Doorhandle
2011-08-19, 10:51 PM
My first home-brew. Be niceish
CHAINSAW WEAPON:
http://admintell.napco.com/ee/images/uploads/gamertell/MadWorld.jpg
*VRRMVRRRRMBRAGGABRAGGABRAGGA*
-every chainsaw, ever, forever.
Specific material/weapon modifier.
Cost: 2000 GP. Craftsman must have 10 ranks in engineering, or know animate object.
Effect:
A chainsaw weapon has ether a steam/diesel motor or an elemental spirit bound within the hilt, and a sharp, spiked chain woven around the edge of the weapon. Suffice to say, it will WRECK anything it gets a solid hit on, given enough time.
A chainsaw weapon has a damage modifier of a similar weapon a size category larger. In addition, it increase its Critical multiplier by one (up to a maximum of 5x for a chainsaw scythe) and increases its threat range by two (so a weapon with a threat range of 20 would have it increased to 18-20). These modifiers stack with spells or any other modifiers to effective weapon size, critical multiplier, and threat range, as they are a mechanical property of a whirring blade of spinning DEATH. On top of this, a chainsaw ignores 5 points of D.R or Hardness, no matter the usual counter to that specific damage resistance.
If this modifer is attached to a bludgeoning weapon like a great club, it deals slashing damage whenever the chainsaw is in effect.
A chainsaw has a number of drawbacks, however. You need exotic weapon proficiency (chainsaw) to wield any chainsaw weapon. In addition, you need proficiency in whatever weapon has the chainsaw modifier. The modifiers are as follows: -8 if you don’t have chainsaw or the weapon’s proficiency, and -4 if you don’t have ether chainsaw or the weapon’s proficiency.
In addition, a chainsaw weapon always has a modifier of -2, due to blow-back and vibration. A masterwork chainsaw weapon does not suffer from this modifier.
A chainsaw also has costly fuel: It requires 10 G.P worth of fuel to fuel it for one round, if it has a physical motor, or one level-one spell slot for spirit-powered ones. The fuel can be crafted like an alchemical item as normal. Higher-level spell slots count as a number of level one spells equal to their spell level. A chainsaw weapon can hold 5 minute (50 rounds)’s worth of fuel. You can pay extra to allow a chainsaw weapon to hold both spell-slots and corporal fuel. It takes a full round action to refill the chainsaw with 5 rounds worth of fuel.
You must turn on a chainsaw before to can use it's benefits. Fortunately, this is a free action for most combat-ready chainsaws.
If a chainsaw is out of fuel, it deals damage with a critical-modifier and threat range the same for a normal weapon of it's kind. I mean, it's still sharp isn't it?
Due to the abundance of moving parts and/or the elemental spirit living within, chainsaws are a lot more difficult to enchant. As such, the chainsaw modifier has an effective special ability bonus cost of 2+. Special material modifiers (like making it adamandite) can be added to a chainsaw as normal providing you pay the cost for both modifiers.
You can apply the chainsaw modifier to a melee natural attack, such as a slam or bite. However, this can only be done to a construct with those abilities, or a cyborg, as see above.
edit: Here's an example:
http://wh40k.lexicanum.com/mediawiki/images/thumb/4/4e/Imperial_Chainsword.jpg/300px-Imperial_Chainsword.jpg
Chainsaw Longsword (motorized):
Size:Medium
Damage: 2d6
Type: Slashing
Critical: x3/17-20
Special: Chainsaw (already included in stats.)
Notes:
Despite the name, the chainsaw modifier also applies to buzz saws.
Ranged ammunition cannot have the chainsaw modifier… yet.
To make a regular chainsaw, just give a bastard sword the chainsaw modifier. Yes, this means it's possible to use a chainsaw one-handed.
Gonna have to think of a way to put a chainsaw modifier on a quarterstaff without destroying the wielder.
Might add a few feats to get the most out of the chainsaw.
Did it.
Will eventually post Glorious Chainsaw Method.
---------------------------------------
…So, what do you think? A good way to affix chainsaws to EVERYTHING? How much should it cost, and should a chainsaw’s abilities/drawbacks be changed?
Also, is there any specific format for weapon-modifiers?
CHAINSAW WEAPON:
http://admintell.napco.com/ee/images/uploads/gamertell/MadWorld.jpg
*VRRMVRRRRMBRAGGABRAGGABRAGGA*
-every chainsaw, ever, forever.
Specific material/weapon modifier.
Cost: 2000 GP. Craftsman must have 10 ranks in engineering, or know animate object.
Effect:
A chainsaw weapon has ether a steam/diesel motor or an elemental spirit bound within the hilt, and a sharp, spiked chain woven around the edge of the weapon. Suffice to say, it will WRECK anything it gets a solid hit on, given enough time.
A chainsaw weapon has a damage modifier of a similar weapon a size category larger. In addition, it increase its Critical multiplier by one (up to a maximum of 5x for a chainsaw scythe) and increases its threat range by two (so a weapon with a threat range of 20 would have it increased to 18-20). These modifiers stack with spells or any other modifiers to effective weapon size, critical multiplier, and threat range, as they are a mechanical property of a whirring blade of spinning DEATH. On top of this, a chainsaw ignores 5 points of D.R or Hardness, no matter the usual counter to that specific damage resistance.
If this modifer is attached to a bludgeoning weapon like a great club, it deals slashing damage whenever the chainsaw is in effect.
A chainsaw has a number of drawbacks, however. You need exotic weapon proficiency (chainsaw) to wield any chainsaw weapon. In addition, you need proficiency in whatever weapon has the chainsaw modifier. The modifiers are as follows: -8 if you don’t have chainsaw or the weapon’s proficiency, and -4 if you don’t have ether chainsaw or the weapon’s proficiency.
In addition, a chainsaw weapon always has a modifier of -2, due to blow-back and vibration. A masterwork chainsaw weapon does not suffer from this modifier.
A chainsaw also has costly fuel: It requires 10 G.P worth of fuel to fuel it for one round, if it has a physical motor, or one level-one spell slot for spirit-powered ones. The fuel can be crafted like an alchemical item as normal. Higher-level spell slots count as a number of level one spells equal to their spell level. A chainsaw weapon can hold 5 minute (50 rounds)’s worth of fuel. You can pay extra to allow a chainsaw weapon to hold both spell-slots and corporal fuel. It takes a full round action to refill the chainsaw with 5 rounds worth of fuel.
You must turn on a chainsaw before to can use it's benefits. Fortunately, this is a free action for most combat-ready chainsaws.
If a chainsaw is out of fuel, it deals damage with a critical-modifier and threat range the same for a normal weapon of it's kind. I mean, it's still sharp isn't it?
Due to the abundance of moving parts and/or the elemental spirit living within, chainsaws are a lot more difficult to enchant. As such, the chainsaw modifier has an effective special ability bonus cost of 2+. Special material modifiers (like making it adamandite) can be added to a chainsaw as normal providing you pay the cost for both modifiers.
You can apply the chainsaw modifier to a melee natural attack, such as a slam or bite. However, this can only be done to a construct with those abilities, or a cyborg, as see above.
edit: Here's an example:
http://wh40k.lexicanum.com/mediawiki/images/thumb/4/4e/Imperial_Chainsword.jpg/300px-Imperial_Chainsword.jpg
Chainsaw Longsword (motorized):
Size:Medium
Damage: 2d6
Type: Slashing
Critical: x3/17-20
Special: Chainsaw (already included in stats.)
Notes:
Despite the name, the chainsaw modifier also applies to buzz saws.
Ranged ammunition cannot have the chainsaw modifier… yet.
To make a regular chainsaw, just give a bastard sword the chainsaw modifier. Yes, this means it's possible to use a chainsaw one-handed.
Gonna have to think of a way to put a chainsaw modifier on a quarterstaff without destroying the wielder.
Might add a few feats to get the most out of the chainsaw.
Did it.
Will eventually post Glorious Chainsaw Method.
---------------------------------------
…So, what do you think? A good way to affix chainsaws to EVERYTHING? How much should it cost, and should a chainsaw’s abilities/drawbacks be changed?
Also, is there any specific format for weapon-modifiers?