Amechra
2011-08-12, 12:55 AM
http://fc09.deviantart.net/fs12/i/2006/336/c/8/Angel___Cloak_of_Shadows_by_MorbidLyger.jpg (http://fc09.deviantart.net/fs12/i/2006/336/c/8/Angel___Cloak_of_Shadows_by_MorbidLyger.jpg)
Bemäntelter Schatten
"I once was a man, much as you are; no longer.
I took my shadow, and formed a cloak;
I took my reflection, and shattered its face.
You think you know loneliness? You think you know doubt?
I climbed the path of power, but every step I took...
Well, allow me to demonstrate."
The shadowcasters are fools, watching but never taking. This one has no such reserves.
There are three maxims, known by all Bemäntelter Schatten; these are taken as truth, and all other truths as mere shadows of: These are lies, there are no truths, no lies. To categorize is to destroy.
1. The shadow and the reflection of a thing is a truth of that thing. Take from me these weaknesses.
2. To change the image of a thing is to change the substance. Shadow and Reflection are one. Ignorance is bliss. Knowledge is a tyranny of the image; to know is to be defined.
3. As long as image persists, Death is a mere illusion. Come, join this one. There is purity in disbelief, strength in being the flow.
Let me tell you a tale.
Game Rule Information: Once upon a time, everything was one
Ability Scores: Charisma and Wisdom are important ability scores... And then the first mind was born.
Starting Age: As Bard With thought, came boundaries, slahed across virgin void with abandon.
Alignment: Cannot have Blue as any part of their alignment.This mutilation of reality was abhorrent.
Starting Gold: As Rogue. My journey is one of healing, becoming, within myself, what the world once was. The end. Wasn't that lovely?
Hit dice: d8 Why don't you join me. Come, let us become gloriously nothing.
Bemäntelter Schatten
{table=head]BAB|Fort|Ref|Will|Class Abilities|Mysteries Known|Shadow Conduit|Mantle of Shadow
+0|+0|+0|+2|Fundamentals of Shadow, Mantle of Shadow|1|0|1
+1|+0|+0|+3|Joined with Memory|2|1|1
+2|+1|+1|+3|Fracture the Image (Hidden)|2|1|2
+3|+1|+1|+4||3|2|2
+3|+1|+1|+4|Joined with Memory|3|2|3
+4|+2|+2|+5|Fundamental|4|2|4
+5|+2|+2|+5|Fracture the Image (Travel)|4|3|4
+6/+1|+2|+2|+6|Joined with Memory|5|3|5
+6/+1|+3|+3|+6||5|4|5
+7/+2|+3|+3|+7|Fundamental (Supernatural)|6|4|6
+8/+3|+3|+3|+7|Fracture the Image (Body), Joined with Memory|6|4|7
+9/+4|+4|+4|+8||7|5|7
+9/+4|+4|+4|+8||7|5|8
+10/+5|+4|+4|+9|Fundamental, Joined with Memory|8|6|8
+11/+6/+1|+5|+5|+9|Fracture the Image (Mind)|8|6|9
+12/+7/+2|+5|+5|+10||9|6|10
+12/+7/+2|+5|+5|+10|Joined with Memory|9|7|10
+13/+8/+3|+6|+6|+11|Fundamental (Preternatural)|10|7|11
+14/+9/+4|+6|+6|+11|Fracture the Image (Wholeness)|10|8|11
+15/+10/+5|+6|+6|+12|Joined with Memory|11|8|12[/table]
Weapon and Armor Proficiencies: A Bemäntelter Schatten is proficient in simple weapons, as well as light armor and the very shadows upon the hearts of that one's foes.
Fundamentals of Shadow: The powers of one who seeks the knowledge to make themselves whole must first start at the most basic of power; this manifests as at-will spell-like abilities called fundamentals, drawn from the shadows covering the hearts of all things. a Bemäntelter Schatten begins play knowing a single fundamental; that one gains knowledge of another fundamental at 6th level and every 4 levels thereafter. At 10th level, the fundamentals act as either spell-like abilities or supernatural abilities, whichever would be best at the time; at 18th level, the fundamentals behave as if they were extraordinary, supernatural, or spell-like abilities, whichever would be the best. What are these lies about knowledge? Those who know are ignorant, as they divide into the "known" and "known not".
Mysteries and Paths: The shadows know those who wish to become whole; they lend their knowledge to those who wish to know.No! Division is poison.
A Bemäntelter Schatten knows one Mystery at 1st level, another at 2nd level, and that one obtains yet another at every even level in this class thereafter. Starting at 12th level, that one may learn initiate or apprentice mysteries; prior to that point, only apprentice mysteries are available.
Unlike pathetic shadowcasters, who beg the Place for power, that one derives power from shadows within that one's self; as a result, that one is not required to learn mysteries sequentially within a path; instead, they may learn any mystery as long as they have at least two mysteries of one level lower known; that one is not required to know two 3rd level Mysteries to learn a 4th level Mystery, as long as that one is 12th level or higher.
In addition, that one doesn't have the failings that others using the power of shadows; that one's mysteries are instead manifested as if they were powers of the proper level; as a Bemäntelter Schatten wears their shadow as a cloak, the discerning sign of shadowcasting, the differing gestures of the shadow, does not exist. Indeed, nothing does; all is one, and one is nothing.
If every mystery in a Path is learned, then all of those mysteries become psi-like abilities, and their manifesting level is increased by two.
Unlike an ordinary mystery-user, a Bemäntelter Schatten does not have discrete uses of their Mystery in a day; instead, that one draws points from that one's Shadow Reserve (see the Mantle of Shadow, below); that one may spend any number of points from that one's Shadow Conduit while manifesting a mystery. If that one does so, the Mystery's effective level for the purpose of Shadow Reserve costs is reduced by that amount; this cannot reduce the Mystery's level below 0. That one's Shadow Conduit is filled every day at Dusk, and has a single point restored at the beginning of each encounter.
The save DC for a Bemäntelter Schatten's mysteries is (10+mystery level+Charisma modifier.) That one requires a Wisdom of at least 10+Mystery Level to use a given mystery.
Mantle of Shadow (Ex): A Bemäntelter Schatten has drawn their shadow around them like a cloak, allowing it to permeate that one's being as it should, lending them a grander power than their mere mystery-using compatriots.
That one gains all of the following benefits:
-That one gains a pool of points, equal to their total hit-points as they would be calculated using that one's Charisma modifier in place of that one's Constitution modifier; from now on, these points will be referred to as the Shadow Reserve.
-Whenever that one is injured, points from the Shadow Reserve are transferred to that one's hit points at a rate of 1 per minute; the Shadow Reserve is restored at twice the rate that natural healing restores hit points. Additionally, any time a Conjuration (Healing) spell of at least 1st level is cast upon that one, that one's Shadow Reserve has a number of points restored equal to Spell Level+the caster's primary ability score.
-Whenever that one manifests a mystery, the amount of points indicated on the table below is transferred from the Shadow Reserve to that one's hit points:
{table=head]Effective Mystery Level|Shadow Reserve Cost
0*, Fundamental|0
1|4
2|6
3|10
4|15
5|22
6|30
7*|40
8*|50
9*|60
10*|70[/table]
*These costs are only obtainable through spending points from either the Shadow Conduit or the Mantle of Shadow.
-When that one manifests a mystery, that one may spend a number of points from that one's Mantle of Shadow to raise the Manifesting level and effective level for the purpose of determining points transferred by an amount equal to the amount of points spent; no more than 4 points may be spent on any given mystery. The points in that one's Mantle of Shadow are restored to full at every Dawn, and a single point is restored at the end of each encounter.
-That one no long requires food or drink for sustenance; after that one obtains the ability to know Initiate mysteries, that one no longer requires air or sleep to sustain their vital processes.The mantle is purity is self is strength sustains cradles nurtures is is is...
Joined with Memory: Pity the vestige, that being that has been reduced and exalted to an image of itself. To one who has fractured their image, replacing pieces with that of another is simple.
At 2nd level, and every 3 levels thereafter, that one may learn a vestige as if it was a mystery of equivalent level. However, the connection is far more tenuous; it takes a full-round action to manifest a vestige, the duration of the bind is minutes/CL, and that one is always treated as if they had failed their binding check.
A Bemäntelter Schatten may only learn a vestige of up to the level of the highest level Mystery known.Come, brethren, I give you a stepping-stone back. Love me, for I am you.
Fracture the Image (Su): A reflection is not a reflection; it is one and parcel to the reality of the thing is reflects; to mutilate one's image is to set that one's self free.A trap a trap Oh gods this one didn'
t know.
At 3rd level, the breaking of the Bemäntelter Schatten reflection has led to the steady degradation of that one's physical image. They gain a mis chance due to concealment equal to (Class Level-1)/2 *5%. This miss chance does not merely apply to attacks, as it represents the loss of any definite image that that one has; Divination spells, Tremorsense, Blindvision, Scent, and Blindsight have an equal chance to simply not sense that one in any given round. I see beyond now liberate me from here.
At 7th level, that one has cracked further; as such, that one may simply ignore the presence of barriers mundane and extraordinary; as such, that one gains an extra 5ft of movement every time they move (this includes 5ft steps), that may only be used to pass through an obstructed place. That one may extend the length doubled by treating any obstruction as if it was mere difficult terrain; as such, that one would treat a 10ft thick wall as if it was a piece of open terrain 15ft in length. Unfortunately, that one is not incorporeal or ethereal; as such, that one may not end their travel inside an object. If that one attempts to do so, that one is immediately moved back to the point where they entered the obstruction, and they receive an amount of damage equal to twice the distance they had traveled in feet. Why punish me GIVE ME BACK THE WALLS OF MY CELL! RETURN MY PRISON, DAMN YOU!
At 11th level, that one has fractured to the point where that one may be considered to no longer have a mind, at least not as those who are mundane may understand it; the Bemäntelter Schatten is treated as if that one was both Mindless and not Mindless, whichever would be superior in the given situation. Befreie mich von Wahnsinn Befreie mich von Wahnsinn Befreie mich von Wahnsinn
At 15th level, that one has fractured to the point that that one is no longer truly alive, nor dead; as the vestiges are, that one is. That one is treated as an object whenever it would be convenient.Sache der Leere, einer mit dunklen Ernüchterung
At 19th level, that one has broken so far there is no distinction between a fragment shattered Today, Tomorrow, or Yesterday; that one has the Rejuvenation ability of a Ghost. Ich habe ins Leere starrte, und ich wurde es, beachtet auch meine Fehler und lerne aus meinen Fehlern. Ich bin kein Modell, sondern nur eine Verirrung. Die Heilung ist fehlgeschlagen.
Bemäntelter Schatten
"I once was a man, much as you are; no longer.
I took my shadow, and formed a cloak;
I took my reflection, and shattered its face.
You think you know loneliness? You think you know doubt?
I climbed the path of power, but every step I took...
Well, allow me to demonstrate."
The shadowcasters are fools, watching but never taking. This one has no such reserves.
There are three maxims, known by all Bemäntelter Schatten; these are taken as truth, and all other truths as mere shadows of: These are lies, there are no truths, no lies. To categorize is to destroy.
1. The shadow and the reflection of a thing is a truth of that thing. Take from me these weaknesses.
2. To change the image of a thing is to change the substance. Shadow and Reflection are one. Ignorance is bliss. Knowledge is a tyranny of the image; to know is to be defined.
3. As long as image persists, Death is a mere illusion. Come, join this one. There is purity in disbelief, strength in being the flow.
Let me tell you a tale.
Game Rule Information: Once upon a time, everything was one
Ability Scores: Charisma and Wisdom are important ability scores... And then the first mind was born.
Starting Age: As Bard With thought, came boundaries, slahed across virgin void with abandon.
Alignment: Cannot have Blue as any part of their alignment.This mutilation of reality was abhorrent.
Starting Gold: As Rogue. My journey is one of healing, becoming, within myself, what the world once was. The end. Wasn't that lovely?
Hit dice: d8 Why don't you join me. Come, let us become gloriously nothing.
Bemäntelter Schatten
{table=head]BAB|Fort|Ref|Will|Class Abilities|Mysteries Known|Shadow Conduit|Mantle of Shadow
+0|+0|+0|+2|Fundamentals of Shadow, Mantle of Shadow|1|0|1
+1|+0|+0|+3|Joined with Memory|2|1|1
+2|+1|+1|+3|Fracture the Image (Hidden)|2|1|2
+3|+1|+1|+4||3|2|2
+3|+1|+1|+4|Joined with Memory|3|2|3
+4|+2|+2|+5|Fundamental|4|2|4
+5|+2|+2|+5|Fracture the Image (Travel)|4|3|4
+6/+1|+2|+2|+6|Joined with Memory|5|3|5
+6/+1|+3|+3|+6||5|4|5
+7/+2|+3|+3|+7|Fundamental (Supernatural)|6|4|6
+8/+3|+3|+3|+7|Fracture the Image (Body), Joined with Memory|6|4|7
+9/+4|+4|+4|+8||7|5|7
+9/+4|+4|+4|+8||7|5|8
+10/+5|+4|+4|+9|Fundamental, Joined with Memory|8|6|8
+11/+6/+1|+5|+5|+9|Fracture the Image (Mind)|8|6|9
+12/+7/+2|+5|+5|+10||9|6|10
+12/+7/+2|+5|+5|+10|Joined with Memory|9|7|10
+13/+8/+3|+6|+6|+11|Fundamental (Preternatural)|10|7|11
+14/+9/+4|+6|+6|+11|Fracture the Image (Wholeness)|10|8|11
+15/+10/+5|+6|+6|+12|Joined with Memory|11|8|12[/table]
Weapon and Armor Proficiencies: A Bemäntelter Schatten is proficient in simple weapons, as well as light armor and the very shadows upon the hearts of that one's foes.
Fundamentals of Shadow: The powers of one who seeks the knowledge to make themselves whole must first start at the most basic of power; this manifests as at-will spell-like abilities called fundamentals, drawn from the shadows covering the hearts of all things. a Bemäntelter Schatten begins play knowing a single fundamental; that one gains knowledge of another fundamental at 6th level and every 4 levels thereafter. At 10th level, the fundamentals act as either spell-like abilities or supernatural abilities, whichever would be best at the time; at 18th level, the fundamentals behave as if they were extraordinary, supernatural, or spell-like abilities, whichever would be the best. What are these lies about knowledge? Those who know are ignorant, as they divide into the "known" and "known not".
Mysteries and Paths: The shadows know those who wish to become whole; they lend their knowledge to those who wish to know.No! Division is poison.
A Bemäntelter Schatten knows one Mystery at 1st level, another at 2nd level, and that one obtains yet another at every even level in this class thereafter. Starting at 12th level, that one may learn initiate or apprentice mysteries; prior to that point, only apprentice mysteries are available.
Unlike pathetic shadowcasters, who beg the Place for power, that one derives power from shadows within that one's self; as a result, that one is not required to learn mysteries sequentially within a path; instead, they may learn any mystery as long as they have at least two mysteries of one level lower known; that one is not required to know two 3rd level Mysteries to learn a 4th level Mystery, as long as that one is 12th level or higher.
In addition, that one doesn't have the failings that others using the power of shadows; that one's mysteries are instead manifested as if they were powers of the proper level; as a Bemäntelter Schatten wears their shadow as a cloak, the discerning sign of shadowcasting, the differing gestures of the shadow, does not exist. Indeed, nothing does; all is one, and one is nothing.
If every mystery in a Path is learned, then all of those mysteries become psi-like abilities, and their manifesting level is increased by two.
Unlike an ordinary mystery-user, a Bemäntelter Schatten does not have discrete uses of their Mystery in a day; instead, that one draws points from that one's Shadow Reserve (see the Mantle of Shadow, below); that one may spend any number of points from that one's Shadow Conduit while manifesting a mystery. If that one does so, the Mystery's effective level for the purpose of Shadow Reserve costs is reduced by that amount; this cannot reduce the Mystery's level below 0. That one's Shadow Conduit is filled every day at Dusk, and has a single point restored at the beginning of each encounter.
The save DC for a Bemäntelter Schatten's mysteries is (10+mystery level+Charisma modifier.) That one requires a Wisdom of at least 10+Mystery Level to use a given mystery.
Mantle of Shadow (Ex): A Bemäntelter Schatten has drawn their shadow around them like a cloak, allowing it to permeate that one's being as it should, lending them a grander power than their mere mystery-using compatriots.
That one gains all of the following benefits:
-That one gains a pool of points, equal to their total hit-points as they would be calculated using that one's Charisma modifier in place of that one's Constitution modifier; from now on, these points will be referred to as the Shadow Reserve.
-Whenever that one is injured, points from the Shadow Reserve are transferred to that one's hit points at a rate of 1 per minute; the Shadow Reserve is restored at twice the rate that natural healing restores hit points. Additionally, any time a Conjuration (Healing) spell of at least 1st level is cast upon that one, that one's Shadow Reserve has a number of points restored equal to Spell Level+the caster's primary ability score.
-Whenever that one manifests a mystery, the amount of points indicated on the table below is transferred from the Shadow Reserve to that one's hit points:
{table=head]Effective Mystery Level|Shadow Reserve Cost
0*, Fundamental|0
1|4
2|6
3|10
4|15
5|22
6|30
7*|40
8*|50
9*|60
10*|70[/table]
*These costs are only obtainable through spending points from either the Shadow Conduit or the Mantle of Shadow.
-When that one manifests a mystery, that one may spend a number of points from that one's Mantle of Shadow to raise the Manifesting level and effective level for the purpose of determining points transferred by an amount equal to the amount of points spent; no more than 4 points may be spent on any given mystery. The points in that one's Mantle of Shadow are restored to full at every Dawn, and a single point is restored at the end of each encounter.
-That one no long requires food or drink for sustenance; after that one obtains the ability to know Initiate mysteries, that one no longer requires air or sleep to sustain their vital processes.The mantle is purity is self is strength sustains cradles nurtures is is is...
Joined with Memory: Pity the vestige, that being that has been reduced and exalted to an image of itself. To one who has fractured their image, replacing pieces with that of another is simple.
At 2nd level, and every 3 levels thereafter, that one may learn a vestige as if it was a mystery of equivalent level. However, the connection is far more tenuous; it takes a full-round action to manifest a vestige, the duration of the bind is minutes/CL, and that one is always treated as if they had failed their binding check.
A Bemäntelter Schatten may only learn a vestige of up to the level of the highest level Mystery known.Come, brethren, I give you a stepping-stone back. Love me, for I am you.
Fracture the Image (Su): A reflection is not a reflection; it is one and parcel to the reality of the thing is reflects; to mutilate one's image is to set that one's self free.A trap a trap Oh gods this one didn'
t know.
At 3rd level, the breaking of the Bemäntelter Schatten reflection has led to the steady degradation of that one's physical image. They gain a mis chance due to concealment equal to (Class Level-1)/2 *5%. This miss chance does not merely apply to attacks, as it represents the loss of any definite image that that one has; Divination spells, Tremorsense, Blindvision, Scent, and Blindsight have an equal chance to simply not sense that one in any given round. I see beyond now liberate me from here.
At 7th level, that one has cracked further; as such, that one may simply ignore the presence of barriers mundane and extraordinary; as such, that one gains an extra 5ft of movement every time they move (this includes 5ft steps), that may only be used to pass through an obstructed place. That one may extend the length doubled by treating any obstruction as if it was mere difficult terrain; as such, that one would treat a 10ft thick wall as if it was a piece of open terrain 15ft in length. Unfortunately, that one is not incorporeal or ethereal; as such, that one may not end their travel inside an object. If that one attempts to do so, that one is immediately moved back to the point where they entered the obstruction, and they receive an amount of damage equal to twice the distance they had traveled in feet. Why punish me GIVE ME BACK THE WALLS OF MY CELL! RETURN MY PRISON, DAMN YOU!
At 11th level, that one has fractured to the point where that one may be considered to no longer have a mind, at least not as those who are mundane may understand it; the Bemäntelter Schatten is treated as if that one was both Mindless and not Mindless, whichever would be superior in the given situation. Befreie mich von Wahnsinn Befreie mich von Wahnsinn Befreie mich von Wahnsinn
At 15th level, that one has fractured to the point that that one is no longer truly alive, nor dead; as the vestiges are, that one is. That one is treated as an object whenever it would be convenient.Sache der Leere, einer mit dunklen Ernüchterung
At 19th level, that one has broken so far there is no distinction between a fragment shattered Today, Tomorrow, or Yesterday; that one has the Rejuvenation ability of a Ghost. Ich habe ins Leere starrte, und ich wurde es, beachtet auch meine Fehler und lerne aus meinen Fehlern. Ich bin kein Modell, sondern nur eine Verirrung. Die Heilung ist fehlgeschlagen.