PDA

View Full Version : Wild Magic Zone Tables, are there good ones?



ExtravagantEvil
2011-08-30, 06:58 AM
Greetings Playground, I might end up running a 3.5 game in the forseeable future that takes place in a Magicapocalypse (as one of the possible ideas I'm pondering).
I want to know if there are any good Wild magic tables out there for passing through zones and the like. THings that do more than just add numerics to CL. Also, how good are the d20srd's Tables as presented here (http://www.d20srd.org/srd/planes.htm) worth using if no one else has one they know of. If they're not worth use, what are some fun add ons for it, and good inspirationt to make my own if I have to.

Thank you very much for the help :smallbiggrin:
--- ExtravagantEvil

Fearan
2011-08-30, 09:09 AM
Srd tables are sooo booring. I use refluffed Psychic Faenomena/Perils of the warp table from Dark Heresy

Werekat
2011-08-30, 11:00 AM
Psychic Faenomena? Terrible, terrible pun! :biggrin:

Fearan
2011-08-30, 04:01 PM
Oh, not intended. But still I like it

Infernalbargain
2011-09-01, 12:24 PM
If you're up to creating your own table, a good question to ask is how much of magic still works normally? Is only sufficiently strong magic affected? Are only specific schools affected? Are elements such as targeting affected? If you create a solid reason for why there's wild magic there, it is usually much easier to implement.

Gabe the Bard
2011-09-18, 09:11 PM
I prefer the wild surge table in AD&D Tome of Magic over anything related to wild magic in 3rd edition. There's also a Net Libram of Wild Magic (also AD&D) with 10,000 results. You can see an excerpt of it here (http://files.mikem.net/alveon/fmsurges.htm) (results 101-700). I believe much of it can be used with very little or no conversion.