Biguds
2011-08-12, 01:16 PM
Hi there.
Last week I´ve made some alterations on the base alchemist to remake the Artificer. Hope for some tips and sugestions.
1 - Formulaes -> Infusions [same thing as alchemist, but infusion list]
2 - Bombs -> Eletricity damage [from flasks of fluid to metal spheres]
3 - Mutagen -> Can take as a discovery [traded for Craft Reserve]
4 - Poison Use and Resistances -> No more [gain Artificer feats]
5 - Artificer great class features [like Metamagic Spell Trigger] become Discoverys with base level requirement
The Craft Reserve is the same as Artificer, but converted to virtual Gold Pieces [and x5]
How about that ? :smallredface:
Last week I´ve made some alterations on the base alchemist to remake the Artificer. Hope for some tips and sugestions.
1 - Formulaes -> Infusions [same thing as alchemist, but infusion list]
2 - Bombs -> Eletricity damage [from flasks of fluid to metal spheres]
3 - Mutagen -> Can take as a discovery [traded for Craft Reserve]
4 - Poison Use and Resistances -> No more [gain Artificer feats]
5 - Artificer great class features [like Metamagic Spell Trigger] become Discoverys with base level requirement
The Craft Reserve is the same as Artificer, but converted to virtual Gold Pieces [and x5]
How about that ? :smallredface: