Dr paradox
2011-09-02, 10:40 PM
hallo, playgrounders! I'm in a bit of a bind.
tomorrow, I'm running a series of rooms wherein the characters need to split up and collect items from four rooms, one for each of the classical elements. for three of the rooms, I have obstacles planned aside from the general "Toss in a few elementals and a trap based on the element." the Air chamber is a vertical wind tunnel, the Water room is a giant whirlpool, the earth chamber increases gravity the closer you get to the objective.
the problem is, I can't think of a creative challenge for fire. I don't want a gauntlet of fire jets, or the like, or the aforementioned room of fire elementals, but I'm pretty much stuck. does anyone have any ideas/ past examples I could crib?
tomorrow, I'm running a series of rooms wherein the characters need to split up and collect items from four rooms, one for each of the classical elements. for three of the rooms, I have obstacles planned aside from the general "Toss in a few elementals and a trap based on the element." the Air chamber is a vertical wind tunnel, the Water room is a giant whirlpool, the earth chamber increases gravity the closer you get to the objective.
the problem is, I can't think of a creative challenge for fire. I don't want a gauntlet of fire jets, or the like, or the aforementioned room of fire elementals, but I'm pretty much stuck. does anyone have any ideas/ past examples I could crib?