an empire which fell to internal strife and interference from slaadi.
DC 25: Toads developed mundane and magical methods for taming and breeding dire toads as guards, mounts and beasts of war.
DC 25: Some slave caste toads are born bow-legged with blue colored skin and psionic powers.
DC 30: Slave caste toads that reach the age of 25 acquire a voracious appetite and if able to sate this hunger they go into a regenerative state and begin to grow in size. But they also become violent dumb asses and will eat just about anything, including other toads. These Elder Toads that live long enough go through the regenerative phase again when they reach 100, if allowed to gorge themselves for a month they grow even larger.
Warrior Caste Toad Racial Traits
+4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma
Medium
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Scent
+3 Natural Armor
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Stalker (Ex): Perception and Stealth are always class skills
Sneaky: +4 racial bonus on Stealth checks
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common, Giant, Sylvan and Undercommon.
Slave Caste Toad Racial Traits
–2 Strength, +4 Dexterity, –2 Charisma
Small: Toads are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Speed: Toads are fast for their size, and have a base speed of 30 feet.
Darkvision: Toads can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Languages: Toads begin play speaking Toad. Toads with high Intelligence scores can choose any of these bonus languages: Common, Giant, Sylvan, Undercommon.
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Noble Toad Racial Traits
+2 Dexterity, +2 Constitution
Medium
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Sneaky: +4 racial bonus on Stealth checks
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common, Giant, Sylvan and Undercommon.
Blue Toad Racial Traits
+2 Dexterity, –2 Strength, +2 Intelligence
Small: +1 bonus to Armor Class, +1 bonus to hit, +4 bonus on Stealth checks, -1 CMB and -1 CMD.
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Naturally Psionic: Blues gain the Wild Talent feat at 1st level as a bonus feat, if he takes a psionic class he gains the Psionic Talent feat instead.
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Sneaky: +2 racial bonus on Stealth checks and its always a class skill.
Bow-legged: +2 racial bonus on Ride checks
Keen Senses: +2 on Perception checks
Repletion (Su): If he spends 1 power point he does not need to eat or drink for 24 hours.
Languages: Common and Toad. Those with high Intelligence scores can choose any of the following: High and Low Melnibonean, Giant, Sylvan, Tengu and Undercommon.
Elder Toad Racial Traits
+4 Strength, +2 Constitution, -4 Intelligence, -2 Charisma
Large: -1 penalty to AC and -1 on attack rolls.
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Scent
+3 Natural Armor
Mixed Blood: Count as goblin, fey and toads for any effect related to race.
Languages: Toad. Those with high Intelligence scores can choose any of the following: Common and Giant.
Haman (Half-Toad) Racial Traits
+2 Strength
Medium
Speed: Base speed of 30 feet.
Darkvision: 60 feet
Weapon Familiarity: Proficient with greataxes and falchions.
Ferocity: Diehard as a bonus feat.
Mixed Blood: Count as goblin, human, fey and toads for any effect related to race.
Languages: Common and Toad. Those with high Intelligence scores can choose any of the following: Draconic, Giant, Sylvan and Undercommon.
Humans and toads cannot normally breed, half-toads are the result of a curse.