Morph Bark
2011-08-23, 11:50 AM
NPrC = Non-Prestige Class = NPC PrC = Non-Player Character Prestige Class = How a 1st-level Warforged abandoned war and instead became a leader of the people.
All warforged come out of the forge with only 1 class level, which is always a level in a PC class.
WARISTOCRAT OF THE FORGE
http://wizards.com/dnd/images/roe_gallery/88257.jpg
ENTRY REQUIREMENTS
BAB: BAB+3
Race: Warforged
Skills: Diplomacy or Intimidate 7 ranks, Knowledge (nobility and royalty) 3 ranks, Listen 4 ranks, Spot 4 ranks. Must have at least 1 rank in at least five Craft or Profession skills.
Class Skills
The waristocrat’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), and Survival (Wis).
Skills Points at Each Level: 4 + Int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort/Will Save|Ref Save|Special
1st|
+1|
+2|
+0|Code of Conduct, Leader of the Forge
2nd|
+2|
+3|
+0|Aura
3rd|
+3|
+3|
+1|--
4th|
+4|
+4|
+1|Aura
5th|
+5|
+4|
+1|Point Out the Flaw
6th|
+6|
+5|
+2|Aura
7th|
+7|
+5|
+2|--
8th|
+8|
+6|
+2|Aura
9th|
+9|
+6|
+3|Bestow Flaw
10th|
+10|
+7|
+3|Aura, Juggernauts of War[/table]
Code of Conduct: A waristocrat of the forge is not a warrior. He renounces combat and devotes himself solely to leading his people. A waristocrat may only attack those who have attacked one of his followers within the last 24 hours. He may otherwise not knowingly and willfully make attack rolls against creatures, deal damage to them or cause them to be subjected to special conditions. He likewise will hold his followers to this code. If he or any of his followers transgresses this code, he loses access to all his waristocrat of the forge class features until he receives an atonement spell or (in case of a follower transgression) the follower is exiled.
This code of conduct does not prevent the waristocrat of the forge or any of his followers from attacking one another. If someone initiates a duel of wills with the waristocrat or any of his followers or submits to a duel of wills initiated by the waristocrat or any of his followers, they are exempt from the code until the end of the encounter.
Leader of the Forge: Having become a leader of your people, you gain a following. You gain a number of 1st-level followers equal to your class level squared, a number of 2nd-level followers equal to your class level, a number of 3rd-level followers equal to half your class level, a number of 4th-level followers equal to a quarter of your class level and a number of 5th-level followers equal to one-eighth of your class level. All your followers must be warforged. Their first level is always in a PC class, but any additional levels are in NPC classes, none of which may be aristocrat.
Aura: At every even level, the waristocrat of the forge gains access to an aura, chosen from the list below. All his auras have a range of 60 ft. Only one aura can be active at any time. The waristocrat of the forge can change which aura is active as a full-round action.
Blades of War: A waristocrat of the forge with this aura starts each day by choosing a single martial stance of a level up to half his class level (rounded up). All of his followers within the aura gain the benefits of that stance if they choose to, as if they possessed the appropriate Martial Stance feat.
Followers with levels in an initiator class may choose to use that stance at the same time as one of their own stances.
Additionally, all followers gain a bonus to Martial Lore checks equal to half their own initiator level (rounded down).
Chanters of War: This aura grants all followers affected the benefits of the Diehard feat and a one-third the waristocrat of the forge's class level as bonus on Perform checks (rounded down).
Furthermore, for each two class levels of the waristocrat of the forge, he may select a bard ally within the aura. Selected bard allies' inspire courage bonus increases by 1.
Hulks of War: This aura grants all followers affected a bonus on Strength checks and Strength-based skill checks equal to half the waristocrat of the forge's class level (rounded up) and they gain the benefits of the Power Attack feat.
Additionally, this aura grants all followers affected the ability to make Iaijutsu Focus checks untrained, but only against objects.
Furthermore, all followers gain a bonus on Iaijutsu Focus checks against objects and damage rolls against objects equal to one third the waristocrat of the forge's class level.
Locks of War: This aura grants all followers affected the ability to fire entangling rays at will. The rays have a range of 60 ft and take a standard action to fire, requiring a ranged touch attack. Targets hit must make a Fortitude save (DC 11 + half the waristocrat of the forge's class levels, rounded up). An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
Additionally, this aura grants all followers affected a +2 bonus on Open Lock checks.
Lord of War: No matter what languages you speak, you and any of your followers within your aura can always understand one another while this aura is active.
Additionally, this aura grants all followers affected a +2 bonus on Bluff, Diplomacy, Intimidate, Knowledge (nobility and royalty) or Sense Motive checks (chosen at the time of activation). This bonus increases to +4 at level 8.
Mages of War: This aura grants all followers affected the ability to use prestidigitation (self only or object touched) and one of either acid splash, light and sonic snap (http://eberronunlimited.wikidot.com/spell:sonic-snap) as spell-like abilities with a caster level equal to half your class level once per encounter (the waristocrat of the forge chooses which spell-like abilities are available when he chooses the aura upon level-up). If a follower who leaves the aura returns before the encounter is over, they do not regain these spell-like abilities until the encounter is over.
At level 6 and level 10 the aura grants one additional spell-like ability of the list provided. These spell-like abilities may never be changed.
Additionally, this aura grants all followers affected a +2 bonus on Spellcraft checks while casting non-offensive spells.
Minds of War: This aura grants all followers affected 1 temporary power point every 5 turns. Temporary power points do not stack. The followers also gain a +4 bonus to Concentration checks made to become psionically focused and a +2 bonus to Autohypnosis checks while psionically focused.
This bonus to Autohypnosis increases to +4 at level 6 and +6 at level 10.
Additionally, this aura grants you the benefits of the Mindsight feat, but only for your followers and you do not also gain telepathy.
Priests of War: This aura grants all followers affected the ability to use repair minor damage as a spell-like ability with a caster level equal to half your class level once per encounter. If a follower who leaves the aura returns before the encounter is over, they do not regain these spell-like abilities until the encounter is over. Furthermore, any time a follower is affected by a fear or charm effect, they may make a second saving throw the next round with a bonus equal to one-third your class level (rounded down), as long as they are within your aura during the next round.
Additionally, this aura grants all followers affected a +2 bonus on Heal checks and Craft checks made to repair warforged.
Shapers of War: This aura grants all followers affected the ability to shapeshift into a Small animated object once per encounter, as if using the polymorph spell (except they can use it to become constructs). If a follower who leaves the aura returns before the encounter is over, they do not regain this ability until the encounter is over.
At level 4, this aura also allows all followers with 2 HD or more to shapeshift into a Medium animated object.
Weavers of War: This aura grants all followers affected a +2 bonus on Craft (weaving) and Craft (basketweaving) checks.
This bonus increases to +4 at level 6 and +6 at level 10.
Additionally, any time a follower casts a spell on themselves, you may choose to also have it affect one other follower adjacent to them. This ability functions only once per round.
Point Out the Flaw (Ex): When the waristocrat of the forge sees one of his followers use a Craft or Profession skill in which he has at least 1 rank, he may make a Listen or Spot check (as appropriate) with a DC equal to the DC of the Craft or Profession check. If he succeeds, he may point out flaws in their work and give advice to improve it, granting them a +5 competence bonus on the check. This takes a full-round action.
Bestow Flaw (Ex): At level 9 the waristocrat of the forge may bestow a Commoner Flaw on one of his willing followers. That follower immediately trades in all of his class levels for Commoner levels and levels in Survivor, Commoner Flaw prestige classes appropriate to the flaw, NPC prestige classes and Warforged Paragon levels. The follower gains two more levels, but still counts as his old level for purposes of the limits to the amount of followers a waristocrat of the forge may have. This may not be applied to the waristocrat of the forge's highest-level follower.
Juggernauts of War (Su): Whenever at least five of your followers are within 30 ft of you and you are below half your maximum hit points, all your followers within 30 ft of you gain Spell Resistance 20, Damage Reduction 3/adamantine, darkvision out to 60 ft, low-light vision and all construct immunities. You do not gain these benefits yourself.
All warforged come out of the forge with only 1 class level, which is always a level in a PC class.
WARISTOCRAT OF THE FORGE
http://wizards.com/dnd/images/roe_gallery/88257.jpg
ENTRY REQUIREMENTS
BAB: BAB+3
Race: Warforged
Skills: Diplomacy or Intimidate 7 ranks, Knowledge (nobility and royalty) 3 ranks, Listen 4 ranks, Spot 4 ranks. Must have at least 1 rank in at least five Craft or Profession skills.
Class Skills
The waristocrat’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), and Survival (Wis).
Skills Points at Each Level: 4 + Int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort/Will Save|Ref Save|Special
1st|
+1|
+2|
+0|Code of Conduct, Leader of the Forge
2nd|
+2|
+3|
+0|Aura
3rd|
+3|
+3|
+1|--
4th|
+4|
+4|
+1|Aura
5th|
+5|
+4|
+1|Point Out the Flaw
6th|
+6|
+5|
+2|Aura
7th|
+7|
+5|
+2|--
8th|
+8|
+6|
+2|Aura
9th|
+9|
+6|
+3|Bestow Flaw
10th|
+10|
+7|
+3|Aura, Juggernauts of War[/table]
Code of Conduct: A waristocrat of the forge is not a warrior. He renounces combat and devotes himself solely to leading his people. A waristocrat may only attack those who have attacked one of his followers within the last 24 hours. He may otherwise not knowingly and willfully make attack rolls against creatures, deal damage to them or cause them to be subjected to special conditions. He likewise will hold his followers to this code. If he or any of his followers transgresses this code, he loses access to all his waristocrat of the forge class features until he receives an atonement spell or (in case of a follower transgression) the follower is exiled.
This code of conduct does not prevent the waristocrat of the forge or any of his followers from attacking one another. If someone initiates a duel of wills with the waristocrat or any of his followers or submits to a duel of wills initiated by the waristocrat or any of his followers, they are exempt from the code until the end of the encounter.
Leader of the Forge: Having become a leader of your people, you gain a following. You gain a number of 1st-level followers equal to your class level squared, a number of 2nd-level followers equal to your class level, a number of 3rd-level followers equal to half your class level, a number of 4th-level followers equal to a quarter of your class level and a number of 5th-level followers equal to one-eighth of your class level. All your followers must be warforged. Their first level is always in a PC class, but any additional levels are in NPC classes, none of which may be aristocrat.
Aura: At every even level, the waristocrat of the forge gains access to an aura, chosen from the list below. All his auras have a range of 60 ft. Only one aura can be active at any time. The waristocrat of the forge can change which aura is active as a full-round action.
Blades of War: A waristocrat of the forge with this aura starts each day by choosing a single martial stance of a level up to half his class level (rounded up). All of his followers within the aura gain the benefits of that stance if they choose to, as if they possessed the appropriate Martial Stance feat.
Followers with levels in an initiator class may choose to use that stance at the same time as one of their own stances.
Additionally, all followers gain a bonus to Martial Lore checks equal to half their own initiator level (rounded down).
Chanters of War: This aura grants all followers affected the benefits of the Diehard feat and a one-third the waristocrat of the forge's class level as bonus on Perform checks (rounded down).
Furthermore, for each two class levels of the waristocrat of the forge, he may select a bard ally within the aura. Selected bard allies' inspire courage bonus increases by 1.
Hulks of War: This aura grants all followers affected a bonus on Strength checks and Strength-based skill checks equal to half the waristocrat of the forge's class level (rounded up) and they gain the benefits of the Power Attack feat.
Additionally, this aura grants all followers affected the ability to make Iaijutsu Focus checks untrained, but only against objects.
Furthermore, all followers gain a bonus on Iaijutsu Focus checks against objects and damage rolls against objects equal to one third the waristocrat of the forge's class level.
Locks of War: This aura grants all followers affected the ability to fire entangling rays at will. The rays have a range of 60 ft and take a standard action to fire, requiring a ranged touch attack. Targets hit must make a Fortitude save (DC 11 + half the waristocrat of the forge's class levels, rounded up). An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
Additionally, this aura grants all followers affected a +2 bonus on Open Lock checks.
Lord of War: No matter what languages you speak, you and any of your followers within your aura can always understand one another while this aura is active.
Additionally, this aura grants all followers affected a +2 bonus on Bluff, Diplomacy, Intimidate, Knowledge (nobility and royalty) or Sense Motive checks (chosen at the time of activation). This bonus increases to +4 at level 8.
Mages of War: This aura grants all followers affected the ability to use prestidigitation (self only or object touched) and one of either acid splash, light and sonic snap (http://eberronunlimited.wikidot.com/spell:sonic-snap) as spell-like abilities with a caster level equal to half your class level once per encounter (the waristocrat of the forge chooses which spell-like abilities are available when he chooses the aura upon level-up). If a follower who leaves the aura returns before the encounter is over, they do not regain these spell-like abilities until the encounter is over.
At level 6 and level 10 the aura grants one additional spell-like ability of the list provided. These spell-like abilities may never be changed.
Additionally, this aura grants all followers affected a +2 bonus on Spellcraft checks while casting non-offensive spells.
Minds of War: This aura grants all followers affected 1 temporary power point every 5 turns. Temporary power points do not stack. The followers also gain a +4 bonus to Concentration checks made to become psionically focused and a +2 bonus to Autohypnosis checks while psionically focused.
This bonus to Autohypnosis increases to +4 at level 6 and +6 at level 10.
Additionally, this aura grants you the benefits of the Mindsight feat, but only for your followers and you do not also gain telepathy.
Priests of War: This aura grants all followers affected the ability to use repair minor damage as a spell-like ability with a caster level equal to half your class level once per encounter. If a follower who leaves the aura returns before the encounter is over, they do not regain these spell-like abilities until the encounter is over. Furthermore, any time a follower is affected by a fear or charm effect, they may make a second saving throw the next round with a bonus equal to one-third your class level (rounded down), as long as they are within your aura during the next round.
Additionally, this aura grants all followers affected a +2 bonus on Heal checks and Craft checks made to repair warforged.
Shapers of War: This aura grants all followers affected the ability to shapeshift into a Small animated object once per encounter, as if using the polymorph spell (except they can use it to become constructs). If a follower who leaves the aura returns before the encounter is over, they do not regain this ability until the encounter is over.
At level 4, this aura also allows all followers with 2 HD or more to shapeshift into a Medium animated object.
Weavers of War: This aura grants all followers affected a +2 bonus on Craft (weaving) and Craft (basketweaving) checks.
This bonus increases to +4 at level 6 and +6 at level 10.
Additionally, any time a follower casts a spell on themselves, you may choose to also have it affect one other follower adjacent to them. This ability functions only once per round.
Point Out the Flaw (Ex): When the waristocrat of the forge sees one of his followers use a Craft or Profession skill in which he has at least 1 rank, he may make a Listen or Spot check (as appropriate) with a DC equal to the DC of the Craft or Profession check. If he succeeds, he may point out flaws in their work and give advice to improve it, granting them a +5 competence bonus on the check. This takes a full-round action.
Bestow Flaw (Ex): At level 9 the waristocrat of the forge may bestow a Commoner Flaw on one of his willing followers. That follower immediately trades in all of his class levels for Commoner levels and levels in Survivor, Commoner Flaw prestige classes appropriate to the flaw, NPC prestige classes and Warforged Paragon levels. The follower gains two more levels, but still counts as his old level for purposes of the limits to the amount of followers a waristocrat of the forge may have. This may not be applied to the waristocrat of the forge's highest-level follower.
Juggernauts of War (Su): Whenever at least five of your followers are within 30 ft of you and you are below half your maximum hit points, all your followers within 30 ft of you gain Spell Resistance 20, Damage Reduction 3/adamantine, darkvision out to 60 ft, low-light vision and all construct immunities. You do not gain these benefits yourself.