Hazzardevil
2011-08-17, 10:23 AM
Sublime Wanderer
“Bubs! Bubs! I've used this Sublime way thing so you shank the wizard again! Do it!.”
—Bob the commoner using White Raven Tactics to help his ally kill the wizard.
Most commoners during life will have as much idea about the Art of War as an Earwig. The Sublime Wanderer has experienced the Sublime Way and rather than walk the path, they wander across it, not learning as much as a Swordsage or Warblade, but enough to gain that edge over the nasty neighboring Drow commoner or the goblin tribe.
Design Notes
This isn't a prestige class for some Fighter to enter at 1st level This is what a commoner does when they decide they need nice things to fight the evil wizard.
Becoming a Sublime Wanderer
A Sublime Wanderer almost always enters as a commoner, because
Warriors would usually benefit more from kensai or knight protector and Experts would enjoy the utility of Exemplers.
Entry Requirements
Skills: 2 ranks in Martial Lore
BAB: +1
Special: A potential Sublime Wanderer must have an Initiator level of 1/2 his character level.
Sublime Wanderer
{table=head]Level|BAB|Fort|Ref|Will|Maneuvers Known|Maneuvers Readied|Stances Known|Special
1|+0|+2|+0|+0|2|1|1|Martial Study
2|+1|+3|+0|+0|1|2|0|Quick Recovery
3|+2|+3|+1|+1|2|3|1|Martial Study
4|+3|+4|+1|+1|1|4|0|Martial Stance
5|+3|+4|+1|+1|5|5|1|Sublime Wandering[/table]
Class Skills: Climb, Concentration, Craft, Intimidate, Jump, Knowledge (history), Knowledge (local), Martial Lore,
Skill Points per Level: 4 + Int modifier
Class Features
Maneuvers: At the levels shown above, you learn maneuvers from your two chosen disciplines. You must still meet the maneuver’s prerequisite to learn it, and you add your full Sublime Wanderer levels to your initiator level to determine your total initiator level and your highest level of maneuvers known.
Maneuvers that are not readied may be used 1/encounter, at first level in this class, all maneuvers may only be used 1/encounter.
Stances Known: At each level noted on the table, you learn an additional stance from one of your favored disciplines. You must still meet the stance’s prerequisite to learn it.
Martial Study: As the Feat, you must choose a maneuver that is not from a discipline available to you.
Quick Recovery: (Ex) A Sublime Wanderer of second level can recover his maneuvers readied.
He may recover them as follows:
As a swift action he may recover one maneuver.
As a move action he may recover 2 maneuvers.
As a standard action he may recover 3 maneuvers.
As a Full-round action he may recover 6 maneuvers.
Martial Stance: As the feat, must have a requirement that was fulfilled by the martial study feats at levels1 and 3.
Sublime Wandering: (Ex) At 5th level a sublime wanderer may now treat levels that do not have full initiator level as 3/4 initiator level. You also learn an additional maneuver every 3 levels from now on and a stance very 4 levels.
Playing a Sublime Wanderer
To you, your maneuvers aren't part of you or something special, they are just a few good moves to use in a fight..
As a group, Sublime wanderers have no formal organizations; indeed, the closest they might have is group of them who drink in the local tavern regularly.
Combat
During combat you will mostly .
Masters of One in the World
“Now Bob is a good mate and everything, but for some reason he says I can't learn his blade-fu as me and the other mates call it. it is pretty damn impressive though.”
—Bubs the commoner
Sublime Wanderers are the dabblers and talented, but unskilled martial artists of the Sublime way. But what they lack in skill, they make up for in talent.
NPC Reactions
Most people cannot tell the difference between Sublime Wanderers and any other adept of the Sublime Way, but some martial adepts consider them simply dabblers who can't learn as many maneuvers as other adepts.
Sublime Wanderer
Characters with ranks in Martial Lore can attempt to learn more about Sublime wanderer.
DC 10: Each sublime wanderers disciplines are different for each one.Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on.
DC 15: Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on.
DC 20: The maneuvers of a Sublime Wanderer are less powerful and effective than the same maneuvers used by any other martial adepts, but the element of surprise often makes up for it.
DC 30: Information about a Sublime Wanderer in your campaign.
“Bubs! Bubs! I've used this Sublime way thing so you shank the wizard again! Do it!.”
—Bob the commoner using White Raven Tactics to help his ally kill the wizard.
Most commoners during life will have as much idea about the Art of War as an Earwig. The Sublime Wanderer has experienced the Sublime Way and rather than walk the path, they wander across it, not learning as much as a Swordsage or Warblade, but enough to gain that edge over the nasty neighboring Drow commoner or the goblin tribe.
Design Notes
This isn't a prestige class for some Fighter to enter at 1st level This is what a commoner does when they decide they need nice things to fight the evil wizard.
Becoming a Sublime Wanderer
A Sublime Wanderer almost always enters as a commoner, because
Warriors would usually benefit more from kensai or knight protector and Experts would enjoy the utility of Exemplers.
Entry Requirements
Skills: 2 ranks in Martial Lore
BAB: +1
Special: A potential Sublime Wanderer must have an Initiator level of 1/2 his character level.
Sublime Wanderer
{table=head]Level|BAB|Fort|Ref|Will|Maneuvers Known|Maneuvers Readied|Stances Known|Special
1|+0|+2|+0|+0|2|1|1|Martial Study
2|+1|+3|+0|+0|1|2|0|Quick Recovery
3|+2|+3|+1|+1|2|3|1|Martial Study
4|+3|+4|+1|+1|1|4|0|Martial Stance
5|+3|+4|+1|+1|5|5|1|Sublime Wandering[/table]
Class Skills: Climb, Concentration, Craft, Intimidate, Jump, Knowledge (history), Knowledge (local), Martial Lore,
Skill Points per Level: 4 + Int modifier
Class Features
Maneuvers: At the levels shown above, you learn maneuvers from your two chosen disciplines. You must still meet the maneuver’s prerequisite to learn it, and you add your full Sublime Wanderer levels to your initiator level to determine your total initiator level and your highest level of maneuvers known.
Maneuvers that are not readied may be used 1/encounter, at first level in this class, all maneuvers may only be used 1/encounter.
Stances Known: At each level noted on the table, you learn an additional stance from one of your favored disciplines. You must still meet the stance’s prerequisite to learn it.
Martial Study: As the Feat, you must choose a maneuver that is not from a discipline available to you.
Quick Recovery: (Ex) A Sublime Wanderer of second level can recover his maneuvers readied.
He may recover them as follows:
As a swift action he may recover one maneuver.
As a move action he may recover 2 maneuvers.
As a standard action he may recover 3 maneuvers.
As a Full-round action he may recover 6 maneuvers.
Martial Stance: As the feat, must have a requirement that was fulfilled by the martial study feats at levels1 and 3.
Sublime Wandering: (Ex) At 5th level a sublime wanderer may now treat levels that do not have full initiator level as 3/4 initiator level. You also learn an additional maneuver every 3 levels from now on and a stance very 4 levels.
Playing a Sublime Wanderer
To you, your maneuvers aren't part of you or something special, they are just a few good moves to use in a fight..
As a group, Sublime wanderers have no formal organizations; indeed, the closest they might have is group of them who drink in the local tavern regularly.
Combat
During combat you will mostly .
Masters of One in the World
“Now Bob is a good mate and everything, but for some reason he says I can't learn his blade-fu as me and the other mates call it. it is pretty damn impressive though.”
—Bubs the commoner
Sublime Wanderers are the dabblers and talented, but unskilled martial artists of the Sublime way. But what they lack in skill, they make up for in talent.
NPC Reactions
Most people cannot tell the difference between Sublime Wanderers and any other adept of the Sublime Way, but some martial adepts consider them simply dabblers who can't learn as many maneuvers as other adepts.
Sublime Wanderer
Characters with ranks in Martial Lore can attempt to learn more about Sublime wanderer.
DC 10: Each sublime wanderers disciplines are different for each one.Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on.
DC 15: Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on.
DC 20: The maneuvers of a Sublime Wanderer are less powerful and effective than the same maneuvers used by any other martial adepts, but the element of surprise often makes up for it.
DC 30: Information about a Sublime Wanderer in your campaign.