ShriekingDrake
2011-08-23, 08:35 AM
Hi:
I'm to be DMing shortly for one of my groups. Here are some of the rules changes the group has agreed to.
1. Characters get feats at odd levels, starting at first, instead of every third level. So do NPCs and monsters.
2. ALL casters are spontaneous. Full casters use a chart like this for spells known. (There are different charts for 4-level and 6-level casters, but you get the idea.)
SPELLS KNOWN
____0 1 2 3 4 5 6 7 8 9
01st 5 2
02th 6 3
03th 7 3 2
04th 8 4 3
05th 9 5 3 2
06th 9 5 4 3
07th 9 6 5 3 2
08th 9 6 5 4 3
09th 9 6 6 5 3 2
10th 9 6 6 5 4 3
11th 9 6 6 6 5 3 2
12th 9 6 6 6 5 4 3
13th 9 6 6 6 6 5 3 2
14th 9 6 6 6 6 5 4 3
15th 9 6 6 6 6 6 5 3 2
16th 9 6 6 6 6 6 5 4 3
17th 9 6 6 6 6 6 6 5 3 2
18th 9 6 6 6 6 6 6 5 4 3
19th 9 6 6 6 6 6 6 6 5 3
20th 9 6 6 6 6 6 6 6 5 4
Casters can swap out one known spell and replace it with another of the same level at each level.
3. As a result, there are no wizards.
4. One of our group plays occasionally with a group from another state that uses a something they call the Ascendent Druid, which a is druid sort of nurf that we're going to try this time (it's quite complicated and not a discussing i want to have in this thread).
Anyway, assuming that druids have dropped down a tier, that Wizards are gone, that all casters are spontaneous, and that all characters get feats at odd levels, are there things I should be thinking about to make things run smoothly?
Also, can you all recommend good links to house rules and ban lists?
I'm to be DMing shortly for one of my groups. Here are some of the rules changes the group has agreed to.
1. Characters get feats at odd levels, starting at first, instead of every third level. So do NPCs and monsters.
2. ALL casters are spontaneous. Full casters use a chart like this for spells known. (There are different charts for 4-level and 6-level casters, but you get the idea.)
SPELLS KNOWN
____0 1 2 3 4 5 6 7 8 9
01st 5 2
02th 6 3
03th 7 3 2
04th 8 4 3
05th 9 5 3 2
06th 9 5 4 3
07th 9 6 5 3 2
08th 9 6 5 4 3
09th 9 6 6 5 3 2
10th 9 6 6 5 4 3
11th 9 6 6 6 5 3 2
12th 9 6 6 6 5 4 3
13th 9 6 6 6 6 5 3 2
14th 9 6 6 6 6 5 4 3
15th 9 6 6 6 6 6 5 3 2
16th 9 6 6 6 6 6 5 4 3
17th 9 6 6 6 6 6 6 5 3 2
18th 9 6 6 6 6 6 6 5 4 3
19th 9 6 6 6 6 6 6 6 5 3
20th 9 6 6 6 6 6 6 6 5 4
Casters can swap out one known spell and replace it with another of the same level at each level.
3. As a result, there are no wizards.
4. One of our group plays occasionally with a group from another state that uses a something they call the Ascendent Druid, which a is druid sort of nurf that we're going to try this time (it's quite complicated and not a discussing i want to have in this thread).
Anyway, assuming that druids have dropped down a tier, that Wizards are gone, that all casters are spontaneous, and that all characters get feats at odd levels, are there things I should be thinking about to make things run smoothly?
Also, can you all recommend good links to house rules and ban lists?