Dee_Twenty
2011-08-27, 04:25 AM
Greetings Playgroundians! Right, so, I'm currently involved in a high powered gestalt campaign and looking for some advice on how to plan out my character. He's a draconic (house rule in place, ECL adjustments for templates are halved and rounded down, so a 1 level template becomes 0) half-elf (aquatic, Races of Faerun version) fighter/daring outlaw (http://www.giantitp.com/forums/showthread.php?t=188150) gestalt currently at level 2, high stats due to template bonuses and rolling high. (Only two stats under 18, strength at 16 and wisdom at 12, with a 20 in charisma) and I'm having some trouble deciding what to do from levels 5-10.
I want to play him as a suave swashbuckling sort, a la Dread Pirate Roberts, focusing primarily on using his charisma, wits, and grace to solve situations, so, what I want to ask is, should I tale daringoutlaw and fighter until level 4, drop fighter and take two levels of half-elf paragon, 1 level of battle trickster, and 3 levels of uncanny trickster (raising battle trickster to 3), or take a one level dip in half-elf paragon, and five levels of fortune's friend then proceed as a daring outlaw/scarlet corsair? (both to their maximum pre-epic levels, 20 and 10.)
Please note that I'd like to keep things somewhat reasonable, I'm more interested in a character who will be both fun and exemplify the concept of a suave swashbuckler, not optimisation taking a bunch of classes that don't really relate to him as a character just to get a few class features. Suggestions for feats would also be welcome (currently have Improved Weapon Familiarity (so I can wield an elven thinblade and elven longblade) Weapon Focus (rapier), Quick Draw, Force of Personality, and Dragon Wings, (two flaws were taken for bonus feats.) I'm likely to take an exotic proficiency for either the gnome battle cloak or dueling cloak (Dragon issue 301) feat and Water Adaptation at some point.
Any and all official Wizards of the Coast books are in use, even different campaign settings such as Ebberon and Faerun since the campaign is using a custom world.
I want to play him as a suave swashbuckling sort, a la Dread Pirate Roberts, focusing primarily on using his charisma, wits, and grace to solve situations, so, what I want to ask is, should I tale daringoutlaw and fighter until level 4, drop fighter and take two levels of half-elf paragon, 1 level of battle trickster, and 3 levels of uncanny trickster (raising battle trickster to 3), or take a one level dip in half-elf paragon, and five levels of fortune's friend then proceed as a daring outlaw/scarlet corsair? (both to their maximum pre-epic levels, 20 and 10.)
Please note that I'd like to keep things somewhat reasonable, I'm more interested in a character who will be both fun and exemplify the concept of a suave swashbuckler, not optimisation taking a bunch of classes that don't really relate to him as a character just to get a few class features. Suggestions for feats would also be welcome (currently have Improved Weapon Familiarity (so I can wield an elven thinblade and elven longblade) Weapon Focus (rapier), Quick Draw, Force of Personality, and Dragon Wings, (two flaws were taken for bonus feats.) I'm likely to take an exotic proficiency for either the gnome battle cloak or dueling cloak (Dragon issue 301) feat and Water Adaptation at some point.
Any and all official Wizards of the Coast books are in use, even different campaign settings such as Ebberon and Faerun since the campaign is using a custom world.