begooler
2011-08-23, 05:31 PM
Does your campaign include weaponized cookies, magical closets that turn evidence collected by law enforcement into character wealth, salty sea wenches, drug trafficking and supernaturally delicious cake?
Then get out of this thread or I'll send the black tentacles at you again.
If you answered, 'no' read on, I need your advice.
I have a PC in my campaign who is a warforged crusader that worships Moradin. He has a mentor who is a dwarf that is the head of the temple of Moradin in the city as well as a master smith.
Both of us have determined that this relationship is eventually going to end in bloodshed as character development sends the warforged to the lower depths of the alignment spectrum.
The PC will probably be level 9 or 10 when this fight happens. He is a sword and board whose main tactics are divine surge and mountain hammer.
I want to stat up this NPC so that his features make sense for a temple leader who spends much of his time crafting, but I want him to be viable in combat against the warforged, if only by coincidence. "Father Gregorie" is a hard working dwarf and a believer in the adage 'idle hands are the devils' workshop.' His advice on many spiritual matters is that people should learn a craft, work hard at it, and spend time in contemplation while doing physical labor.
So, I require:
1- His class features must be focused on what he does every day: smithing and crafting, but just so happen to work out for combat
2- He will have an item familiar. The item familiar he has should be powerful when wielded by him in a fight, but much much less powerful once the PC gets a hold of it. It should also have a high ego score. It has been passed down for generations, so it will probably have intelligent item abilities beyond just those from being a familiar. It cannot speak or use telepathy. It's special purpose will probably be protecting the Gregorie family line.
3- While the item familiar should provide advantages for crafting, it shouldn't end up as a big freebie awesome item for the artificer in the party
4- He must be able to cast 4th level spells, but none higher. He must be no higher level than 9. He does not have minions.
Combat ideas related to his trade:
-Sundering. This makes sense as an ability for him to focus on for his work, but also happens to be a combat skill.
- Spells that affect metal and stone, including some that affect warforged. Many come from the druid list (hence archivist instead of cleric) I need some good ones that make sense for him to have to aid crafting. Rusting Grasp would be great for damage, alas, why the heck would a smith want to destroy his creations with rust?
-Iaijutsu Focus. Pros: the attack can be used on objects, so it makes sense for him to have this for hammering on weapons he's making. Cons: Not a class skill (though i could add it for Kensai. There's no way he is going to catch the warforged flat footed, since he's definitely going to be the one who gets attacked first. (Or is there?) Also, can Iaijutsu focus be used to sunder a weapon as if it were an inanimate object? Do you have to draw the weapon in the same round when using against an object?
So far:
Father Gregorie
Archivist 7 Kensai(CWar) 2 ?
Why Archivist? It has skill points he needs, and provides druid spells useful for manipulating stone and metal.
Why Kensai? It lets him add an enhancement to his weapon that won't translate into ridiculous loot.
Feats: Item Familiar, Combat Expertise*, Weapon Focus Heavy Mace*, Improved Disarm**
*dumb feats required for PrC
**just taking advantage of Combat Expertise, but I might ditch this
Want: Improved Sunder. It could replace Improved Disarm, but where to fit in Power Attack?
Some example spells:
Animate Rope, Wood Shape, Stone Shape, Minor Creation, Animate Fire, Heat/Chill Metal, Warp Wood, Blades of Fire
Cure/Vigor spells
I still expect the warforged to beat the cheese out of this guy when the time comes, I just want the fight to be something more interesting than the warforged cutting the NPC in half in the first round.
Books: Core, Completes, Races, SpC, MIC, other things as needed such as a few things taken from Eberron, but generally not Faerrun. I'm not opposed to homebrew or dragon magazine, but those aren't things the players have access to, so it would be best to avoid them.
Then get out of this thread or I'll send the black tentacles at you again.
If you answered, 'no' read on, I need your advice.
I have a PC in my campaign who is a warforged crusader that worships Moradin. He has a mentor who is a dwarf that is the head of the temple of Moradin in the city as well as a master smith.
Both of us have determined that this relationship is eventually going to end in bloodshed as character development sends the warforged to the lower depths of the alignment spectrum.
The PC will probably be level 9 or 10 when this fight happens. He is a sword and board whose main tactics are divine surge and mountain hammer.
I want to stat up this NPC so that his features make sense for a temple leader who spends much of his time crafting, but I want him to be viable in combat against the warforged, if only by coincidence. "Father Gregorie" is a hard working dwarf and a believer in the adage 'idle hands are the devils' workshop.' His advice on many spiritual matters is that people should learn a craft, work hard at it, and spend time in contemplation while doing physical labor.
So, I require:
1- His class features must be focused on what he does every day: smithing and crafting, but just so happen to work out for combat
2- He will have an item familiar. The item familiar he has should be powerful when wielded by him in a fight, but much much less powerful once the PC gets a hold of it. It should also have a high ego score. It has been passed down for generations, so it will probably have intelligent item abilities beyond just those from being a familiar. It cannot speak or use telepathy. It's special purpose will probably be protecting the Gregorie family line.
3- While the item familiar should provide advantages for crafting, it shouldn't end up as a big freebie awesome item for the artificer in the party
4- He must be able to cast 4th level spells, but none higher. He must be no higher level than 9. He does not have minions.
Combat ideas related to his trade:
-Sundering. This makes sense as an ability for him to focus on for his work, but also happens to be a combat skill.
- Spells that affect metal and stone, including some that affect warforged. Many come from the druid list (hence archivist instead of cleric) I need some good ones that make sense for him to have to aid crafting. Rusting Grasp would be great for damage, alas, why the heck would a smith want to destroy his creations with rust?
-Iaijutsu Focus. Pros: the attack can be used on objects, so it makes sense for him to have this for hammering on weapons he's making. Cons: Not a class skill (though i could add it for Kensai. There's no way he is going to catch the warforged flat footed, since he's definitely going to be the one who gets attacked first. (Or is there?) Also, can Iaijutsu focus be used to sunder a weapon as if it were an inanimate object? Do you have to draw the weapon in the same round when using against an object?
So far:
Father Gregorie
Archivist 7 Kensai(CWar) 2 ?
Why Archivist? It has skill points he needs, and provides druid spells useful for manipulating stone and metal.
Why Kensai? It lets him add an enhancement to his weapon that won't translate into ridiculous loot.
Feats: Item Familiar, Combat Expertise*, Weapon Focus Heavy Mace*, Improved Disarm**
*dumb feats required for PrC
**just taking advantage of Combat Expertise, but I might ditch this
Want: Improved Sunder. It could replace Improved Disarm, but where to fit in Power Attack?
Some example spells:
Animate Rope, Wood Shape, Stone Shape, Minor Creation, Animate Fire, Heat/Chill Metal, Warp Wood, Blades of Fire
Cure/Vigor spells
I still expect the warforged to beat the cheese out of this guy when the time comes, I just want the fight to be something more interesting than the warforged cutting the NPC in half in the first round.
Books: Core, Completes, Races, SpC, MIC, other things as needed such as a few things taken from Eberron, but generally not Faerrun. I'm not opposed to homebrew or dragon magazine, but those aren't things the players have access to, so it would be best to avoid them.