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Shadow Lord
2011-08-17, 05:12 PM
I want to know the forum's opinion on how good this summoner is; let's see!

UNNAMED HERO CR 19
Male Half-Elf Summoner 20
NN Medium Humanoid (Elf, Human)
Hero Points 1
Init +1; Senses Bond Senses (20 rounds/day), Low-Light Vision; Perception +4
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DEFENSE
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AC 39, touch 16, flat-footed 38. . (+8 armor, +1 Dex, +15 natural, +5 deflection)
hp 143 (20d8+40)
Fort +13, Ref +12, Will +19
Defensive Abilities Greater Shield Ally (+4 AC/Saves, +2 for allies), Life Bond; Immune sleep; Resist Elven Immunities, Greater Shield Ally (+4 AC/Saves, +2 for allies)
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OFFENSE
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Spd 30 ft., Climbing (30 feet)
Melee Unarmed Strike +14/+9/+4 (1d3-1/20/x2)
Spell-Like Abilities Summon Monster IX or Gate (16/day)
Summoner Spells Known (CL 20, +14 melee touch, +16 ranged touch):
6 (7/day) Charm Monster, Mass (DC 29), Dominate Monster (DC 29), Incendiary Cloud (DC 31), Maze, Planar Adaptation, Mass (DC 29)
5 (8/day) Creeping Doom (DC 30), Hungry Pit (DC 30), Rejuvenate Eidolon, Greater, Spell Turning (DC 28), Wall of Iron (DC 30)
4 (8/day) Hold Monster (DC 27), Evolution Surge, Greater (DC 27), Mage's Faithful Hound, Overland Flight (DC 27), Purified Calling (DC 29), Transmogrify (DC 27)
3 (8/day) Invisibility, Greater (DC 26), Dispel Magic, Fly (DC 26), Black Tentacles, Evolution Surge (DC 26), Rejuvenate Eidolon
2 (8/day) Resist Energy (DC 25), Wind Wall, See Invisibility (DC 25), Haste (DC 25), Evolution Surge, Lesser (DC 25), Summon Eidolon
1 (9/day) Identify, Mage Armor (DC 26), Endure Elements (DC 24), Feather Fall (DC 24), Rejuvenate Eidolon, Lesser, Shield (DC 24)
0 (at will) Light, Mage Hand, Detect Magic, Arcane Mark, Mending, Read Magic (DC 23)
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STATISTICS
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Str 8, Dex 12, Con 14, Int 14/20, Wis 8/14, Cha 30/36
Base Atk +15; CMB +14; CMD 30
Feats Arcane Blast, Augment Summoning, Empower Spell, Greater Spell Focus: Conjuration, Improved Counterspell, Leadership (Base Score 33), Selective Spell, Skill Focus: Use Magic Device (Adaptability), Spell Focus: Conjuration, Summoner's Call: Strength, Widen Spell
Skills Bluff +33, Climb +7, Diplomacy +33, Fly +24, Intimidate +33, Linguistics +28, Perception +4, Spellcraft +28, Use Magic Device +42
Languages Aboleth, Abyssal, Aklo, Aquan, Auran, Celestial, Common, Cyclops, Daemonic, Dark Folk, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Protean, Sahaugin, Sylvan, Terran, Treant, Undercommon
SQ Eidolon Link (Ex), Elf Blood, Greater Aspect (Su), Hero Points (1), Life Link (Su), Maker's Call/Transposition (4/day) (Su), Merge Form (20 rounds/day) (Su), Ring of Spell Turning, Share Spells with Eidolon (Ex), Twin Eidolon (20 minutes/day) (Su)
Other Gear Amulet of Natural Armor +5, Bracers of Armor, +8, Cloak of Resistance, +5, Headband of Mental Superiority, +6: Bluff, Intimidate, Ring of Protection, +5, Ring of Spell Turning, Tome of Leadership and Influence, +5
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TRACKED RESOURCES
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Bond Senses (20 rounds/day) (Ex) - 0/20
Maker's Call/Transposition (4/day) (Su) - 0/4
Merge Form (20 rounds/day) (Su) - 0/20
Ring of Spell Turning - 0/3
Summon Monster IX or Gate (16/day) (Sp) - 0/16
Twin Eidolon (20 minutes/day) (Su) - 0/20
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SPECIAL ABILITIES
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Arcane Blast Convert a level 1+ spell into a 30' ranged touch attack dealing 2d6+1d6/spell level
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (20 rounds/day) (Ex) Share your Eidolon's senses.
Climbing (30 feet) You have a Climb speed.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Greater Aspect (Su) You may take some of your Eidolon's evolution points to add evolutions to yourself.
Greater Shield Ally (+4 AC/Saves, +2 for allies) (Ex) +4 AC and save when within Eidolon's reach. Allies gain +2.
Greater Spell Focus: Conjuration +1 to the Save DC of spells from one school.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Leadership (Base Score 33) You attract loyal companions and devoted followers.
Life Bond (Su) Damage that would kill you is transferred to the Eidolon.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maker's Call/Transposition (4/day) (Su) Dimension Door your Eidolon to you or swap places with your Eidolon.
Merge Form (20 rounds/day) (Su) Merge into your Eidolon's body.
Ring of Spell Turning Up to three times per day on command, this simple platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly as if spell turning had been cast upon the wearer.

Strong abjuration; CL 13th; Forge Ring, spell turning; Price 98,280 gp.
Selective Spell You can cast a spell that does not affect some targets within its area.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summon Monster IX or Gate (16/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Summoner's Call: Strength You may give your Eidolon +2 STR, DEX, CON for 10 minutes after you summon it.
Twin Eidolon (20 minutes/day) (Su) Polymorph into a twin of your Eidolon.
Widen Spell Alter area of a burst, emanation, line or spread spell. +3 Levels.


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EIDOLON CR 15
Male Quadruped
NN Huge Outsider
Init +4; Senses Darkvision (60 feet); Perception +18
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DEFENSE
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AC 40, touch 12, flat-footed 36. . (+4 Dex, -2 size, +28 natural)
hp 225 (+150)
Fort +19, Ref +13, Will +5
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OFFENSE
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Spd 40 ft., Flight (40 feet, Perfect)
Melee Bite (Bite) +30 (3d6+17/20/x2) and
. . Claw x2 (Claws) +31 x2 (12d6+17/20/x2) and
. . Rend (Rend) +30 (12d6+25/20/x2) and
. . Unarmed Strike +30/+25/+20 (1d6+17/20/x2)
Space 15 ft.; Reach 10 ft.
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STATISTICS
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Str 38/44, Dex 18, Con 24/30, Int 7, Wis 10, Cha 11
Base Atk +15; CMB +34; CMD 48 (52 vs. Trip)
Feats Eldritch Claws, Improved Natural Armor, Improved Natural Armor, Improved Natural Armor, Improved Natural Attack: Bite (Bite), Improved Vital Strike, Multiattack (Multiattack / Extra Attack), Vital Strike, Weapon Focus: Claw
Skills Fly +26, Perception +18, Sense Motive +18, Stealth +14
Languages Common
SQ Devotion +4 (Ex), Evasion (Ex), Hero Points (1), Improved Evasion (Ex), Multiattack / Extra Attack, Pounce (Ex)
Other Gear Belt of Physical Might, STR & CON +6
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TRACKED RESOURCES
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. . -none-
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Flight (40 feet, Perfect) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Pounce (Ex) You can make a full attack after a charge.
Vital Strike Standard action: x2 weapon damage dice.