Ardantis
2011-08-20, 05:17 PM
I finally finished it! Here is my official Alternate Fighter class build.
Thanks to Draz for "Veteran's Grit," and thanks to everyone who contributed on the last thread to give me ideas! Now let's tear it apart.
Alignment: any.
Hit Die: d10.
Class Skills: The fighter’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (local) (Int), Perform (weapon drill) (Cha), Profession (soldier) (Wis), Ride (Dex), and Swim (Str).
Skill Points at 1st Level: (4+Int modifier) x4.
Skill Points at Each Additional Level: 4+Int modifier.
Level
Base Attack
Bonus
Fort Save
Ref Save
Will Save
Special
1st +1 +2 +0 +0 Improved Unarmed Strike, Weapon Feat Mastery, Bonus Feat
2nd +2 +3 +0 +0 Bonus feat
3rd +3 +3 +1 +1 Reduced Nonproficiency Penalties -1
4th +4 +4 +1 +1 Reduced Nonproficiency Penalties -2, Bonus Feat
5th +5 +4 +1 +1 Reduced Nonproficiency Penalties -3
6th +6/+1 +5 +2 +2 Exotic Weapon Proficiency (all), Improvised Weapon Proficiency, Bonus Feat
7th +7/+2 +5 +2 +2 Improvisational Aptitude
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Mobile Full Attack
10th +10/+5 +7 +3 +3 Bonus feat
11th +11/+6/+1 +7 +3 +3 Mettle
12th +12/+7/+2 +8 +4 +4 Bonus feat
13th +13/+8/+3 +8 +4 +4 Veteran's grit
14th +14/+9/+4 +9 +4 +4 Bonus feat
15th +15/+10/+5 +9 +5 +5 Improved Opportunity, Combat Terrain Proficiency
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat
17th +17/+12/+7/+2 +10 +5 +5 Increased Opportunity
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat
19th +19/+14/+9/+4 +11 +6 +6 Ignore Hardness
20th +20/+15/+10/+5 +12 +6 +6 Slay, Bonus feat
Class Features
All of the following are class features of the fighter.
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats
A fighter gains bonus feats as per the fighter class table. For each level, he may take any feat designated as a fighter bonus feat, or he may instead choose any three fighter bonus feats from the Player’s Handbook I (3.5). If the fighter decides to choose three, he gains one for which he qualifies immediately, the second for which he qualifies two fighter levels later, and the third for which he qualifies two fighter levels after that. Should the fighter not qualify for the second and third feat he has chosen at the time he would normally gain it, he instead gains the feat when he qualifies for it.
Any class which grants access to fighter bonus feats stacks with levels of fighter for determining access to previously chosen PHB feats.
Improved Unarmed Strike
At 1st level, the fighter gains Improved Unarmed Strike, regardless of whether or not he qualifies.
Weapon Feat Mastery
The fighter has a special relationship with the feats Weapon Focus, Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization. Weapon Focus grants +1 to attack with the chosen weapon plus an additional +1 for each five levels of fighter. Greater Weapon Focus grants +1 to attack and replaces the +1 every five levels from Weapon Focus with +1 for every three levels of fighter. Weapon Specialization grants +1 damage per two levels of fighter, and Greater Weapon Specialization replaces this bonus with +1 damage per level of fighter.
Note that other classes or prestige classes which grant or require these feats stack with levels in fighter to determine feat benefits.
Reduced Nonproficiency Penalties
At 3rd level, the fighter reduces the penalties associated with wielding a weapon with which he is not proficient. The penalties are reduced by one per level at 3rd, 4th, and 5th.
Exotic Weapon Profieciency (all)
At 5th level, the fighter gains proficiency with all exotic weapons.
Improvisational Aptitude
At level 7, the fighter may apply any feat or class ability to all weapons of the same type (bludgeoning, slashing, piercing, ranged) even if the ability is normally restricted to a single weapon (Weapon Focus, Improved Critical, Lightning Maces).
Mobile Full Attack
At 9th level, the fighter may make a full attack as a standard action rather than a full-round action.
Mettle
At 11th level, the fighter gains Mettle as the feat.
Veteran's Grit [Ex]
At 13th level, the fighter is able to partially shrug off many negative effects. When he is subjected to one of the following conditions, replace his condition with the condition one cell to the right.
Condition
... Becomes
... Becomes
... Becomes
Blown away Knocked Down Checked none
Cowering Frightened Shaken none
Panicked Frightened Shaken none
Paralyzed Stunned Dazed Dazzled
Fascinated Dazed Dazzled none
Blinded Dazzled none
Nauseated Sickened none
Exhausted Fatigued none
Slowed Entangled
Ability Drained Ability Damaged
Improved Opportunity
At 15th level, a fighter threatens an area equal to his speed plus his reach. When an opponent incurs an attack of opportunity, the fighter may, as an immediate action, move to a space in which his weapon threatens the opponent before making his attack of opportunity. After this ability has been used for the turn, the fighter threatens his normal area. The fighter incurs any attacks of opportunity his movement would normally incur during this move, unless he only moves five feet.
With ranged weapons, a fighter threatens an area equal to his range for the purposes of making attacks of opportunity. He still incurs attacks of opportunity for making a ranged attack in a threatened square.
Combat Terrain Proficiency
At 15th level, a fighter ignores the penalty from difficult terrain in combat. This ability does not apply to overland travel.
Increased Opportunity
At 17th level, opponents in the fighter’s threatened area incur attacks of opportunity for attacking the fighter or his allies.
Ignore Hardness
At 19th level, the fighter ignores nonmagical hardness and DR.
Slay
At 20th level, the fighter may, for each of his attacks in a full attack or as part of a charge, attempt to slay the opponent. For each successful hit, the opponent must make a Fortitude save equal to half of the damage dealt, ignoring multipliers for a critical hit or precision damage.
This effect may be applied once per day for each 10 levels of fighter.
Edit: How do you guys get those nice tables to work?
Thanks to Draz for "Veteran's Grit," and thanks to everyone who contributed on the last thread to give me ideas! Now let's tear it apart.
Alignment: any.
Hit Die: d10.
Class Skills: The fighter’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (local) (Int), Perform (weapon drill) (Cha), Profession (soldier) (Wis), Ride (Dex), and Swim (Str).
Skill Points at 1st Level: (4+Int modifier) x4.
Skill Points at Each Additional Level: 4+Int modifier.
Level
Base Attack
Bonus
Fort Save
Ref Save
Will Save
Special
1st +1 +2 +0 +0 Improved Unarmed Strike, Weapon Feat Mastery, Bonus Feat
2nd +2 +3 +0 +0 Bonus feat
3rd +3 +3 +1 +1 Reduced Nonproficiency Penalties -1
4th +4 +4 +1 +1 Reduced Nonproficiency Penalties -2, Bonus Feat
5th +5 +4 +1 +1 Reduced Nonproficiency Penalties -3
6th +6/+1 +5 +2 +2 Exotic Weapon Proficiency (all), Improvised Weapon Proficiency, Bonus Feat
7th +7/+2 +5 +2 +2 Improvisational Aptitude
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Mobile Full Attack
10th +10/+5 +7 +3 +3 Bonus feat
11th +11/+6/+1 +7 +3 +3 Mettle
12th +12/+7/+2 +8 +4 +4 Bonus feat
13th +13/+8/+3 +8 +4 +4 Veteran's grit
14th +14/+9/+4 +9 +4 +4 Bonus feat
15th +15/+10/+5 +9 +5 +5 Improved Opportunity, Combat Terrain Proficiency
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat
17th +17/+12/+7/+2 +10 +5 +5 Increased Opportunity
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat
19th +19/+14/+9/+4 +11 +6 +6 Ignore Hardness
20th +20/+15/+10/+5 +12 +6 +6 Slay, Bonus feat
Class Features
All of the following are class features of the fighter.
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats
A fighter gains bonus feats as per the fighter class table. For each level, he may take any feat designated as a fighter bonus feat, or he may instead choose any three fighter bonus feats from the Player’s Handbook I (3.5). If the fighter decides to choose three, he gains one for which he qualifies immediately, the second for which he qualifies two fighter levels later, and the third for which he qualifies two fighter levels after that. Should the fighter not qualify for the second and third feat he has chosen at the time he would normally gain it, he instead gains the feat when he qualifies for it.
Any class which grants access to fighter bonus feats stacks with levels of fighter for determining access to previously chosen PHB feats.
Improved Unarmed Strike
At 1st level, the fighter gains Improved Unarmed Strike, regardless of whether or not he qualifies.
Weapon Feat Mastery
The fighter has a special relationship with the feats Weapon Focus, Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization. Weapon Focus grants +1 to attack with the chosen weapon plus an additional +1 for each five levels of fighter. Greater Weapon Focus grants +1 to attack and replaces the +1 every five levels from Weapon Focus with +1 for every three levels of fighter. Weapon Specialization grants +1 damage per two levels of fighter, and Greater Weapon Specialization replaces this bonus with +1 damage per level of fighter.
Note that other classes or prestige classes which grant or require these feats stack with levels in fighter to determine feat benefits.
Reduced Nonproficiency Penalties
At 3rd level, the fighter reduces the penalties associated with wielding a weapon with which he is not proficient. The penalties are reduced by one per level at 3rd, 4th, and 5th.
Exotic Weapon Profieciency (all)
At 5th level, the fighter gains proficiency with all exotic weapons.
Improvisational Aptitude
At level 7, the fighter may apply any feat or class ability to all weapons of the same type (bludgeoning, slashing, piercing, ranged) even if the ability is normally restricted to a single weapon (Weapon Focus, Improved Critical, Lightning Maces).
Mobile Full Attack
At 9th level, the fighter may make a full attack as a standard action rather than a full-round action.
Mettle
At 11th level, the fighter gains Mettle as the feat.
Veteran's Grit [Ex]
At 13th level, the fighter is able to partially shrug off many negative effects. When he is subjected to one of the following conditions, replace his condition with the condition one cell to the right.
Condition
... Becomes
... Becomes
... Becomes
Blown away Knocked Down Checked none
Cowering Frightened Shaken none
Panicked Frightened Shaken none
Paralyzed Stunned Dazed Dazzled
Fascinated Dazed Dazzled none
Blinded Dazzled none
Nauseated Sickened none
Exhausted Fatigued none
Slowed Entangled
Ability Drained Ability Damaged
Improved Opportunity
At 15th level, a fighter threatens an area equal to his speed plus his reach. When an opponent incurs an attack of opportunity, the fighter may, as an immediate action, move to a space in which his weapon threatens the opponent before making his attack of opportunity. After this ability has been used for the turn, the fighter threatens his normal area. The fighter incurs any attacks of opportunity his movement would normally incur during this move, unless he only moves five feet.
With ranged weapons, a fighter threatens an area equal to his range for the purposes of making attacks of opportunity. He still incurs attacks of opportunity for making a ranged attack in a threatened square.
Combat Terrain Proficiency
At 15th level, a fighter ignores the penalty from difficult terrain in combat. This ability does not apply to overland travel.
Increased Opportunity
At 17th level, opponents in the fighter’s threatened area incur attacks of opportunity for attacking the fighter or his allies.
Ignore Hardness
At 19th level, the fighter ignores nonmagical hardness and DR.
Slay
At 20th level, the fighter may, for each of his attacks in a full attack or as part of a charge, attempt to slay the opponent. For each successful hit, the opponent must make a Fortitude save equal to half of the damage dealt, ignoring multipliers for a critical hit or precision damage.
This effect may be applied once per day for each 10 levels of fighter.
Edit: How do you guys get those nice tables to work?