Misaat
2011-08-12, 01:18 PM
Monk:
http://www.wizards.com/dnd/images/dmg2_gallery/90088.jpg
Base:
http://www.d20srd.org/srd/classes/monk.htm
Changes:
Full BAB:
6 + int skill points
Special:
Martial Artist (Lvl 1) : Use Dexterity instead of Strength while using monk weapons or unarmed strikes.
Focused Strike (Lvl 3) : Add Wisdom Bonus to Damage with Monk weapons or your Unarmed strikes.
Trained Body (Lvl 4) : At 4th lvl the Monk's strict training provides him with a Natural Armor Bonus of +1. This bonus increases every 4 levels and Stacks with the Monks other Bonus
Mind over Matter (Lvl 6) : At 6th lvl the Monk gains a bonus equals to his Wis modifier to his Grapple. Trip AND Disarm checks.
Jump Kick (Lvl 10) : When a monk charges using an unarmed strike he ignores all kind of difficult terrain.
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So what i did basically was combine a bunch of the features from The swashbucler and adapt them to the monk
http://www.wizards.com/dnd/images/dmg2_gallery/90088.jpg
Base:
http://www.d20srd.org/srd/classes/monk.htm
Changes:
Full BAB:
6 + int skill points
Special:
Martial Artist (Lvl 1) : Use Dexterity instead of Strength while using monk weapons or unarmed strikes.
Focused Strike (Lvl 3) : Add Wisdom Bonus to Damage with Monk weapons or your Unarmed strikes.
Trained Body (Lvl 4) : At 4th lvl the Monk's strict training provides him with a Natural Armor Bonus of +1. This bonus increases every 4 levels and Stacks with the Monks other Bonus
Mind over Matter (Lvl 6) : At 6th lvl the Monk gains a bonus equals to his Wis modifier to his Grapple. Trip AND Disarm checks.
Jump Kick (Lvl 10) : When a monk charges using an unarmed strike he ignores all kind of difficult terrain.
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So what i did basically was combine a bunch of the features from The swashbucler and adapt them to the monk