Hawkfrost000
2011-09-03, 01:07 AM
Hello Playground,
for the undead campaign that i have in the works i need some "boss" type monsters...
So i came up with this idea: Since being in multiple places at once is not a skill my BBEG, known as the Black Lord until i can find a better name, has mastered (yet) he has asked Orcus to give him the souls of tyrants to use as lieutenants. These undead "Lords" will be as follows:
Lord Shadow: A weaker Lord; he is the Hunter. He and his shadows follow any who oppose the Black Lord, moving through the day and the night. He can drain the strength and determination from anyone who dares to resist Him.
Lord Shadow
Evolved Incorporeal Undead (Medium)
Hit Dice: 9d12+36
Initiative: +8
Speed: Fly 80ft. (good)
AC: 19 (+4 Dex, +5 deflection), touch 19, flat-footed 15
Base Attack/Grapple: +4/---
Attack: Incorporeal touch +8 melee (1d8 plus 1d6 Str) or Shadow Missile
Full Attack: 2 Incorporeal touch +8 melee (1d8 plus 1d6 Str)
Space/Reach: 5ft/5ft
Special Attacks: Create Spawn, strength drain
Special Qualities: Darkvision 60ft, incorporeal traits, +6 turn resistance, undead traits, Spell Like Abilities
Saves: Fort +4, Ref +9, Will +11
Abilities: Str -- , Dex 18, Con -- , Int 12, Wis 15, Cha 18
Skills: Hide +11, Listen +9, Search +6, Spot +9
Feats: Weapon Finesse, Improved Initiative, Track
Environment: Any
Organization: Solitary, pack (1 plus 5-12 shadows)
Challenge Rating:
Treasure: None
Alignment: Chaotic Evil
Advancement: ---
Level Adjustment: ---
Shadow Missile: as magic missile cast by a 9th level sorcerer but with negative energy damage and 1 point of Str damage per missile.
Fast Healing
Unholy Toughness
Spell Like Abilities:
Create Undead
Command Undead
Greater Invisibility
See Invisibility
Haste
Yeah, you can see i have a long way to go. Pretty much I want this guy to be the "Big Daddy" to all the other Shadows in the world.
Lord Allip: The weakest of the Lords; he was once a powerful wizard who was driven to madness in the contemplation of the "Outer Gods" (creatures from the Far Realm) in his search for power. Most of his power has bled away due to his insanity but a significant portion still remains.
Lord Alip
Medium Evolved Undead (Incorporeal)
Hit Dice: 7d12+21
Initiative: +7
Speed: Fly 30 ft. (perfect) (6 squares)
AC: 16 (+2 Dex, +4 deflection), touch 16, flat-footed 14
Base Attack/Grapple: +2/ --
Attack: Incorporeal touch +4 melee (1d6 plus 1d4 Wis drain)
Full Attack: 2 Incorporeal touches +4 melee (1d6 plus 1d4 Wis drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Babble, Madness, Wisdom Drain, Create Spawn
Special Qualities: Darkvision 60 ft., incorporeal traits
Saves: Fort +1, Ref +2, Will +4
Abilities: Str -- , Dex 14, Con -- , Int 14, Wis 8, Cha 16
Skills: Hide +9, Intimidate +8, Listen +9, Search +6, Spot +9, Survival +2 (+4 following tracks)
Feats: Improved Initiative, Weapon Finesse
Environment: Any
Organization: 1 and 5-12 allips
Challenge Rating:
Treasure: None
Alignment: neutral evil
Advancement:---
Level Adjustment: --
Unholy Toughness
Fast healing
SLA:
Create Undead
Command Undead
Lord Forgewraith: The most powerful of the Lords; he is the lord Regent of The Black Land (BBEG's lair) his power is linked to the massive forges and furnaces that power the Black Lord's realm.
Work in Progress
Lord Wraith
Work in Progress
Lord Cinderspawn
Work in Progress
Lord Ghost
Work in Progress
Lord Spectre
Work in Progress
Yeah, i have a long way to go.
pretty much all of these guys are going to be the most powerful version of each of these monsters. If you guys could give me some scaling advice that would be awesome.
for the undead campaign that i have in the works i need some "boss" type monsters...
So i came up with this idea: Since being in multiple places at once is not a skill my BBEG, known as the Black Lord until i can find a better name, has mastered (yet) he has asked Orcus to give him the souls of tyrants to use as lieutenants. These undead "Lords" will be as follows:
Lord Shadow: A weaker Lord; he is the Hunter. He and his shadows follow any who oppose the Black Lord, moving through the day and the night. He can drain the strength and determination from anyone who dares to resist Him.
Lord Shadow
Evolved Incorporeal Undead (Medium)
Hit Dice: 9d12+36
Initiative: +8
Speed: Fly 80ft. (good)
AC: 19 (+4 Dex, +5 deflection), touch 19, flat-footed 15
Base Attack/Grapple: +4/---
Attack: Incorporeal touch +8 melee (1d8 plus 1d6 Str) or Shadow Missile
Full Attack: 2 Incorporeal touch +8 melee (1d8 plus 1d6 Str)
Space/Reach: 5ft/5ft
Special Attacks: Create Spawn, strength drain
Special Qualities: Darkvision 60ft, incorporeal traits, +6 turn resistance, undead traits, Spell Like Abilities
Saves: Fort +4, Ref +9, Will +11
Abilities: Str -- , Dex 18, Con -- , Int 12, Wis 15, Cha 18
Skills: Hide +11, Listen +9, Search +6, Spot +9
Feats: Weapon Finesse, Improved Initiative, Track
Environment: Any
Organization: Solitary, pack (1 plus 5-12 shadows)
Challenge Rating:
Treasure: None
Alignment: Chaotic Evil
Advancement: ---
Level Adjustment: ---
Shadow Missile: as magic missile cast by a 9th level sorcerer but with negative energy damage and 1 point of Str damage per missile.
Fast Healing
Unholy Toughness
Spell Like Abilities:
Create Undead
Command Undead
Greater Invisibility
See Invisibility
Haste
Yeah, you can see i have a long way to go. Pretty much I want this guy to be the "Big Daddy" to all the other Shadows in the world.
Lord Allip: The weakest of the Lords; he was once a powerful wizard who was driven to madness in the contemplation of the "Outer Gods" (creatures from the Far Realm) in his search for power. Most of his power has bled away due to his insanity but a significant portion still remains.
Lord Alip
Medium Evolved Undead (Incorporeal)
Hit Dice: 7d12+21
Initiative: +7
Speed: Fly 30 ft. (perfect) (6 squares)
AC: 16 (+2 Dex, +4 deflection), touch 16, flat-footed 14
Base Attack/Grapple: +2/ --
Attack: Incorporeal touch +4 melee (1d6 plus 1d4 Wis drain)
Full Attack: 2 Incorporeal touches +4 melee (1d6 plus 1d4 Wis drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Babble, Madness, Wisdom Drain, Create Spawn
Special Qualities: Darkvision 60 ft., incorporeal traits
Saves: Fort +1, Ref +2, Will +4
Abilities: Str -- , Dex 14, Con -- , Int 14, Wis 8, Cha 16
Skills: Hide +9, Intimidate +8, Listen +9, Search +6, Spot +9, Survival +2 (+4 following tracks)
Feats: Improved Initiative, Weapon Finesse
Environment: Any
Organization: 1 and 5-12 allips
Challenge Rating:
Treasure: None
Alignment: neutral evil
Advancement:---
Level Adjustment: --
Unholy Toughness
Fast healing
SLA:
Create Undead
Command Undead
Lord Forgewraith: The most powerful of the Lords; he is the lord Regent of The Black Land (BBEG's lair) his power is linked to the massive forges and furnaces that power the Black Lord's realm.
Work in Progress
Lord Wraith
Work in Progress
Lord Cinderspawn
Work in Progress
Lord Ghost
Work in Progress
Lord Spectre
Work in Progress
Yeah, i have a long way to go.
pretty much all of these guys are going to be the most powerful version of each of these monsters. If you guys could give me some scaling advice that would be awesome.