Lucid
2011-08-29, 08:40 PM
I'm working on a campaign setting in which magic will be somewhat more restricted than in standard 3ed. I'm still fleshing out the basics for now, but one of my first decisions is that tier 1 is out. However, I'd still like to retain the archetype of the cleric/warrior-priest, but Paladins as they stand are just too lacking in that aspect.
So what do you think of these changes to the Paladin?
- Lose the code of conduct and alignment requirement, replace with the rules for clerics. Where appropriate change class features to those of the Paladin variants (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#paladinVariantsFreedom SlaughterAndTyranny).
I like the paladin archetype, but I feel that if a player wants to play the knight in shining armour, he can just as well roleplay such a character without being bound to specific mechanic.
-Gain Turn Undead at first level.
- Gain spellcasting based on Charisma, with spell slots equal to the Mystic Ranger(Drg#336), combining the spell lists of the Paladin and the Adept, and adding the Vigor line.
This is the most important change, giving the class more options and making those earlier available.
I'd like the opinion of the playground on this. I'm also wondering if there are certain Paladin spells that might be too powerful an option if they're gained at a lower level.
Thanks in advance.
So what do you think of these changes to the Paladin?
- Lose the code of conduct and alignment requirement, replace with the rules for clerics. Where appropriate change class features to those of the Paladin variants (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#paladinVariantsFreedom SlaughterAndTyranny).
I like the paladin archetype, but I feel that if a player wants to play the knight in shining armour, he can just as well roleplay such a character without being bound to specific mechanic.
-Gain Turn Undead at first level.
- Gain spellcasting based on Charisma, with spell slots equal to the Mystic Ranger(Drg#336), combining the spell lists of the Paladin and the Adept, and adding the Vigor line.
This is the most important change, giving the class more options and making those earlier available.
I'd like the opinion of the playground on this. I'm also wondering if there are certain Paladin spells that might be too powerful an option if they're gained at a lower level.
Thanks in advance.