View Full Version : [4e] Mass Effect: Species

2011-08-27, 01:20 PM
Since I'm not phishing for views on my blog I will post the entirety of it here, but in case you want to see what it looks like with pictures and formatting: BAM! (http://thatrobedguy.blogspot.com/2011/08/4d-mass-effect-species.html) :smallbiggrin:

New terminology will be explained at the bottom of the post.

Species Traits
Average Height: 5' 6"-6' 2"
Average Weight: 135-195 lb.

Ability Scores: +2 Charisma, +2 Intelligence or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Basic, Asari
Skill Bonuses: +2 Diplomacy, +2 Rumor
All Is One: When flanking an enemy with an ally, you gain a +3 bonus instead of the usual +2.
Biotic Talent: When you use a power with the Biotic keyword, you gain a +2 racial bonus to attack rolls.
Long View: You can use long view as an encounter power.
Melding: You can use melding as a daily power.

{table]Long View; Asari Racial Utility
Your experience has given you insight on your opponent's next move.
Minor Action; Personal
Effect: Choose one of the following:

Gain a +2 power bonus to all defenses until the end of your next turn.
Gain a +2 power bonus to all Attack of Opportunity attack rolls until the end of your next turn.
Gain a +2 power bonus to your next Diplomacy or Intimidate roll until the end of your next turn.

{table]Melding; Asari Racial Utility
You look into your partner's eyes and enter the melding with the words "embrace eternity".
Free Action; Melee touch
Target: A willing creature
Effect: You share the creature's memories, thoughts, and feelings.
.....Secondary Effect: If you wish, you may impregnate yourself using the target's genetic heritage. The child will be born Asari.[/table]

Species Traits
Average Height: 5' 6"-5' 9"
Average Weight: 150-185 lb.

Ability Scores: +2 Constitution, +2 Strength or +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Darkvision

Languages: Basic, Drellish
Skill Bonuses: +2 Athletics, +2 Lore
Desert Nature: You do not need to roll your Endurance to survive arid environments. However, you have a hard time functioning in humid environments and take a -5 penalty to all d20 rolls and have a chance of contracting Kepral's Syndrome (see below).
Drell Defense Bonus: You gain a +2 racial bonus to your Fortitude defense.
Hanar Friend: You are able to understand the bio-lumunescent communication of the Hanar species.
Eidetic Memory: You can use eidetic memory as a daily power.

{table]Eidetic Memory; Drell Racial Power
Your innate ability to recall your past is both a blessing and a curse.
Minor Action; Personal
Effect: You automatically succeed on a skill check to recall a specific piece of memory. Ex: Reading a tome filled with information for a History check.
Aftereffect: You are stunned until the end of your next turn.[/table]

Kepral's Syndrome: At the end of each turn that you are in a humid environment, make a saving throw. The -5 racial penalty does no apply to this roll. After five consecutive failed rolls, the disease makes its attack roll.

{table]|Kepral's Syndrome|Level 12 Disease|
|This disease is brought onto Drell who spend too much time in humid climates.|Attack: +15 vs. Fortitude|Endurance improve DC 28, maintain DC 20
The target is cured.|< Initial Effect The target loses a healing surge and takes a -2 penalty to all d20 rolls. This penalty is cumulative with the -5 penalty while in humid environments.|<> The target is slowed and begins each day with only one healing surge.|> Final State The target dies.[/table]

Species Traits
The Human species works as seen in the Player's Handbook or the Essentials Heroes of the Fallen Lands book. You also have the option of choosing to gain the Bonus At-Will attack power or the heroic effort encounter power.

Species Traits
Average Height: 7' 2"-7' 8"
Average Weight: 840-900 lb.

Ability Scores: +2 Constitution, +2 Strength or +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Basic, Krogan
Skill Bonuses: +2 Endurance, +2 Intimidate
Genophage: There is one viable Krogan birth out of every one thousand pregnancies.
Krogan Resistances: You gain Resist 5 cold, fire, melee weapon, and toxin.
Wide Sight: You can choose between your Perception check or your Passive Perception after the roll has been made.
Neuroconductive Fluid: You gain neuroconductive fluid as an encounter power.

{table]Neuroconductive Fluid; Krogan Racial Utility
Your enemy tries to render you paralyzed, but fails.
Immediate Reaction; Personal
Trigger: You are stunned.
Effect: You make a saving throw against the stunned effect.[/table]

Species Traits
Average Height: 5' 3"-5' 10"
Average Weight: 110-160 lb.

Ability Scores: +2 Intelligence, +2 Dexterity or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Basic, Quarian
Skill Bonuses: +2 Navigation, +2 Technology
Community-Minded: When you use Aid Another to assist an ally, you offer a +3 bonus to the target's roll instead of the usual +2.
Synthetic Knowledge: You gain a +2 racial bonus to attack rolls and knowledge skill checks when it comes to creatures with the consturct keyword.
Tech Savvy: You gain proficiency in Omni-Tools.
Weak Immunity: You take a -2 racial penalty to your Fortitude defense and a a -5 racial penalty to Endurance checks against disease. This can be negated by wearing a Quarian Enviro-suit, which is free for Quarians at character creation.

Species Traits
Average Height: 5' 4"-6' 0"
Average Weight: 130-170 lb.

Ability Scores: +2 Dexterity, +2 Intelligence or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Normal

Languages: Basic, Salarian
Skill Bonuses: +2 History, +2 Technology
High Metabolism: You have Regeneration 2.
Hyperactive: You gain a +2 racial bonus to Initiative.
Restless: You only need one hour of sleep to gain some of the benefits of an extended rest. However, in order to regain hit points and healing surges, you need to sleep at least 4 hours.
Photographic Memory: You can use photographic memory as an encounter power.

{table]Photographic Memory; Salarian Racial Utility
You rarely forget a fact.
Minor Action; Personal
Effect: You can re-roll any Intelligence based skill check and use the better roll.[/table]

Species Traits
Average Height: 5' 11"-6' 6"
Average Weight: 130-170 lb.

Ability Scores: +2 Dexterity, +2 Wisdom or +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Basic, Turian
Skill Bonuses: +2 Diplomacy, +2 Perception
Metallic Carapace: You gain a +2 racial bonus to Endurance checks to survive low-level radiation.
Raptor Talons: You gain a +2 racial bonus to unarmed attack rolls.
Slender Build: When you Run, you can move your speed +4 squares instead of the normal +2 squares. The penalties for running still apply.
Duty and Honor: You gain duty and honor as an encounter power.

{table]Duty and Honor; Turian Racial Utility
You are bound to your allies and have sworn to protect them.
Immediate Interrupt; Melee weapon or Ranged weapon
Trigger: An enemy attacks an ally
Effect: You wildly swing or fire your weapon to distract the enemy. They take a -2 penalty to the attack roll.[/table]

New Terminology
Basic: This replaces Common as the base language of the setting.
Biotic: A power source attributed to the setting.
Lore: This skill essentially replaces Religion, allowing a character to recall the legends and myths of the galaxy, including those of a religious nature.
Omni-Tool: A device from the setting that assists in technological use and maintenance.
Rumor: New name for the Streetwise skill.
Technology: Replaces Arcana. This is your character's knowledge of the galaxy's technology.
Toxin: Replaces the Poison keyword/damage type. It allows for additional context up to and including radiation effects.

2011-08-28, 01:14 PM
OKAY! Finally finished adding them all here. I got distracted by a nap...dinner...my home D&D game...sleep...baby care...another nap...a lot of sleeping, if you catch my drift.

But yes! The Species are finally all here for you to review! What are your thoughts? Is there any confusion? What is not balanced?

Morph Bark
2011-08-28, 03:20 PM
I'm not well-versed enough in 4E's racial encounter powers to be of any help, but otherwise it looks good.

I don't suppose I could interest you in helping me create 3.5 races for Mass Effect for this project (http://www.giantitp.com/forums/showthread.php?t=173599)? :smalltongue:

2011-08-28, 06:00 PM
Sadly my attempts at homebrewing for 3.5 were less than successful and reeeeeeeeally broken.

2011-08-29, 07:04 AM
Minor note: there is no common language in Mass Effect. Everyone speaks their native language, but they all have universal translators.

2011-08-29, 09:15 AM
My decision to apply normal language mechanics to this conversion is largely based on THIS (http://masseffect.wikia.com/wiki/Translator) article, saying that most aliens at least try to learn other languages first and that translators cost a few hundred credits.

In which case, a "universal translator" will probably be a Level 1 Magic Item, pre-programed with a certain number of languages.