Firechanter
2011-08-28, 02:50 PM
This is for an upcoming game of D&D in a homebrew setting that's supposed to be a militaristic campaign with a focus on T3 power level, using mainly classes like Crusader, Warblade, Bard (with some minor flavour tweaks), and the Swift Hunter (http://www.giantitp.com/forums/showthread.php?t=170358) presented on this board as Ranger replacement.
Druids, Wizards and Sorcerers are banned, as are all other T1-2 classes.
However, I'm not quite happy with the alternatives to the standard Cleric class. For instance:
- Spontaneous Cleric: too limited spell list. Select the basic restorative spells, and you have hardly any room left for fun stuff. Conversely, pick combat and utility spells and you aren't much of a healer anymore, but still good for T2.
- Favoured Soul: likewise; also I find this class just badly thought out, with some very odd-looking nerfs built into it.
- Divine Bard: too limited spell selection, especially due to alignment restrictions; also, cannot serve as tank, which is kind of an historical element of the cleric.
- Healer: don't get me started.
- Village Priest (Homebrew): way too narrow and limited spell list and no abilities to speak of. Imho this is just a T5.
So long story short, I'd like to revise the Cleric class to fit in more nicely into a T3 game, taking away potentially gamebreaking stuff while letting it keep its versatility.
My idea was to replace the spell progression with that of the Bard, but stick to Prepared casting. The spell list also should also be tweaked a little, mainly by readjusting some of the spells' levels so they don't come too late.
Some adjusted spell levels:
- Restoration (3)
- Neutralize Poison (3)
- Raise Dead (4)
- Heal (5)
- Greater Restoration (6)
- Regenerate (6)
- Resurrection (6)
The other key characteristics would remain the same, i.e. 3/4 BAB, d8 HD, heavy armour, Turn Undead etc.
What do you guys think? Would this hit the T3 power level? Any other adjustments that should be made?
Also, a new name would be in order, to avoid confusion. ;)
Druids, Wizards and Sorcerers are banned, as are all other T1-2 classes.
However, I'm not quite happy with the alternatives to the standard Cleric class. For instance:
- Spontaneous Cleric: too limited spell list. Select the basic restorative spells, and you have hardly any room left for fun stuff. Conversely, pick combat and utility spells and you aren't much of a healer anymore, but still good for T2.
- Favoured Soul: likewise; also I find this class just badly thought out, with some very odd-looking nerfs built into it.
- Divine Bard: too limited spell selection, especially due to alignment restrictions; also, cannot serve as tank, which is kind of an historical element of the cleric.
- Healer: don't get me started.
- Village Priest (Homebrew): way too narrow and limited spell list and no abilities to speak of. Imho this is just a T5.
So long story short, I'd like to revise the Cleric class to fit in more nicely into a T3 game, taking away potentially gamebreaking stuff while letting it keep its versatility.
My idea was to replace the spell progression with that of the Bard, but stick to Prepared casting. The spell list also should also be tweaked a little, mainly by readjusting some of the spells' levels so they don't come too late.
Some adjusted spell levels:
- Restoration (3)
- Neutralize Poison (3)
- Raise Dead (4)
- Heal (5)
- Greater Restoration (6)
- Regenerate (6)
- Resurrection (6)
The other key characteristics would remain the same, i.e. 3/4 BAB, d8 HD, heavy armour, Turn Undead etc.
What do you guys think? Would this hit the T3 power level? Any other adjustments that should be made?
Also, a new name would be in order, to avoid confusion. ;)