DemonRoach
2011-09-02, 06:37 AM
Hi people, I'm about to start in a new campaign with a new group, one of the players is my newbie gf who wants to play a Mage.
I'm knocking together a Human Sorcerer, and would like opinions/critique of the below spell selection and the summaries given. I will be there for any details that rock up, just seeing if I've made any major screw ups (I haven't done a lot of play with Mages).
For other relevant details:
The Campaign starts at 5th level.
She has 18 Charisma.
Starting feats are Heighten Spell, Versatile Spellcaster, Improved Initiative.
And the rest of the party as I know it:
Human Factotum (Me, party skill monkey)
Dwarf Barbarian
Catfolk Cleric (Don't ask...)
Yet to select
This Sorcerer
And without further ado, the aforementioned spell summary. You might need to give me a bit to edit the format properly.
Cheers!
Level 2 – 5 times a day (DC = 16)
• Glitterdust – A 10 feet area within 150 feet gets swamped with glitter. People get blinded and if invisible become obvious.
• Invisibility – Make a person invisible for 5 minutes.
Level 1 – 7 times a day (DC = 15)
• Expeditious Retreat – For 5 minutes run really, really fast.
• Grease – Make a 10 foot area or a person within 35 feet get covered in slippery grease.
• Mage Armour – Give people/yourself a personal force field for 5 hours.
• Magic Missile – Fire magic rays at people! Fires three rays at once, range 150 feet, auto hits.
Level 0 – 7 times a day (DC = 14)
• Detect Magic – Concentrate and you’ll find anything magic within 50 feet.
• Ghost Sound – Create some noise 35 feet, can be as loud/quiet/receding as twelve humans could make for a minute.
• Light – Make a torch for 50 minutes.
• Mage Hand – Small amount of telekinesis (2.5 kilos of force) for as long as you focus on it.
• Message – Whisper to people 150 feet from you for 50 minutes.
• Read Magic – Read magical writing/runes/etc for 50 minutes.
EDIT: List changed to make it legal....
I'm knocking together a Human Sorcerer, and would like opinions/critique of the below spell selection and the summaries given. I will be there for any details that rock up, just seeing if I've made any major screw ups (I haven't done a lot of play with Mages).
For other relevant details:
The Campaign starts at 5th level.
She has 18 Charisma.
Starting feats are Heighten Spell, Versatile Spellcaster, Improved Initiative.
And the rest of the party as I know it:
Human Factotum (Me, party skill monkey)
Dwarf Barbarian
Catfolk Cleric (Don't ask...)
Yet to select
This Sorcerer
And without further ado, the aforementioned spell summary. You might need to give me a bit to edit the format properly.
Cheers!
Level 2 – 5 times a day (DC = 16)
• Glitterdust – A 10 feet area within 150 feet gets swamped with glitter. People get blinded and if invisible become obvious.
• Invisibility – Make a person invisible for 5 minutes.
Level 1 – 7 times a day (DC = 15)
• Expeditious Retreat – For 5 minutes run really, really fast.
• Grease – Make a 10 foot area or a person within 35 feet get covered in slippery grease.
• Mage Armour – Give people/yourself a personal force field for 5 hours.
• Magic Missile – Fire magic rays at people! Fires three rays at once, range 150 feet, auto hits.
Level 0 – 7 times a day (DC = 14)
• Detect Magic – Concentrate and you’ll find anything magic within 50 feet.
• Ghost Sound – Create some noise 35 feet, can be as loud/quiet/receding as twelve humans could make for a minute.
• Light – Make a torch for 50 minutes.
• Mage Hand – Small amount of telekinesis (2.5 kilos of force) for as long as you focus on it.
• Message – Whisper to people 150 feet from you for 50 minutes.
• Read Magic – Read magical writing/runes/etc for 50 minutes.
EDIT: List changed to make it legal....