NeoSeraphi
2011-08-20, 01:11 AM
The Gish
http://i937.photobucket.com/albums/ad214/Archangel_EPOB/DnD4e_Pics_project/People/AP050-swordmage.jpg
"Wave become my shield! Thunder become my blade! Sougyou no Kotowari!"- Jushiro Ukitake, Bleach
Intended Balance Point: It is impossible for me to attempt to convey the balance point I wish this class to meet through the accepted means of this site, as JaronK's tier system takes into account the relative power of base classes only and a gish is almost always a combination of multi and prestige classing. That said, I would like this class to be slightly less powerful and versatile than a normal gish build, trading versatility, blasting, battlefield control and Save or Dies for 20 BAB/CL and full armor casting.
Alignment: Any
Hit Dice: d6
Class Skills: The gish's class skills are Concentration, Craft, Knowledge (All skills, taken individually), Profession and Spellcraft
Skill Points: 2+Int per level, x4 at 1st level
The Gish
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|
+1|
+2|
+0|
+0|Armor Casting (Light)|3
2nd|
+2|
+3|
+0|
+0|Combat Casting|4|-
3rd|
+3|
+3|
+1|
+1|Casting Style|5|3|-
4th|
+4|
+4|
+1|
+1|Bonus Feat, Advanced Learning|6|4|-|-
5th|
+5|
+4|
+1|
+1|Armored Casting (Shields)|6|5|3|-|-
6th|
+6|
+5|
+2|
+2|Improved Casting Style|6|6|4|-|-|-
7th|
+7|
+5|
+2|
+2|Bonus Feat|6|6|5|3|-|-|-
8th|
+8|
+6|
+2|
+2|Armored Casting (Medium), Advanced Learning|6|6|6|4|-|-|-|-
9th|
+9|
+6|
+3|
+3||6|6|6|5|3|-|-|-|-
10th|
+10|
+7|
+3|
+3|Bonus Feat|6|6|6|6|4|-|-|-|-
11th|
+11|
+7|
+3|
+3|Greater Casting Style|6|6|6|6|5|3|-|-|-
12th|
+12|
+8|
+4|
+4|Armored Casting (Heavy), Advanced Learning|6|6|6|6|6|4|-|-|-
13th|
+13|
+8|
+4|
+4|Bonus Feat|6|6|6|6|6|5|3|-|-
14th|
+14|
+9|
+4|
+4||6|6|6|6|6|6|4|-|-
15th|
+15|
+9|
+5|
+5||6|6|6|6|6|6|5|3|-
16th|
+16|
+10|
+5|
+5|Bonus Feat, Casting Style Mastery, Advanced Learning|6|6|6|6|6|6|6|4|-
17th|
+17|
+10|
+5|
+5||6|6|6|6|6|6|6|5|3
18th|
+18|
+11|
+6|
+6||6|6|6|6|6|6|6|6|4
19th|
+19|
+11|
+6|
+6|Bonus Feat|6|6|6|6|6|6|6|6|5
20th|
+20|
+12|
+6|
+6|Advanced Learning|6|6|6|6|6|6|6|6|6
[/table]
Class Features:
Weapon and Armor Proficiency: The gish receives proficiency with all simple and martial weapons, with all non-exotic armor, and with all shields (except tower shields).
Spellcasting: A gish is able to cast arcane spells, drawn from the gish spell list (see below). The gish knows all spells on her spell list, and must select and prepare her spells after 8 hours of rest, similar to a cleric or druid but without reliance on a certain time of day. She must have an Intelligence score of 10+Int to learn or cast a spell, and she receives bonus spells per day for a high Intelligence score (See page 8 of the Player's Handbook) The gish's caster level is equal to her gish level.
Unlike most arcane casters, the gish spell list does not contain any spells that allow a saving throw, and so the gish does not have an ability score used to calculate saving throw DCs. (If a spell on the list does allow a saving throw, it automatically fails if the gish attempts to cast it on an unwilling target)
Gish Spell List
1st- shield, protection from good, protection from chaos, protection from law, protection from evil, mage armor (treated as abjuration), mount, true strike, enlarge person, reduce person, magic weapon, feather fall, rhino's rush (SpC), claws of the bear (SpC), nightshield (SpC), ectoplasmic armor (SpC), benign transportation (SpC), blades of fire (SpC), arrow mind (SpC), critical strike (SpC), accelerated movement (SpC), cutting hand (SpC), ebon eyes (SpC), fist of stone (SpC), weapon shift (SpC), lesser deflect (PHB II), burning rage (PHB II), blade of blood (PHB II)
2nd- resist energy, protection from arrows, see invisibility, blur, invisibility, mirror image, false life, alter self, bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, darkvision, levitate, owl's wisdom, spider climb, daggerspell stance (SpC), balancing lorecall (SpC), burning sword (SpC), veil of shadow (SpC), shadow mask (SpC), fearsome grapple (SpC), swift fly (SpC), ghost touch armor (SpC), heroics (SpC), lively step (SpC), snake's swiftness (SpC), speak to allies (SpC), surefooted stride (SpC), swim (SpC), whirling blade (SpC), wraithstrike (SpC), deflect (PHB II), dimension hop (PHB II), insight of good fortune (PHB II), sure strike (PHB II), master's touch (PHB II), animalistic power (PHB II), lesser celerity (PHB II), lesser energy surge (PHB II), increase virulence (PHB II), share talents (PHB II), stretch weapon (PHB II)
3rd- dispel magic, magic circle against law, magic circle against chaos, magic circle against evil, magic circle against good, nondetection, protection from energy, phantom steed, arcane sight, tongues, heroism, rage, displacement, invisibility sphere, blink, flame arrow, fly, gaseous form, haste, keen edge, greater magic weapon, water breathing, reverse arrows (SpC), greater mage armor (treated as abjuration) (SpC), mass mage armor (treated as abjuration) (SpC), regal procession (SpC), air breathing (SpC), amorphous form (SpC), bite of the wererat (SpC), deeper darkvision (SpC), diamondsteel (SpC), dolorous blow (SpC), dragonskin (SpC), giant's wrath (SpC), girallon's blessing (SpC), primal form (SpC), mass snake's swiftness (SpC), spiderskin (SpC), tremorsense (SpC), weapon of energy (SpC), weapon of impact (SpC), energy aegis (PHB II), dimension step (PHB II), regroup (PHB II), crown of might (PHB II), crown of protection (PHB II), energy surge (PHB II), menacing tentacles (PHB II)
4th- lesser globe of invulnerability, remove curse, stoneskin, dimension door, greater invisibility, mass enlarge person, mass reduce person, polymorph, dispelling screen (SpC), ray of deflection (SpC), greater resistance (SpC), mass resist energy (SpC), battle hymn (SpC), bite of the werewolf (SpC), mass darkvision (SpC), displacer form (SpC), entangling staff (SpC), flame whips (SpC), flight of the dragon (SpC), sharptooth (SpC), spell enhancer (SpC), greater mirror image (PHB II), celerity (PHB II), trollshape (PHB II)
5th- break enchantment, teleport, overland flight, contingent energy resistance (SpC), lesser ironguard (SpC), indomitability (SpC), greater dimension door (SpC), bite of the wereboar (SpC), greater blink (SpC), draconic might (SpC), dragonsight (SpC), greater enlarge person (SpC), fiendform (SpC), mass fly (SpC), gutsnake (SpC), nightstalker's transformation (SpC), greater reduce person (SpC)
6th- greater dispel magic, globe of invulnerability, true seeing, greater heroism, mass bear's endurance, mass bull's strength, mass cat's grace, mass eagle's splendor, mass owl's wisdom, mass fox's cunning, transformation, superior resistance (SpC), gemjump (SpC), howling chain (SpC), bite of the weretiger (SpC), brilliant blade (SpC), cloak of the sea (SpC), stone body (SpC), chasing perfection (PHB II), greater energy surge (PHB II)
7th- plane shift, greater teleport, greater arcane sight, power word blind, mass invisibility, ethereal jaunt, energy immunity (SpC), ironguard (SpC), kiss of the vampire (SpC), bite of the werebear (SpC), body of war (SpC), brilliant aura (SpC), elemental body (SpC), synostodweomer (SpC), mass animalistic power (PHB II)
8th-mind blank, protection from spells, moment of prescience, iron body, superior invisibility (SpC), heart of stone (SpC), ghostform (SpC), chain dispel (PHB II), greater celerity (PHB II)
9th- freedom, mage's disjunction, foresight, power word kill, shapechange, absorbtion (SpC), reaving dispel (SpC), dragonshape (PHB II), perfection*
New Spell, described below
Perfection
(Transmutation)
Gish 9
Components: V, S
Range: Personal
Casting Time: 1 standard action
Target: You
Duration: 1 minute/level
You gain a +8 enhancement bonus to each of your ability scores.
Armor Casting (Ex): At 1st level, the gish is able, through dedicated martial training, to ignore the arcane spell failure chance from light armor. (This applies only to spells she gains from her levels in gish, not to any other arcane class).
At 5th level, the gish may ignore arcane spell failure chance from bucklers, light and heavy shields. when she casts gish spells. Exotic and tower shields carry their normal spell failure chance for a gish.
At 8th level, the gish may ignore arcane spell failure chance from medium armor when she casts gish spells.
At 12th level, the gish may ignore arcane spell failure chance from heavy armor when she casts gish spells.
Combat Casting (Ex): At 2nd level, the gish receives Combat Casting as a bonus feat.
Casting Style (Ex): At 3rd level, the gish must select a casting style, which will reflect the rest of her class abilities. This is sort of like a cross between a wizard's specialization and a ranger's combat style. The gish chooses between a defensive casting style that focuses on abjuration, and an offensive style which focuses on transmutation. Once this choice is made, she cannot change it. (Choosing a casting style does not prevent the gish from casting spells of the other school)
Defensive Style: A 3rd level gish who chooses the defensive style adds luminous armor and greater luminous armor (BoED) to her spell list. She may cast these spells even though if her alignment is not good, and does not take Strength damage after the casting ends. Additionally, any numerical bonus to her AC that she gains through a spell from the abjuration school grants her an additional +2 sametyped bonus to her AC for the duration of the spell.
Offensive Style: A 3rd level gish who chooses offensive style gains the Ability Enhancer feat (Dragon 325) as a bonus feat, ignoring prerequisites.
Advanced Learning (Ex): At 4th level, and every 4 levels after that, the gish may select a single abjuration or transmutation spell from the wizard/sorcerer spell list and add it to her spell list. The spell selected must be of a level equal to or lower than the highest spell level the gish is able to cast when she gains the feature, and it may not allow a saving throw unless it is Save: Yes (Harmless). The rule that any spell which allows a saving throw fails against an unwilling creature applies to any spell that the gish adds to her spell list from this class feature.
Bonus Feat (Ex): At 4th level, and every 3 levels after that, the gish gains a bonus feat, which must either be chosen from the list of fighter bonus feats, or be a metamagic feat.
Improved Casting Style (Ex): At 6th level, the gish receives another bonus from his casting style.
Defensive Style: A 6th level defensive gish increases the damage reduction provided to her by any spell she casts (abjuration or no) by 5, or by 5/lv if the spell provides DR/lv (such as protection from arrows or stoneskin) Additionally, if the spell limits the damage to a certain amount per attack, such as stoneskin, that amount is increased by 5/attack. (So a 6th level defensive gish who cast protection from arrows would have DR 15/magic against each arrow attack, until it prevented 15 points of damage per caster level (max 150) )
Offensive Style: A 6th level offensive gish treats the damage from any natural weapons he gains through spellcasting (transmutation or no) as if they were one size category larger, and also increases the damage added to his weapons by an additional dice. (So a 6th level offensive gish who cast lesser energy surge would deal an additional 2d6 points of energy damage with his next attack, while a 6th level Medium offensive gish who cast claws of the bear would grow a pair of claws that dealt 2d6 damage instead of 1d8)
Greater Casting Style: An 11th level gish receives a very powerful boost to his casting style.
Defensive Style: An 11th level defensive gish may cast abjuration spells with a casting time of 1 standard action or less as immediate actions instead. Additionally, all her abjuration spells have their duration doubled, as if they were cast with the Extend Spell feat, though without an increase in casting time or spell level. This stacks with the actual feat.
Offensive Style: An 11th level offensive gish treats the maximum HD allowed for her spells from the polymorph subschool as if they were 5 higher. Additionally, all her transmutation spells have their duration doubled, as if they were cast with the Extend Spell feat, though without an increase in casting time or spell level. This stacks with the actual feat.
Casting Style Mastery (Sp/Ex): At 16th level, the gish has completely mastered her combat style.
Defensive Style: A 16th level defensive gish with at least 16 Intelligence gains the ability to cast greater dispel magic as a spell-like ability at will, with a caster level equal to her gish level. The bonuses from her casting style do not apply to this SLA, as it is not part of her spellcasting. Additionally, as long as the defensive gish has concealment due to her spellcasting, she gains immunity to non-magical attacks and 50% miss chance from non-force magical effects as if she were an incorporeal creature.
Offensive Style: A 16th level offensive gish gains the shapechanger subtype and becomes immune to transmutation effects that she does not wish to affect her. Additionally, any enhancement bonuses to her ability scores granted by transmutation spells are treated as sacred (if the gish is good or neutral) or profane (if the gish is evil) instead of enhancement bonuses. Her Ability Enhancer feat now increases sacred or profane bonuses as well as enhancement bonuses. (Note: Any spell the gish casts that would provide an enhancement bonus to the ability score of a creature other than her still provides an enhancement bonus, the sacred/profane only applies to her)
http://i937.photobucket.com/albums/ad214/Archangel_EPOB/DnD4e_Pics_project/People/AP050-swordmage.jpg
"Wave become my shield! Thunder become my blade! Sougyou no Kotowari!"- Jushiro Ukitake, Bleach
Intended Balance Point: It is impossible for me to attempt to convey the balance point I wish this class to meet through the accepted means of this site, as JaronK's tier system takes into account the relative power of base classes only and a gish is almost always a combination of multi and prestige classing. That said, I would like this class to be slightly less powerful and versatile than a normal gish build, trading versatility, blasting, battlefield control and Save or Dies for 20 BAB/CL and full armor casting.
Alignment: Any
Hit Dice: d6
Class Skills: The gish's class skills are Concentration, Craft, Knowledge (All skills, taken individually), Profession and Spellcraft
Skill Points: 2+Int per level, x4 at 1st level
The Gish
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|
+1|
+2|
+0|
+0|Armor Casting (Light)|3
2nd|
+2|
+3|
+0|
+0|Combat Casting|4|-
3rd|
+3|
+3|
+1|
+1|Casting Style|5|3|-
4th|
+4|
+4|
+1|
+1|Bonus Feat, Advanced Learning|6|4|-|-
5th|
+5|
+4|
+1|
+1|Armored Casting (Shields)|6|5|3|-|-
6th|
+6|
+5|
+2|
+2|Improved Casting Style|6|6|4|-|-|-
7th|
+7|
+5|
+2|
+2|Bonus Feat|6|6|5|3|-|-|-
8th|
+8|
+6|
+2|
+2|Armored Casting (Medium), Advanced Learning|6|6|6|4|-|-|-|-
9th|
+9|
+6|
+3|
+3||6|6|6|5|3|-|-|-|-
10th|
+10|
+7|
+3|
+3|Bonus Feat|6|6|6|6|4|-|-|-|-
11th|
+11|
+7|
+3|
+3|Greater Casting Style|6|6|6|6|5|3|-|-|-
12th|
+12|
+8|
+4|
+4|Armored Casting (Heavy), Advanced Learning|6|6|6|6|6|4|-|-|-
13th|
+13|
+8|
+4|
+4|Bonus Feat|6|6|6|6|6|5|3|-|-
14th|
+14|
+9|
+4|
+4||6|6|6|6|6|6|4|-|-
15th|
+15|
+9|
+5|
+5||6|6|6|6|6|6|5|3|-
16th|
+16|
+10|
+5|
+5|Bonus Feat, Casting Style Mastery, Advanced Learning|6|6|6|6|6|6|6|4|-
17th|
+17|
+10|
+5|
+5||6|6|6|6|6|6|6|5|3
18th|
+18|
+11|
+6|
+6||6|6|6|6|6|6|6|6|4
19th|
+19|
+11|
+6|
+6|Bonus Feat|6|6|6|6|6|6|6|6|5
20th|
+20|
+12|
+6|
+6|Advanced Learning|6|6|6|6|6|6|6|6|6
[/table]
Class Features:
Weapon and Armor Proficiency: The gish receives proficiency with all simple and martial weapons, with all non-exotic armor, and with all shields (except tower shields).
Spellcasting: A gish is able to cast arcane spells, drawn from the gish spell list (see below). The gish knows all spells on her spell list, and must select and prepare her spells after 8 hours of rest, similar to a cleric or druid but without reliance on a certain time of day. She must have an Intelligence score of 10+Int to learn or cast a spell, and she receives bonus spells per day for a high Intelligence score (See page 8 of the Player's Handbook) The gish's caster level is equal to her gish level.
Unlike most arcane casters, the gish spell list does not contain any spells that allow a saving throw, and so the gish does not have an ability score used to calculate saving throw DCs. (If a spell on the list does allow a saving throw, it automatically fails if the gish attempts to cast it on an unwilling target)
Gish Spell List
1st- shield, protection from good, protection from chaos, protection from law, protection from evil, mage armor (treated as abjuration), mount, true strike, enlarge person, reduce person, magic weapon, feather fall, rhino's rush (SpC), claws of the bear (SpC), nightshield (SpC), ectoplasmic armor (SpC), benign transportation (SpC), blades of fire (SpC), arrow mind (SpC), critical strike (SpC), accelerated movement (SpC), cutting hand (SpC), ebon eyes (SpC), fist of stone (SpC), weapon shift (SpC), lesser deflect (PHB II), burning rage (PHB II), blade of blood (PHB II)
2nd- resist energy, protection from arrows, see invisibility, blur, invisibility, mirror image, false life, alter self, bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, darkvision, levitate, owl's wisdom, spider climb, daggerspell stance (SpC), balancing lorecall (SpC), burning sword (SpC), veil of shadow (SpC), shadow mask (SpC), fearsome grapple (SpC), swift fly (SpC), ghost touch armor (SpC), heroics (SpC), lively step (SpC), snake's swiftness (SpC), speak to allies (SpC), surefooted stride (SpC), swim (SpC), whirling blade (SpC), wraithstrike (SpC), deflect (PHB II), dimension hop (PHB II), insight of good fortune (PHB II), sure strike (PHB II), master's touch (PHB II), animalistic power (PHB II), lesser celerity (PHB II), lesser energy surge (PHB II), increase virulence (PHB II), share talents (PHB II), stretch weapon (PHB II)
3rd- dispel magic, magic circle against law, magic circle against chaos, magic circle against evil, magic circle against good, nondetection, protection from energy, phantom steed, arcane sight, tongues, heroism, rage, displacement, invisibility sphere, blink, flame arrow, fly, gaseous form, haste, keen edge, greater magic weapon, water breathing, reverse arrows (SpC), greater mage armor (treated as abjuration) (SpC), mass mage armor (treated as abjuration) (SpC), regal procession (SpC), air breathing (SpC), amorphous form (SpC), bite of the wererat (SpC), deeper darkvision (SpC), diamondsteel (SpC), dolorous blow (SpC), dragonskin (SpC), giant's wrath (SpC), girallon's blessing (SpC), primal form (SpC), mass snake's swiftness (SpC), spiderskin (SpC), tremorsense (SpC), weapon of energy (SpC), weapon of impact (SpC), energy aegis (PHB II), dimension step (PHB II), regroup (PHB II), crown of might (PHB II), crown of protection (PHB II), energy surge (PHB II), menacing tentacles (PHB II)
4th- lesser globe of invulnerability, remove curse, stoneskin, dimension door, greater invisibility, mass enlarge person, mass reduce person, polymorph, dispelling screen (SpC), ray of deflection (SpC), greater resistance (SpC), mass resist energy (SpC), battle hymn (SpC), bite of the werewolf (SpC), mass darkvision (SpC), displacer form (SpC), entangling staff (SpC), flame whips (SpC), flight of the dragon (SpC), sharptooth (SpC), spell enhancer (SpC), greater mirror image (PHB II), celerity (PHB II), trollshape (PHB II)
5th- break enchantment, teleport, overland flight, contingent energy resistance (SpC), lesser ironguard (SpC), indomitability (SpC), greater dimension door (SpC), bite of the wereboar (SpC), greater blink (SpC), draconic might (SpC), dragonsight (SpC), greater enlarge person (SpC), fiendform (SpC), mass fly (SpC), gutsnake (SpC), nightstalker's transformation (SpC), greater reduce person (SpC)
6th- greater dispel magic, globe of invulnerability, true seeing, greater heroism, mass bear's endurance, mass bull's strength, mass cat's grace, mass eagle's splendor, mass owl's wisdom, mass fox's cunning, transformation, superior resistance (SpC), gemjump (SpC), howling chain (SpC), bite of the weretiger (SpC), brilliant blade (SpC), cloak of the sea (SpC), stone body (SpC), chasing perfection (PHB II), greater energy surge (PHB II)
7th- plane shift, greater teleport, greater arcane sight, power word blind, mass invisibility, ethereal jaunt, energy immunity (SpC), ironguard (SpC), kiss of the vampire (SpC), bite of the werebear (SpC), body of war (SpC), brilliant aura (SpC), elemental body (SpC), synostodweomer (SpC), mass animalistic power (PHB II)
8th-mind blank, protection from spells, moment of prescience, iron body, superior invisibility (SpC), heart of stone (SpC), ghostform (SpC), chain dispel (PHB II), greater celerity (PHB II)
9th- freedom, mage's disjunction, foresight, power word kill, shapechange, absorbtion (SpC), reaving dispel (SpC), dragonshape (PHB II), perfection*
New Spell, described below
Perfection
(Transmutation)
Gish 9
Components: V, S
Range: Personal
Casting Time: 1 standard action
Target: You
Duration: 1 minute/level
You gain a +8 enhancement bonus to each of your ability scores.
Armor Casting (Ex): At 1st level, the gish is able, through dedicated martial training, to ignore the arcane spell failure chance from light armor. (This applies only to spells she gains from her levels in gish, not to any other arcane class).
At 5th level, the gish may ignore arcane spell failure chance from bucklers, light and heavy shields. when she casts gish spells. Exotic and tower shields carry their normal spell failure chance for a gish.
At 8th level, the gish may ignore arcane spell failure chance from medium armor when she casts gish spells.
At 12th level, the gish may ignore arcane spell failure chance from heavy armor when she casts gish spells.
Combat Casting (Ex): At 2nd level, the gish receives Combat Casting as a bonus feat.
Casting Style (Ex): At 3rd level, the gish must select a casting style, which will reflect the rest of her class abilities. This is sort of like a cross between a wizard's specialization and a ranger's combat style. The gish chooses between a defensive casting style that focuses on abjuration, and an offensive style which focuses on transmutation. Once this choice is made, she cannot change it. (Choosing a casting style does not prevent the gish from casting spells of the other school)
Defensive Style: A 3rd level gish who chooses the defensive style adds luminous armor and greater luminous armor (BoED) to her spell list. She may cast these spells even though if her alignment is not good, and does not take Strength damage after the casting ends. Additionally, any numerical bonus to her AC that she gains through a spell from the abjuration school grants her an additional +2 sametyped bonus to her AC for the duration of the spell.
Offensive Style: A 3rd level gish who chooses offensive style gains the Ability Enhancer feat (Dragon 325) as a bonus feat, ignoring prerequisites.
Advanced Learning (Ex): At 4th level, and every 4 levels after that, the gish may select a single abjuration or transmutation spell from the wizard/sorcerer spell list and add it to her spell list. The spell selected must be of a level equal to or lower than the highest spell level the gish is able to cast when she gains the feature, and it may not allow a saving throw unless it is Save: Yes (Harmless). The rule that any spell which allows a saving throw fails against an unwilling creature applies to any spell that the gish adds to her spell list from this class feature.
Bonus Feat (Ex): At 4th level, and every 3 levels after that, the gish gains a bonus feat, which must either be chosen from the list of fighter bonus feats, or be a metamagic feat.
Improved Casting Style (Ex): At 6th level, the gish receives another bonus from his casting style.
Defensive Style: A 6th level defensive gish increases the damage reduction provided to her by any spell she casts (abjuration or no) by 5, or by 5/lv if the spell provides DR/lv (such as protection from arrows or stoneskin) Additionally, if the spell limits the damage to a certain amount per attack, such as stoneskin, that amount is increased by 5/attack. (So a 6th level defensive gish who cast protection from arrows would have DR 15/magic against each arrow attack, until it prevented 15 points of damage per caster level (max 150) )
Offensive Style: A 6th level offensive gish treats the damage from any natural weapons he gains through spellcasting (transmutation or no) as if they were one size category larger, and also increases the damage added to his weapons by an additional dice. (So a 6th level offensive gish who cast lesser energy surge would deal an additional 2d6 points of energy damage with his next attack, while a 6th level Medium offensive gish who cast claws of the bear would grow a pair of claws that dealt 2d6 damage instead of 1d8)
Greater Casting Style: An 11th level gish receives a very powerful boost to his casting style.
Defensive Style: An 11th level defensive gish may cast abjuration spells with a casting time of 1 standard action or less as immediate actions instead. Additionally, all her abjuration spells have their duration doubled, as if they were cast with the Extend Spell feat, though without an increase in casting time or spell level. This stacks with the actual feat.
Offensive Style: An 11th level offensive gish treats the maximum HD allowed for her spells from the polymorph subschool as if they were 5 higher. Additionally, all her transmutation spells have their duration doubled, as if they were cast with the Extend Spell feat, though without an increase in casting time or spell level. This stacks with the actual feat.
Casting Style Mastery (Sp/Ex): At 16th level, the gish has completely mastered her combat style.
Defensive Style: A 16th level defensive gish with at least 16 Intelligence gains the ability to cast greater dispel magic as a spell-like ability at will, with a caster level equal to her gish level. The bonuses from her casting style do not apply to this SLA, as it is not part of her spellcasting. Additionally, as long as the defensive gish has concealment due to her spellcasting, she gains immunity to non-magical attacks and 50% miss chance from non-force magical effects as if she were an incorporeal creature.
Offensive Style: A 16th level offensive gish gains the shapechanger subtype and becomes immune to transmutation effects that she does not wish to affect her. Additionally, any enhancement bonuses to her ability scores granted by transmutation spells are treated as sacred (if the gish is good or neutral) or profane (if the gish is evil) instead of enhancement bonuses. Her Ability Enhancer feat now increases sacred or profane bonuses as well as enhancement bonuses. (Note: Any spell the gish casts that would provide an enhancement bonus to the ability score of a creature other than her still provides an enhancement bonus, the sacred/profane only applies to her)